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Thread: [Coda] Xindi Starships

  1. #1

    [Coda] Xindi Starships

    XINDI CRUISER

    PRODUCTION DATA

    Origin: Xindi-Reptillain
    Class and type: Type I Light Cruiser
    Year launched: ?

    HULL DATA

    Structure: 20
    Size/decks: 4/3
    Length/Height/Beam: 130m/ ? / ?
    Complement: 22

    OPERATION DATA

    Atmoshphere capable: No
    Transporters: 2 personal, emergency, cargo
    Cargo units: 40
    Shuttlebay: 1
    Shuttlecraft: up to 4 size worth
    Tractor beams: 1
    Separation system: None
    Cloaking system: None
    Sensor system: Class 1a (+1/B)
    Operations system: Class 3 (D)
    Life support: Class 3 (D)

    PROPULSION DATA

    Impulse system: Type III (0.6c/B)
    Warp system: Xindi Quantum Slipstream (warp 9.99) (A)

    TACTICAL DATA

    Beam Cannons: Type V (x2/B)
    Penetration: 3/2/2/0/0
    Plasma Torpedos: Type I (x3/B)
    Penetration: 4/3/2/1/0
    Deflector Shields: Class 1 (A)
    Protection/treshold: 12/1

    MISCELLANEOUS DATA

    Maneuver modifiers: +2 C -1 H +2 T

    EDGES AND FLAWS

    Prototype Slipstream System (-1 speed, -2 reliablity)
    Vulnerable System (Propulsion)


    XINDI FRIGATE

    PRODUCTION DATA

    Origin: Xindi-Insectoids
    Class and type: Type II Frigate
    Year launched: ?

    HULL DATA

    Structure: 15
    Size/decks: 3/?
    Length/Height/Beam: ?/?/?
    Complement: ?

    OPERATION DATA

    Atmoshphere capable: Yes
    Transporters: 1 personnel, emergency,cargo
    Cargo units: 30
    Shuttlebay: 1
    Shuttlecraft: 1 size 2 (see assault shuttle)
    Tractor beams: 1
    Separation system: None
    Cloaking system: None
    Sensor system: Class 1 (+1/B)
    Operations system: Basic (A)
    Life support: Basic (A)

    PROPULSION DATA

    Impulse system: Type III (0.6c/B)
    Warp system: Xindi Quantum Slipstream (warp 9.99) (A)

    TACTICAL DATA

    Plasma Torpedo: Type I (x3/B)
    Penetration: 4/3/2/1/0
    Beam primary: Type V (x1/A)
    Penetration: 2/2/1/0/0
    Deflector Shields: Type I (A)
    Protection/threshold: 12/1

    MISCELLANEOUS DATA

    Maneuver modifiers: +2 C +1 H +0 T

    EDGES AND FLAWS

    Prototype Slipstream Drive (-1 speed, -2 reliablity)
    Vulnerable System (Propulsion)


    XINDI SCOUT

    PRODUCTION DATA

    Origin: Xindi-Insectoids
    Class and type: Type III Scout
    Year launched: ?

    HULL DATA

    Structure: 5
    Size/decks: 2/?
    Length/Height/Beam: ?/?/?
    Complement: 3

    OPERATION DATA

    Atmoshphere capable: Yes
    Transporters: 1 personnel, emergency,cargo
    Cargo units: 20
    Shuttlebay: 1
    Shuttlecraft: 1 size 2 (see assault shuttle)
    Tractor beams: None
    Separation system: None
    Cloaking system: None
    Sensor system: Class 1a (+1/AA)
    Operations system: Basic (A)
    Life support: Basic (A)

    PROPULSION DATA

    Impulse system: Type II (0.5c/A)
    Warp system: Xindi Quantum Slipstream (warp 9.99) (A)

    TACTICAL DATA

    Beam primary: Type II (x2/A)
    Penetration: 2/2/0/0/0
    Plasma Torpedo: Type I (x1/A)
    Penetration: 3/2/1/0/0
    Deflector Shields: Class 1 (A)
    Protection/treshold: 12/1

    MISCELLANEOUS DATA

    Maneuver modifiers: +0 C +1 H –1 T

    EDGES AND FLAWS

    Vulnerable System (Propulsion)
    Prototype Slipstream Drive (-1 speed, -2 reliablity)
    Nimble


    XINDI SHUTTLE (Insectoid)

    PRODUCTION DATA

    Origin: Xindi-Insectoids
    Class and type: Shuttle
    Year launched: ?

    HULL DATA

    Structure: 5
    Size/decks: 1/?
    Length/Height/Beam: 7 m/?/?
    Complement: 1

    OPERATION DATA

    Atmoshphere capable: Yes
    Transporters: None
    Cargo units: 1
    Shuttlebay: None
    Shuttlecraft: None
    Tractor beams: None
    Separation system: None
    Cloaking system: None
    Sensor system: Class 1 (+1/B)
    Operations system: Basic (A)
    Life support: Basic (A)

    PROPULSION DATA

    Impulse system: Type IIa (.5c/B)

    TACTICAL DATA

    Beam primary: Type I (x3/A)
    Penetration: 2/1/0/0/0
    Plasma Torpedo: Type I (x1/A)
    Penetration: 3/2/1/0/0
    Hull: Type III
    Protection/threshold: 9/0

    MISCELLANEOUS DATA

    Maneuver modifiers: -1 C +3 H +0 T

    EDGES AND FLAWS

    Vulnerable System (Propulsion)
    Unique System (Type 1 Plasma Torpedo) x 2

    XINDI WARP SHUTTLE

    PRODUCTION DATA

    Origin: Xindi-Primate/Aborreal
    Class and type: Warp Shuttle
    Year launched: ?

    HULL DATA

    Structure: 5
    Size/decks: 2/?
    Length/Height/Beam: 35 m/?/?
    Complement: ?

    OPERATION DATA

    Atmoshphere capable: Yes
    Transporters: Yes
    Cargo units: 12
    Shuttlebay: None
    Shuttlecraft: None
    Tractor beams: None
    Separation system: None
    Cloaking system: None
    Sensor system: Class 1 (+1/B)
    Operations system: Class 2 (C)
    Life support: Class 2 (C)

    PROPULSION DATA

    Impulse system: Type III (.6c/B)
    Warp system: Xindi Quantum Slipstream (warp 9.99) (A)

    TACTICAL DATA

    Beam primary: Type I (x1/A)
    Penetration: 2/2/0/0/0
    Plasma Torpedoes: Type I (x3/A)
    Penetration: 4/3/2/1/0
    Deflector Shields: Class 1 (A)
    Protection/threshold: 12/1

    MISCELLANEOUS DATA

    Maneuver modifiers: 0 C +2 H +0 T

    EDGES AND FLAWS

    Unique System (Type I Missile)
    Prototype Slipstream Drive (-1 speed, -2 reliablity)

    LEVIATHAN-CLASS HEAVY BATTLECRUISER

    Origin: Xindi
    Class and Type: Leviathan-class Heavy Battlecruiser
    Commissioning Date: ?
    Lead Engineer: Anton Spletstoser

    Hull Data:
    Structure: 45
    Size/Decks: 9/20
    Length: 758m / Height: 198m / Beam: 602m
    Complement: ?

    Propulsion Data
    Warp System: XVD-4, wf 3/4/6 (OCU) (X5, B)
    Impulse System: XSD-6, .6c (X5, B)

    Operational Data
    Atmosphere Capable: No
    Cargo Units: 90
    Operations System: Class 3 (D)
    Life Support: Class 3 (D)
    Sensor Systems: Class 2 +2/+1/0/0/0 (C)
    Separation System: No
    Shuttlebays: 1 forward ventral
    Shuttlecraft: up to size 9 worth
    Tractor Beams: 4, 1 fv, 1 av, 1 pt, 1 stbd
    Transporters: ?


    Tactical Data
    Beam Weapons: XBW-30 (X5, AA)
    Penetration: 4/4/3/0/0
    Torpedo Launchers: XPT-3 (X3, AA)
    Penetration: 4/4/4/4/0
    Aquatic Hull Plating: XHPG-2X (B)
    Protection/Threshold: 13/3

    Miscellaneous Data
    Maneuver Modifiers: +3 C, -1 H, +4 T


    -----------------------------------------------------------
    The Xindi ships based on a several observations and facts about their starships.
    • Propulsion engines are susceptible to damage (Vulnerable System)
    • Sensor suites are less sophisticated than NX-Class
    • Assault Shuttle has a torpedo and well-armed
    • Torpedo technology is not widely used but are found on some vessels (Degra’s ship and some Insectoids)
    • Type III scout was unmatched for Enterprise and easily destroyed
    • Type I (Light Cruiser) and Type II (Frigate) are well-armed and travel in groups
    • Xindi Reptilians have advanced transporters. The other Xindi races don’t have tranporter technology
    • Xindi Cruiser has 22 crew members
    • Takes 10 hours to travel from Azati Prime to Earth with Xindi Slipstream


    There’s probably some more facts but at the moment my mind escapes me. For the ships, I used a combination of NG’s generic components and advanced components from Starships. Any feedback is appreciated. Some data is unknown like the year it was commissioned. I might make some changes particularily to the Xindi scout. I suspect its little too powerful for Enterprise and I'll see if i can do a write up to Degra's cargo shuttle which the Reptilian ship seems to carry around.
    Last edited by Space_Cadet; 06-08-2004 at 06:19 PM.
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  2. #2
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    Question

    DO You mean 6 light years per minute or what?

  3. #3
    I believe the source that i read it mentioned it has max distance of 6 light years but i doubted the source, hence the question mark after it...

    http://xindi0.tripod.com/Webpage/Pages/Xindiships.htm

    But i did some further research and found out that the Delphic Expanse is 50 LY away from Earth space.
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  4. #4
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    Sounds like a good start but I think you have to set a limiter on those 'slipstream drives' - such ass a time interval between jumps because otherwise a '6 lightyear range' doesn't really mean anything.

    Pherhaps instead of a 'range' you could give them target numbers based on how far or well known this location you are going to is.. I.e. if you were piloting to distant earth, you might accidentally open the rift into a planet or a star - as with all 'blind' jumps like that implicit knowledge is an essential thing!

    Just a thought?
    Ta Muchly

  5. #5
    I went ahead a removed the statement "[*]Xindi ships capable of FTL employ Quantum Slipstream technology, possibly at a range of 6 LY??." considering its inaccurate. I did add the statement about 10 hours to travel 50 LY with Xindi Slipstream. I also went ahead and adjusted the modifiers (Crusier's and Frigate's) in lieu of the recent episode.
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  6. #6
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    I was just watching the Council last night and it is incredibly vague if they make those rifts on the ships or not! They all seemed to enter the 'rift' at the same point implying it's a coridoor of some point but weather or not their ships made it is vague.

    I still think that the Xindi ships need some from of limiter because as it stands it's an insane technological advancement based on the era... and it's hard to explain that why 200 years later nobody managed to figure out how to replicate it ... and therefore why TNG ships can't move that fast! Of couse something nasty might happen to the Xindi in Enterprises timeline ; we will just have to wait and see!

    They also do seem to use some form of established coridoor technology as Enterprise used one an episode earlier. This might imply it's a Delphic expanse only thing. - which once the influence of the sphere builders wanes or perhaps they make changes to spite the Xindi / Humans then it might all no longer work.
    Ta Muchly

  7. #7
    They also do seem to use some form of established coridoor technology as Enterprise used one an episode earlier.
    That wasn't the same as what the Xindi used. I don't want to give too much away for fear of releasing spoilers but they do show in "Countown", the episode oafter Council, visual evidence of slipstream-like corridors.

    I was just watching the Council last night and it is incredibly vague if they make those rifts on the ships or not! They all seemed to enter the 'rift' at the same point implying it's a coridoor of some point but weather or not their ships made it is vague.
    Again, i hate to spoil it again, but there's evidence that individual ships do call upon it on their own in the end of"Countdown".

    I still think that the Xindi ships need some from of limiter because as it stands it's an insane technological advancement based on the era...
    True, but we have to remind ourselves that the Xindi are getting some technology from the Sphere Builders or maybe they are technologically advanced. And for all we know the Expanse could be some Shangri-La in space that reveals itself in certain times in history.

    I'll have to wait and see what's in store in tommorrows season finale ("Zero Hour") which i'm looking forward to. The above ships are still subject to change if there's any new evidence.
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  8. #8
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    It's ok - it's all already been spoiled (by someone else on here hehe)

    Yes, from the previously mentioned wording and external shots we've seen what you described it as is consistient without haveing to exidence that specific episode because you've seen the inside of the coridoor. Whatever it is - a wormhole ; subspace rift ; quantum slisptream; transwarp conduit - whatever it's still something which bypasses space extremelly quickly somehow. But that evidence is quite contradictory at times.

    I guess there could be a case for technological items that have been provided by the sphere builders that are neccessary to make it operate - that may be recinded if they fall out of favour - making it no longer possible. Something like the Doctors 29th century holoemitter that they can't replicate.

    I guess we shouldn't second guess what's going to happen to resolve the storyline. Archer might click his ruby slipers together three times and it'll all go away

    NB: Your quote about the Xindi Reptilians - How do we know they are the only species with transporters? I haven't yet seen anything to say either way (spoilers precluded)

    it would be cool to see a writeup of the Aquatics super huge ship - and of course the sphere weapons (just use the species 8472 weapon as a suitable replacement in the rules book) and don't forget to put a note about the reactor vent that if you get lined up close enough and fore those proton missiles......*coughs* did I say that I meant photon torpedoes
    Ta Muchly

  9. #9

    Thumbs up

    I guess we shouldn't second guess what's going to happen to resolve the storyline. Archer might click his ruby slipers together three times and it'll all go away
    I hope this doesn't happen ..lol (crossing fingers for no reset episode)

    NB: Your quote about the Xindi Reptilians - How do we know they are the only species with transporters?
    There is a possibilty that othere have the technology but i have yet to see the other races use it. I may make changes in lieu in of it since adding transporters are free.

    it would be cool to see a writeup of the Aquatics super huge ship - and of course the sphere weapons
    I think Antonsb has done his write up of it. But the sphere weapon sounds interesting.
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  10. #10
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    If there is no means of resetting the timeline or any way of removing the 'quantum slipstream' drives from the Xindi then you might as well throw away everything else after it because you are basically making a mockery of Startrek - from this point on Archer (unless ruby slippers option) is an ALY with 2/3 of the Xindi - and therefore you are going to have to think of some good reasons why they a) didn't share any of their UBER technology over the next 200 years or b) Explain why they use clearly inferior drive technology untill at least the end of the 24th century.

    I think it would be awful if the entire third season was 'reset' like the Year of Hell two parter but equally they need to explain in a highly visual way why none of this 26th century level technology the Xindi has had access too isn't in common use... untill the 26th century again! Did they all get collective amnesia? Did they get hit with a stupidity beam? Did they all get infected by that virus which makes you into cave people? Did they get blown up at the end of the series? You see my point I hope!

    The only way I can see them easilly doing this without hitting the reset button is to either explain it isn't nearly as good as it originally looks, with a heavy limitation that doesn't have a loophole big enough to drive a bus through or some terrible cataclysm befalls the Xindi..

    I suspect the answer will be C) Berman and Bragga will put their head in the sand and hide and I will consign all of series 3 to the bin allongside the Borg episode and the Ferengo one, for the purposes of source material for games I run.
    Ta Muchly

  11. #11
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    OK, here's the size 9 version of the Aquatic Leviathan-class Heavy Battlecruiser. I think it'll be a challenge to any one who also just needs a big alien ship...

    Leviathan-class Heavy Battlecruiser

    Origin: Xindi
    Class and Type: Leviathan-class Heavy Battlecruiser
    Commissioning Date: ?
    Lead Engineer: Anton Spletstoser

    Hull Data:
    Structure: 45
    Size/Decks: 9/20
    Length: 758m / Height: 198m / Beam: 602m
    Complement: ?

    Propulsion Data
    Warp System: XVD-4, wf 3/4/6 (OCU) (X5, B)
    Impulse System: XSD-6, .6c (X5, B)

    Operational Data
    Atmosphere Capable: No
    Cargo Units: 90
    Operations System: Class 3 (D)
    Life Support: Class 3 (D)
    Sensor Systems: Class 2 +2/+1/0/0/0 (C)
    Separation System: No
    Shuttlebays: 1 forward ventral
    Shuttlecraft: up to size 9 worth
    Tractor Beams: 4, 1 fv, 1 av, 1 pt, 1 stbd
    Transporters: ?


    Tactical Data
    Beam Weapons: XBW-30 (X5, AA)
    Penetration: 4/4/3/0/0
    Torpedo Launchers: XPT-3 (X3, AA)
    Penetration: 4/4/4/4/0
    Aquatic Hull Plating: XHPG-2X (B)
    Protection/Threshold: 13/3

    Miscellaneous Data
    Maneuver Modifiers: +3 C, -1 H, +4 T

    Of course these stats can go out the window depending on what comes up with the season finale. The deflector shield can be seen as just really heavy hull plating, so I'll edit it. I gave it torpedoes just because I thought it could use them, but we could just give it a few more beam weapons, but then it's still a tough target, as long as it doesn't run into huge freaking anomolies...
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  12. #12
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    Looks good. I still haven't seen the episode but i'm wondering if they forgot to take their daily dose of Trelum D - oh no wait that's T'pol

    If I read the rules properly it's hard to represent super big shuttlebays in the rules, but perhaps using KW's Space station docking pylon type rules you could more easilly..

    You could also substitute allot of this vessel for the one where they also get pulled into the belly of a Starships for those mind swapping aliens!
    Ta Muchly

  13. #13
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    Spoiler Warning! Just in case....
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    Well, as of "Zero Hour", Reptilians have shielding and torpedoes. And Degra's ship had transporters. That's also the first good look of the Andorian ship I've seen, and I like it. And the vortex technology worked even after the spheres were gone. So I guess we just have to figure out why nobody uses it any more, maybe it relied on tech help from the "Guardians".
    Last edited by Antonsb214; 05-26-2004 at 08:45 PM.
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  14. #14
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    Anton - that wasn't a vortex they used - it was actually a HUGE plothole then fell down probably never to be seen again!

    and NB: Cool andorian ships

    PS: Thanks for the spoiler warning.. as if I wasn't going to read it but then I resisted for picoseconds
    Ta Muchly

  15. #15
    In light of the season finale, i went ahead and edited the stats. One of which is the Vulnerable System(Propulsion) flaw which seems apparent in every confrontation shown. I also adjusted the weapons a bit, added torpedoes and added some light deflector shields (along with tractor beams and transporters). I upgraded the impulse engines a tad bit as well. I also changed the statement about traveling 50 LY in 10 hours considering that 50 LY is from the edge of the exapnse to Earth. Chances are the weapon was deployed somewhere near Azati Prime which probably is 90 LY deep in the expanse.
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