Re: resolving my dilemma plus another question...
quote:
"My question is how would you describe to them that they are lost? Do you describe how their planned route will proceed and then, on a failed test result describe something completely different? Do you flat out tell them they are lost?"
When you describe their planned route, be a vague as possible but give them certain landmarks to look for ( i.e. a statue of a certain Dwarf king sitting upon a throne, or whatever you like) And when they enter a chamber or hall, describe their surroundings, but leave out the statue, or other landmark. This is great for making them roleplay. Don't use any kind of Lore test or anything, a sharp player should be able to notice that the landmark they've been looking for isn't there. If no one figures it out, they just get more and more lost. Don't let it go on forever, though. If they get "too" lost, let them accidentally stumble back onto the right path.
Just a suggestion, hope it helps
dustin
Professional soldiers are predictable, unfortunately, the world is full of amateurs.
In life, there are defining moments; it is for you to decide whether the moment will define you, or if you will define the moment.