Hello everyone. This is going to be a bit complicated.
I'm Andreas, 22, from germany and a long-tine roleplayer. I'm also quite experienced in Star Trek TNG and DS9 - I'm not a Trekkie, but I've seen all the stuff and really like it. I'm thinking about trying the Star Trek RPG with some friends in the future.
There is - of course - a problem.
The problem is - of course - the money:
Those books are expensive and I don't know anything about the rules or if I will like them. That's why I'm asking you for help.
This is NOT about asking you to fotocopy me the stuff and send it to germany. I'm not such an idiot.
But I'd like to know how the rules work in general. For example: How does character creation work? Is there some kind of priority system like in shadowrun? How many professions/races can be combined (CAN they be combined, or how else do i create characters?)?
Is it possible to play a campaign outside of starfleet (a group of freelancers)?
How do tests work in general? What kind of stats do characters have, do they have flaws and advantages,...?
Well I know this is a bit much. Still, it would help me and the boys a lot. Just to know what we well be buying for 90 Deutsche Mark.
Thank you very much, and - you knew I would say that - live long and prosper.
The system is one of the better ones, IMO. Character creation is a bit quirky the first couple of times out, but you can always get clarifications and help from the boys on the boards here.
For character creation: in the TNG core book you choose a race, then a specialty (command, operations, etc...). Something like the old FASA system, you take packages of life experience, academy specialization, and tours of duty. Ther eis room to play with the generation points. The DS9 stuff is a bit more conducive to civilians/non-Starfleet types.
The system is a basic target number for success type system, where you roll the number of dice in the base attribute (fitness, intellect, etc.) modified by the skill. The probability curve's a little strange, but it's perfectly workable.
I like the starship combat from the original game 'cause it's simple and straightforward, but you can get SPACEDOCK off of the board here; it's the expanded starship rules that Steve Long created.
Is it worththe 90 DM? I think so, but you could always wait until Decipher gets their new TRek stuff out...but who knows when that will be.
Thank you VERY much.
Well, character creation really does sound good enough. I also played MechWarrior once, so I guess I know how it might be. And in the end, it sounds also a bit similar to my german RPG-System. I guess I was just fearing it might be too simple or childish - I for example nearly cried when I saw the StarWars-RPG-Rules years ago.
If DS9 is really better for non-starfleet-characters, I'll try that book. Well, so what? It's always interesting to have a new corebook to read and learn from.
If there are any more comments, you are really welcomed to post them.
DS9 is the last of the core rule books to be printed, and is the best one IMO. There are a few errors and unclear rules in the other books, but DS9 fixed most of those problems. That's the only book you MUST have to start a game, but there are some really good sourcebooks that can add a lot to your campaign. If you're running a non-Starfleet game, Raiders, Renegades, and Rogues has a lot of good info on equipment, characters, organizations, and campaigns.
I used to play and run WEG SW, so I know what you mean about that system. I like LUG Trek better; it's just a little harder to learn, but still fairly simple, and has a good balance of skills, attributes, and advantages and disadvantages. And if there's something you don't like in the system, it's easy to make up house rules.
Best of all, this board is the best support system I've ever found for an RPG. If you have any problems or questions, ask here and you'll get helpful replies from experienced gamers as well as some of the people who wrote LUG Trek.
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LUGTrek isn't really dead. Not as long as we remember it.
Well, the discussion board is nice, but DSA ("The Black Eye") is really big in the german RPG-Business. The boards are also extremely big and helpful.
But of course, this one is also nice.
Besides: After I read waht you guys posted here, I tried to get the DS9 core book. Guess what: It was NEVER published in germany. And that's strange, since its normally extremely easy to get EVERYTHING from you american guys over here.
Hmmm...
Hi Andreas! You may have some luck if you participate in online auctions, like eBay. That was the way I got most of my books. It's usually really cheap (with some luck, up to 20% of the actual price of the book!), and you may be lucky to get a seller in Germany. Investigate a little and you'll be able to have a complete collection in a couple of months.
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Chakotay: You didn't poison my coffee, did you?
Janeway: Not any more than I usually do. "The Voyager Conspiracy", Voyager
as you can see, I'm from Germany too and you are right: The LUG Books were never published here. I got nearly all the books but it is a bit tricky to get them here in Germany. First you can go to the special RPG stores, they often got some remaining stock. You can also order them online. I can send you the URL of some stores if you want.
This game is indeed an excellent one. We are playing it now for almost 2 years. If you are interested in adventure ideas you can maiol me to or visit my homepage.
Tarbas: Yes that's what I'll try, landsmann. Maybe I can even get them over a normal bookstore.
It's a bit shocking that people in germany seem to have NO interest in DS9 RPG (leeds to the conclusion that it's crap) but I'll maybe give it a try.