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Thread: Block gone... New game setting coming...

  1. #61
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    Originally posted by Prompt Critical
    Where does the name Bannockburn come from?


    Flavored colored cubes? Sounds like a Jello commercial. No "Tea, Earl Grey, hot"? I guess as long as meals aren't a major part of the role-play.
    1. Bannockburn is the location of a1314 battle in which Robert the Bruce led the Scots to victory against England (and relieving Stirling Castle), effectively ending any English "pretentions to control the northern British kingdom" (quote is from the BBC website). This victory led to the eventual securing Scottish sovereignty (in 1328) until the unification of the two kingdoms in 1707.

    If you think of the movie Braveheart, it's the battle that's about to begin at the end of the movie, where the Bruce says, "You bled with Wallace. Now, bleed with me."

    I want to use "Bleed with me" as the ship's quote.

    2. The colored cubes are one of the meals produced by "food processors" (look at a number of the TOS episodes to find them. However, the processors are also able to produce recognizable meals (chicken soup in the episode "Tommorrow is Yesterday"). They may be able to produce a three-course steak dinner, but basic meals are certainly viable.

    Also, on the ship, it's probably safe to say that there's a full-sized galley (like the one seen in Star Trek VI) for meals (especially for officers).
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  2. #62
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    Originally posted by Sea Tyger
    Also, on the ship, it's probably safe to say that there's a full-sized galley (like the one seen in Star Trek VI) for meals (especially for officers).
    Now this almost makes me reconsider my vote for a station-based game, but only "almost".
    OTOH, you are stuck on your ship, while we station officers have all the ammenities available that a station - with all it's civilian shops - can offer.

  3. #63
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    Originally posted by Sea Tyger
    2. The colored cubes are one of the meals produced by "food processors" (look at a number of the TOS episodes to find them. However, the processors are also able to produce recognizable meals (chicken soup in the episode "Tommorrow is Yesterday"). They may be able to produce a three-course steak dinner, but basic meals are certainly viable.

    Also, on the ship, it's probably safe to say that there's a full-sized galley (like the one seen in Star Trek VI) for meals (especially for officers).
    No steak dinners, just liquids and cubes. Yes the ship has a limited galley (This ain't no Connie after all ) and the station has a replimet, and at least one or two restaurants.

    Spoiled by Next Gen you all were

  4. #64
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    Originally posted by Lancer
    Now this almost makes me reconsider my vote for a station-based game, but only "almost".
    OTOH, you are stuck on your ship, while we station officers have all the ammenities available that a station - with all it's civilian shops - can offer.
    It is a K-7 stype station, ain't that many "ammenities" since most of it is cargo space. In fact if you look at the model, the large metal disks are nothign but cargo space.

  5. #65
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    Originally posted by AslanC
    It is a K-7 stype station, ain't that many "ammenities" since most of it is cargo space. In fact if you look at the model, the large metal disks are nothign but cargo space.
    Which would be fine for the K-7 station that was supposed to serve as a supply base for coloinzation efforts, but DS6 has quite a different role (or maybe not, but at least it doesn't have to be like K-7).
    And all the "cargo-station" thing aside, this place has been used by civilians/smugglers/pirates for about 20 years, so I figured there would be a lot of businesses making use of that 'cargo space', even after Starfleet cleared out the worst of the troublemakers.
    Now this may just be me, but with the background you set up for the station I figured it would have a lot of civilian operations on board, regardless of the type of station.

  6. #66
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    Originally posted by Lancer
    As an aside to the "K-type station": You called it a Kepler-type station earlier in this thread, which works just fine IMHO.
    Fan based name, not sure I would use it as it bothers me.

    R'rssar couldn't care less about the looks of the weapons, but I bet the security guys will be interested if you are using the "23rd century phaser" rules or the more modern phaser settings, despite all the visual mish-mash (see Coda PG, p. 182).
    And if you ever have to get into a phaser fight I will make that decision, that is the kind of minutia that escapes me. Shouldn't they be more worried about the weapons being fired back at them?

    Ye know, I bet the station's CMO would write R'rssar a medical certificate that real meat is a vital part of her dietary requirements.
    Mmmm... Would you like some cheese to go with that whine? I kid, I kid

    And no violins? Be thankful for that. A Caitian playing a violin could end up with a real "cat"erwaul.
    And don't get her started on the whole "cat-gut" strings thing!

    Can you tell us a little more about the civilian population of DS6?
    I don't need any details about specific individuals (at least not now), but I think I have a slight tendency to envision any Trek station like DS9.
    It is a trading station, folks come from all over. Rewatch Trouble with Tribbles and Trials & Tribbleations and you will be fine

    A rough breakdown of species onboard (mostly humans, mostly Orions, equal mix of several species, etc.) and a list of some services the civies provide (restaurants, bars, tailor-shops, etc.) would be nice and could help spur your own imagination.
    There is one restuarant/bar and one trading post (owned by the same guy). Your choices are limited to say the least This is a long cry from DS9.

    If you want to tell us during gameplay that's fine by me, but the more of the "small details" we get out of the way first, the more we can concentrate on the actual game later on.
    Seems fair.

    OTOH, that could just be me.
    Probably is

  7. #67
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    Originally posted by Lancer
    Now this may just be me, but with the background you set up for the station I figured it would have a lot of civilian operations on board, regardless of the type of station.
    It is not a bustling environment. Also the smugglers and illeagal traders weren't creating a casino in space, they were using it as a trading station for illeagal stuff. Sure there might have been a dicing hall or two opened in the cargo area, but Starfleet has cleared that stuff out for the most part.

    Stop thinking DS9, this is nothing like that. This is not a city is space. It is a small town. A frontier outpost. There are the following businesses on the station...

    1] Bar/Restuarant
    2] Trading Post (In the back of the bar)
    3] Cargo Facilities
    4] Minor repair facilities, designed for small ships.
    5] Replimat (all the food cubes you could want, for a price).

    Other than station quarters, there aren't that many places for rent to sleep even. Most traders simple sleep on their ships. The place can't even dock ships either. Look at the model. It is not that big a place.

    http://nzcabac.future.easyspace.com/...tionK-7_05.jpg

    Well it is and it isn't. As Spock says, most of it is uninhabitable, storage without even life support.

    I jsut want this clear, since as you said you have a view of DS9 as your ifluence.

    I might also add, the above reasons are why I dropped using a K-7 type station the first time around, too limited.

  8. #68
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    Originally posted by AslanC
    And if you ever have to get into a phaser fight I will make that decision, that is the kind of minutia that escapes me. Shouldn't they be more worried about the weapons being fired back at them?
    You know, I couldn't care less.
    If the security guys want to care about weapons thta's fine by me. All I have to worry about is that those same security people are aware of who is going to put them back in one oiece after the firefight. If they remember that I shouldn't have to worry about protecting myself.

    just wanted to point you to a question that may come up sooner or later.

  9. #69
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    Originally posted by Lancer
    And another question has just occured to me:

    The SOM mentions that surgery in a starship sickbay should be treated as "well equiped", i.e. with a -5 TN modifier. Does the same go for DS6's medical facilities as well?

    And what about other skills that might be affected by modifiers for good/bad equipment, e.g. engineering?
    Will there be any TN modifiers in place, as long as we are on the station and if so, for what skills?
    I won't give you a negative modifier for the medical facilities, but they are not considered "well equiped" by any stretch of the imagination. Basically treat your sick-bay as the kind of place you NEED to upgrade. Starfleet promises to get you the stuff, you just have to keep at them

  10. #70
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    Originally posted by AslanC
    Other than station quarters, there aren't that many places for rent to sleep even. Most traders simple sleep on their ships. The place can't even dock ships either. Look at the model. It is not that big a place.

    http://nzcabac.future.easyspace.com/...tionK-7_05.jpg
    Okay, but how much of that cargo space is actually used for cargo, or will be used for it in the foreseable future?
    And if not all of it, how much of it could possibly be converted to useful space, considering existing life-support cpacitiy?

    And just one other thing...
    Among the civilian enterprises you mentioned, you forgot about the gym you mentioned to me off-forum.

  11. #71
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    Originally posted by Lancer
    Okay, but how much of that cargo space is actually used for cargo, or will be used for it in the foreseable future?
    And if not all of it, how much of it could possibly be converted to useful space, considering existing life-support cpacitiy?
    Well that is a good question and will have to come up during play

    And just one other thing...
    Among the civilian enterprises you mentioned, you forgot about the gym you mentioned to me off-forum.
    Whoops, I forgot that one. Thanks for reminding me

  12. #72
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    Originally posted by AslanC
    No steak dinners, just liquids and cubes. Yes the ship has a limited galley (This ain't no Connie after all ) and the station has a replimet, and at least one or two restaurants.

    Spoiled by Next Gen you all were
    No, I was just spoiled by the Connie. Next Gen who?
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  13. #73

    I don't think it was Next Gen...

    Originally posted by AslanC
    No steak dinners, just liquids and cubes. Yes the ship has a limited galley and the station has a replimet, and at least one or two restaurants.
    Spoiled by Next Gen you all were
    Well, I don't remember seeing many colored cubes on the banquet table in "Undiscovered Country".
    "Sir, we're getting an increase in the ..."

  14. #74
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    Re: I don't think it was Next Gen...

    Originally posted by Prompt Critical
    Well, I don't remember seeing many colored cubes on the banquet table in "Undiscovered Country".
    That's cause the Enterprise had a galley A big one too. Remember when Chekov fired the phaser at the pot?

  15. #75
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    Re: Re: I don't think it was Next Gen...

    Originally posted by AslanC
    That's cause the Enterprise had a galley A big one too. Remember when Chekov fired the phaser at the pot?
    Actually, that was Valerus who quick cooked whatever was on the stove with the phaser in UDC.

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