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Thread: Block gone... New game setting coming...

  1. #121
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    Question And another question

    I didn't want to bring this up in the game thread, but here's another question for the almighty GM.

    I based R'rssar's comments to Jacoby in the sickbay scene on the assumption that at least some of his crew would be new to the ship. As Cpt. Grimm's log mentioned that the Banockburn spent about 18 months in spacedock (in one of the very first IG posts) I thought it unlikely that Starfleet would have put the complete old crew together again.
    If I were Starfleet Command I'd reassign at least some people from the original Banockburn crew to other duties, knowing that the ship would stay in spacedock for at least a year - no use in letting experienced crewmembers and their skills go to waste. Therefore I never even thought of the possibility that Jacoby would be so intimatly familiar with all his personnel, as I assumed that at least some of the people he knew would be scattered to all corners of the Federation.

    How realistic is it that Jacoby knows every one of his sickbay crew so well?

    If you say it's perfectly realistic in the "UST universe" that's fine by me, but have you even thought about Jacoby not knowing everyone of his team as well as he used to?

  2. #122
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    Re: And another question

    Originally posted by Lancer
    How realistic is it that Jacoby knows every one of his sickbay crew so well?

    If you say it's perfectly realistic in the "UST universe" that's fine by me, but have you even thought about Jacoby not knowing everyone of his team as well as he used to?
    He, like every department head, had a chance to hand pick most of his officers (if available).

    Now look, I sense that this is obviously a very important thing to you as a player, for me it was a scene and nothing more. Some colour and conflict, establishing how this isn't the huggy-touchy TNG where everyone gets along.

    Since you have returned to it weeks later, I assume that it has stuck in your craw. I really don't see this issue as that important, it was all flavour to me. If you do feel it is very important to your enjoyment of the game, then we can discuss this in private.

    If not, then feel free to correct me

  3. #123
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    Re: Re: And another question

    Originally posted by AslanC
    He, like every department head, had a chance to hand pick most of his officers (if available).
    Well in that case, be sure to expect some ideas on the crewmembers R'rssar picked for her department.

    Since you have returned to it weeks later, I assume that it has stuck in your craw. I really don't see this issue as that important, it was all flavour to me. If you do feel it is very important to your enjoyment of the game, then we can discuss this in private.
    It wasn't that important to me, I just was pretty bussy with other things. So no need to get all private over this.

  4. #124
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    Do you have any more spots open AslanC?

  5. #125
    Originally posted by Lt Cmdr Matt
    Do you have any more spots open AslanC?
    You'll have to join me on the waiting list, alas.
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

    -- Great Law of the Iroquois Confederacy

  6. #126
    I thought it would be nice to give everyone a sneak peek of my character, courtesy of Richard Merk from the Star Trek Photomanip Archive mailing list, while I await (due primarily to Aslan's pressing need for sleep after his long work week) final approval for my character write-up. So, without further ado, may I present Lieutenant Commander Deacon Lloyd (Deke to his friends), Chief of Security, portrayed by Kyle MacLachlan.

    Last edited by RaconteurX; 07-07-2004 at 09:00 AM.
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

    -- Great Law of the Iroquois Confederacy

  7. #127
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    I should point out that this character is the only Starfleet person already on the station, awaiting you. Since there is no other way to get him any time soon.

    Use that is game folks

    ranconteur, consider yourself active.

    Matt: Send me an idea for a character.

  8. #128
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    Hope that helped

  9. #129
    Originally posted by AslanC
    This character is the only Starfleet person already on the station... there is no other way to get him any time soon.
    I've been kidnapped already, and I haven't even begun to play! How cool is that?


    Raconteur, consider yourself active.
    Given that Deke is quite separated from the others, how would you suggest we proceed?
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

    -- Great Law of the Iroquois Confederacy

  10. #130
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    Originally posted by RaconteurX
    Given that Deke is quite separated from the others, how would you suggest we proceed?
    Don't worry mate, we are comming to your rescue as soon as we can figure out where you are.

    How about you try to get to a communications station and call for help? We are all ears hew-mon.

  11. #131
    Originally posted by Lancer
    Don't worry mate, we are comming to your rescue as soon as we can figure out where you are.
    Heck, I don't even know when I am. Seems I should have noticed something gone awry well ahead of the current time index of the episode... do have some god-awful bonuses to Observe.

    Still, I'd rather Aslan give me some cues, ere I begin improvisation. Some directors don't like it when the talent ad-libs overly much. Believe me, given free rein I could introduce plot elements so odd that Aslan would need weeks to sort out where all this is heading. But he already has ideas of his own, and I would like to see what he has up his sleeve.


    How about you try to get to a communications station and call for help? We are all ears hew-mon.
    More fur or tail than ears, I'd think. Might it help you find me faster were I to brush the former the wrong way or yank on the latter?
    Last edited by RaconteurX; 07-07-2004 at 03:35 PM.
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

    -- Great Law of the Iroquois Confederacy

  12. #132
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    Originally posted by RaconteurX
    More fur or tail than ears, I'd think. Might it help you find me faster were I to brush the former the wrong way or yank on the latter?
    Oh, both would go a long way to help me find you much sooner than later, but once I do, you may find out how far (or how little) Caitians have progressed from the carnivors they evolved from.
    Trust me, that's something you don't want to know.

  13. #133
    [size=large]STARFLEET PERSONNEL RECORD[/size]


    SUBJECT: LLOYD, DEACON

    RANK: Lieutenant Commander

    SPECIES: Human

    BORN: 26 July 2215, Rigel Colony.

    AGE: 45

    HEIGHT: 1.88 meters

    WEIGHT: 85.5 kilograms


    CURRENT ASSIGNMENT

    Chief of Security, Deep Star 6
    Fleet Operations, Jentris Corridor


    SERVICE HISTORY

    Graduated Starfleet Academy, 2236

    Security Officer, Rigel Outpost, 2237-9
    Colonial Operations, Orion Frontier

    Security Officer, USS Exeter, 2242-3
    Fleet Operations, Romulan Frontier

    Marooned, Yolda III, 2243-4

    Security Officer, Transwarp Development Project, 2245-9
    Utopia Planitia Shipyards, Sol System

    Chief of Security, USS Excelsior, 2252-8
    Fleet Operations, Klingon Frontier
    Strategic Operations, Genesis War

    Instructor, Starfleet Academy, 2259-60


    PROMOTIONS

    Lieutenant Junior Grade, 2239
    Lieutenant, 2245
    Lieutenant Commander, 2252


    COMMENDATIONS

    Karagite Order of Heroism, Yolda Incident, 2244
    Silver Palm with Cluster, Khitomer Crisis, 2257


    SPECIALIST TRAINING

    Advanced Security Program
    Rapid Response Program


    Edit: changed 2245-9 service posting upon reconsideration, added promotion history.
    Last edited by RaconteurX; 07-10-2004 at 09:49 PM.
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

    -- Great Law of the Iroquois Confederacy

  14. #134
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    Still adjusting to work. Tired. Will post soon.

    Player's can keep going and I will answer questions.

    Ranconteur, you are frozen. Nothing right now.

  15. #135
    Originally posted by AslanC
    Raconteur, you are frozen. Nothing right now.
    Duly noted. Get some rest.

    So much for having something to do whilst stuck covering shifts for no-show and vacationing coworkers. I'm on my seventeenth hour of what will be a twenty-four hour shift, and I may work a double Saturday night as well. It'll be great overtime, but I'll be nearly dead come Sunday morning.
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

    -- Great Law of the Iroquois Confederacy

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