I don't know if this has been asked/mentioned/bothered about before, but I thought I might bring it up.
I've been in a few PBeM's online, and still am right now, and was hoping if anyone had any insight on playing pilots within Deciphers STRPG.
I've looked over the Flight Control Officer and its revelent packages, but it doesn't seem to fit 100% as I would like it to.
For one, a pilot would need to know the three major areas of system op (tactical, sensors, flight control) if it was to be done as the bridge crew standards they have in the rulings.
What I had thought was to propose a more SW d20 style, where its all done through one skill (Sys Op - Fighter ? ) considering pilots these days don't have multiple controls like a cruiser, etc may have. They have a simplified version which gives the barest minimums for what they require to furfil their combat/patrol situations.
With one skill in mind though, would it seem too simplified to have it all binding within only one area? (Apart from astrogation in space science, etc)
Also, instead of having 'fighter pilot' under Command like Flight Control is, I believe it would be under Operations like some PBeM's do, and it seems to match the Operations description since pilots are much like Security except handling everything outside the ship.
I have some of this written up already, brief pieces, and can paste when I get it completely done and any changes modified by others opinions.
One idea I have already had come to mind is to perhaps have Fighter Pilot as an elite profession...
Thanks,
Jason