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Thread: Intergalactic Intelligence Agency

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    Talking Intergalactic Intelligence Agency

    If you see any thing that is wrong please inform me and if you like what you see feel free to use what ever you want.
    if thier is anything that you can think to add in the Tech section please add on I would like to add more to the list


    Intergalactic Intelligence Agency

    At the end of the dominion war all of the galactic powers decided to pool their recourses to create an intelligence agency that would bring all of the major powers closer together in a unified joint project.
    Each power choosing five of their best agents and contributing their best technology and knowledge in a hope to become unified in the case of an intergalactic emergency that would threaten any of the founding parties.
    Among the powers are races such as the Romulans, Klingons, Cardassians, ferengi and of course the Federation and their many allies.
    Each member having something to contribute the Romulans contributing their cloaking technology with their blessings the Klingons with their defensive and offensive skills and hunting techniques the Cardassians and their ability to take on any challenge and their many ways of interrogation (of course they had also learned not to be so brutal) the Ferengi had their money and were trying their hardest with their new leader Grand Nagus Rom to help out in any other way and of course the Federation who had contributed Holo technology, Nano technology and many other varieties of tech.
    The agency had developed new and improved tech along with new ships and directives.
    The agency had five teams of five with each team made up of each power so that they would all work together and learn their strengths.
    Each team was equipped with a ship and supplies and complete cooperation with all military organizations.
    The agency is top secret and is only known by top brass in all the empires.

    Directives of the Intergalactic Intelligence Agency

    1.Follow the Federations Prime directive

    2.Assist the innocent that are in need of assistants

    3.Protect each empire and its people from any organization that profits from the pain of others

    4.Try to keep the peace between the empires

    5.DO NOT use your power for your own gain or the gain of others

    6.Follow the laws of the local government so you may not offend them

    7.All ways watch out for your fellow associates as they are now family

    8.DO NOT engage in any sabotage or espionage activities that will effect the change of an empire or government

    TECH SECTION

    IIA FIELD AGENT EXO SUIT

    Specifications: Black humanoid body suit, 15 kg

    Description: The IIA Exo suit is used by all field agents of the IIA it consists of a one-piece water proof jumpsuits with gloves, boots with a magnetic function to allow the user to walk in zero gravity the suit also comes with a helmet that contains night vision perception, infrared as well as a binocular view the helmet is also fitted with an internal communicator with a range of up to 60.000 km in addition the helmet also contains a built in gill pack (same rules apply). The suit is built like a federation isolation suit in the way that it contains thousands of omni directional holodiodes dotting its high-density tripolymer-diselenide shell. Its able to reflect electromagnetic radiation and sensor emissions thereby rendering its user invisible to the naked eye as well as to tricorders and ship sensors. In addition the suit also contains an active scanner when living humanoids are nearby the scanner is able to record an image of a person as well as record their voice pattern in which case the user can also replace the scanned person by switching the holodiodes to holo emitters making the user look exactly like that of the scanned person. The suit also has a built in voice modulator enabling the user to sound like the scanned person. The suit also contains a very small shield generator, which is able to protect the user for a short time from energy weapons as well as physical ones. The suit also allows the user to walk through shields and containment fields after a 12 second (2 round) scan of the barriers frequency once the scan is complete the suit will display a symbol in the helmet which tells the user that the scan was successful, the only way the scan would fail is if the shields were always remodulating their frequency in which case the user would not be able to penetrate the field. The controls of the suit are located on the wrists and are able to control all functions. The suit is also able to protect the user from extreme climates and temperatures (between –40 C to 50 C) the suit also protects the user against low level UV rays and Radiation. The suit also has a removable backpack that contains a small add on, which turns it into an EVA suit that can sustain the agent for 6 hours in the vacuum of space. Around the waist of the suit there is a holster for a weapons as well as a tricorder. Also the belt has 6 pockets, which can hold small devices 0.10 m size.
    Both the helmet and the wrist have a small display screen able to display any information.

    Rules: The IIA Suit confers a + 20 modifier to any operation sensor tests made to detect the user, it also adds a + 10 to the users Stealth and a + 20 to the users disguise. The suits Shield generator can sustain 100 points of damage the suits helmet is able to protect the user from drowning and with the add on it can also protect the user from asphyxiation the helmet can protect the user from various gasses and viral agents. When using the magnetic boots cut the users movement in half. When using night vision or infrared remove all night penalties, when using the binocular vision refer to the powered binoculars rule. The suit can also repair itself up to 10 points of damage large tears or ruptures need to be repaired by a skilled technician (repair test: TN 10 + 5 per five points of damage sustained) The suit has a built in site-to-site transport system with enough power for a range of 300 m, to transport user needs system ops transporters.

    Duration/Energy: The suit can run at maximum performance for 24 hours, at minimal performance up to 72 hours unless the suite receives power from a base camp (range 1.000 m) or satellite (range 25.000 m) the suit also has a recharge unit allowing it to fully recharge within 24 hours but only if the suit is turned off.


    IIA SPY PROBE

    Specifications: 0.10m

    Description: The probe has six small legs and is controlled by the user via control panel on the arm of the IIA Field Agent Exo Suit at a distance of 2 km. The probe is able to work like a tricorder it can take scans of the surrounding area 300 m X 300 m (50sq X 50sq). The scans it takes includes life signs, power signatures and geological surveys allowing the user a mapped area inside his helmet display or on his wrist display of the IIA Exo suit. The probe also contains a video and audio transmitter allowing the user to hear and see every thing that the probe does. The probe also contains a small capsule located on the under belly that releases a knockout gas that can fill an overall area of 100 meters squared. In addition the probe carries 5 small knockout darts. The probe contains an anti sensor component blocking energy scans as well as that of metallic scans. The probe can fly using an anti gravity system and propels itself with the use of air intake with a directional release system if the probe is unable to fly then it can walk; its six legs allow the probe with enough speed to keep up with most humanoids, its flight speed is 12 m/round its walk speed 6m/12m per round. The probe is built like the IIA EXO SUIT in which it is covered with hundreds of tiny holodiodes making the probe invisible to the naked eye as well as that of sensors.

    Rules: Knock out darts last for a period of 1d6 + 6 turns to hit the targets the user has to roll higher then that of the victims defense. The IIA PROBE has an armed combat dart skill of 10. The gas that is in the capsule has enough strength to knock out every one who is in an area of 100 meters squared for 2d6+3. The probes scanners are not strong enough to locate cloaked being nor are they capable of locating bio signs with in metallic rooms which scatter scans. A roll of 20 is needed to locate the probe on sensors. The probe also has a + 10 to its stealth.

    Duration/Energy: 12 hours, once the battery is drained recharge for 6 hours


    IIA PORATBLE HOLO PROJECTOR

    Specifications: 0.05m

    Description: This small black portable device is shaped like a circular flat disk, which projects a shape or personage for a short period of time either what is in its own library or what the IIA EXO SUIT scanners has visually scanned in which case the user connects the suit to the disk by use of a small cord stored in a pocket on the suits arm, once the suit is connected to the holo projector the recoded image in the suit is downloaded to the disk which take 6 seconds. If the image is of a humanoid it will not interact it will however move like a humanoid. The device works great for replacing people sitting at a desk for example allowing the user to go about his business in a room without hindrance of co workers worrying about were the replaced person is.

    Rules: The device only needs a computer programming use of 5 and an IIA EXO SUIT, the device is not a complicated one it can only do the simplest of jobs in the case of a living creature it can mimic the arms and head movement in ways that would allow it to look alive, it can however be programmed to move a short distance from the unit (3m) with a computer programming difficulty of TN 10.

    Duration/Energy: 6 hours once unit is drained of power recharge for 3 hours.


    IIA SITE-TO-SITE TRANSPORTER

    Specifications: 5 cm long 1 cm wide

    Description: The IIA site-to-site transporter is a device that allows the user to transport 300 m away it has enough power for one use and needs to be programmed with coordinates before it is activated.

    Rules: The user must have system ops transporters to be able to activate the device. The TN for the transport is TN 10

    Duration/Energy: one time use


    IIA TRACKING DEVICE

    Specifications: tiny

    Description: The IIA Tracking device can be planted by either a small gun or by hand.
    The gun is 0.04m in size with a range of 4/6/8/10; the clip in the gun holds 10 tracking devices. The tracking device itself is the size of an orange seed and is covered with a substance that allows it to stick to most surfaces and clothing. The device transmits a signal to the helmet or wrist display on the IIA EXO SUIT. Once the transmitter is about to run out of power the device self destructs and falls off of the surface that it is clinging to.

    Rules: the transmitter does not send signals though dense materials, the user has to be within 5km of the tracking device to receive the signal, the signal can be boosted though the use of satellites in which case the range includes the entire planet.

    Duration/Energy: the device can continue to send a signal for up to 7 days.
    Last edited by Koloth; 05-10-2004 at 11:54 PM.

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