Hello all,
I am new to the Coda system and I am about to run my first ST campaign using it, and actually my first ST campaign since the old FASA version days about 10 years ago. I figured at least posting my (tentative) plans on these boards would help me to think things through, and possibly get some feedback and/or suggestions from those of you that are more familiar with CODA and ST in general.
To start, a little background on my knowledge of ST canon: I watched all of TOS and TNG, all movies and about the first 3 or so seasons of DS9. I watched maybe the first season of Voyager b4 I got bored with it (don't shoot!) and I didn't get even that far with ENT. Thus, I am not 100% familiar with the events at the end of the Dominion war and how the universe stands as a result, other than what is in the core STrpg books and I am not a master of ST history, nor am I familiar AT ALL with the ending events of Voyager.
If I totally screw up my facts/assumptions in the remainder of this post, please feel free ream me a new one
I am planning on running a campaign set after the Dominion War, maybe 10 years after (2390? is that in the ballpark?) with a new crew, some of which may be vets of the war (some may have been ensigns then).
I am thinking of having the Cardassians join the Federation so that the race is available for play as Starfleet officers. I think this would make for good tension, as I intend for Kilingons to definitely be more common in Starfleet at this time (still rare, but at least a few dozen).
I am also thinking of having the Delta Quadrant wormhole stabilized so that the Ocampans and the Talaxians are available as PCs as well. If, in the Canon history, tjis is not possible please let me know![]()
The crew will be assigned to a small exploration craft (maybe an Intrepid Class) and basically "boldly go" for the first few episodes so that I can get a good feel for the system as well as teach my players the system. I will probably use the adventures posted at the Decipher website, or variations thereof.
I want to eventually (after a few episodes) introduce some new threat to the Federation that the players discover so that I can tie the into my "future history" of Star Trek, but at this point I am at a lost without re-treading the Borg/Romulans/etc... threats all over again. Any suggestions?
Anyway, signing off for the moment. I will be back to post more as it comes to me.