Well I don't think we'll see another ST RPG for a while, if ever. If someone decided to pick the licence and start a new line I don't think it would work; prospective players will just assume that the line will last a year or two, like LUG or Decipher's lines. And I said "if ever" because let's face it, the Star Trek franchise is nowere near as popular as it used to be, except now for a few die-hards as ourselves. I think that the best time to have released a ST RPG was in the early '80s when ST, because of TNG, was hugely popular- that was when ST almost became 'mainstream'. A new RPG then would have also been able to pick up where FASA left off. But nowadays the end of an RPG line isn't that bad in a sense because of this wonderful invention called the internet. We can trade ideas, make our own sourcebooks, etc. With the powerful tools that are available today we can even make very professional looking products at home. Lastly, the major difference with Star Trek as a RPG licence is the huge amount of non-RPG reference material that exists. So in essence all you need is a few core books (starships, worlds, creatures, etc) and you should have pretty much all you need to play. And going back to net ressources nowadays it is much easier to recover old material from defunct lines. For instance, there were a few FASA products I was hunting in the early and mid 90's and I was only able to finally find them a couple of years ago through the net. Ah and speaking of FASA it is still today my favorite ST system. If I'd play again (haven't played in aged!) that would be my system of choice. Too bad they don't award prizes for digressions, I'd win.
"No captain kicked ass, took names, outsmarted the machines, and then scored the babes like the Kirkmeister" -Liquidator Queeg