The Bannockburn tracks the retreating Deep Star 6 and her unknown captors for about 15 minutes before finally gaining on them.
They are fleeing deeper and deeper into the Jentris Corridor and are making good time. Alas their Warp 6 maximum does put them at the disadvantage.
When you finally get within visual range, what awaits you is quite a surprise. 6 Needle looking ships, no bigger each than one of your nacelles, surround the station, each projecting some kind of energy steam that is interacting with the others, creating an energy net around the station.
Two larger ships, each of a similar design, fly escort with them. Sciences confirms that they have scanned you. They remain jsut outside torpedo range, and no phasers in warp.
The cloaked ship you had tracked at the outset was lsot fairly early on and has not reappeared.
What are your orders Captain?
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Commander Lloydd, you were doing an inspection of DS6 with the temporary engineering crew assigned and all was going well.
You were alerted that the USS Bannockburn was 13 hours out and you wanted to make sure everything was at peak readiness. As such everyone was working hard.
Two surprises awaited you that day.
1] The arrival of the USS Montior (Larson Class Destroyer) claiming to be ferrying Lieutenant Commander Joseph Kuhns, the XO for DS6. According to your files, Kuhns was not supposed to arrive for at least another day. The Monitor's captain explained it as a quick resolution of a their previous task allowed them to shave the 24 hours off their travel time. Slightly odd but not unheard of. Commander Kuhns beamed over and took over the preparations. Through him the Monitor agreed to provide some extra personel to speed things along.
2] Hours later (after the Monitor had departed for the Gorn border) a small fleet of ships was detected coming in at high warp. Communications were blocked and the station went on alert. They dropped out of warp, surrounded the ship, and deployed their energy-net which disupted all onboard systems. You managed to punch a whole in the jamming and send out a distress call, then an energy surge through the station knocked you out.
You awaken on a cold floor. A bright light is over your head and you feel drained. You are aware of a body close to you. You look and see the unconcious form of Commander Kuhns. He looks rough.
The room is very hot and humid, and you are pretty sure it is one of the empty cargo storage chambers in the B branch of the station. You don't know how long you have been out for.