Me and some friends of mine have been considering doing a star trek rpg campaign probably set shortly after the dominion wars. We chose this timeline because we just got done watching all of DS9 nonstop for a few weeks. All of us have moderate to above average trek knoledge (At least as it applies to tng/ds9) none of us have much knowledge of tos/enterprise and none of us really got into voyager too much. We have all done some DnD and or Whitewolf (VtM) roleplay.
We have decided that I would probably be the best choice to Narrate the game since I have the most knowledge of the trek universe (Admittedly not as much as id like). I have never DM'd any rpg type game, nor have I played any Trek rpg's. I need some advice and some questions answered.
I want to keep the ship size fairly small since we are all sort of new to this, I can always go to a bigger ship if necessary. After reading these forums and some of the spacedock sourcebooks Im thinking about choosing a Nova class ship. But am worried that I may not be able to find enough material about the ship to keep things interesting. Does anyone have any other ship suggestions?
Because of all of our somewhat limited trek knowledge, id like to keep the player races to some of the more common and talked about races in the later series. So far Im thinking: Human, Bajoran, Vulcan, Romulan, Trill, Betazoid, Cardassian, Ferengi, And Kligon. Does anyone forsee any problems with these? Or have any suggestions for others.
We have not yet decided what game system we would like to use. Ive heard good things about the decipher system and I am currently leaning towards using it, does anyone have any suggestions on other systems, or good info on this one?
Since the series is going to be largely based around the adventures of a single starship, Ship operations, and possibly combat will likely play a large part in the gameplay. Because of this I have been looking into the Spacedock ruleset for ship design/combat. Id like to know how well that works with the Decipher system, and if it would make things prohibitively difficult for new players?
Im still trying to think of some good ideas for some starting adventures (Ill probably startoff with a shakedown cruise since I want this to be a new or just unmothballed ship, and it will help to familiarize me and the crew). Any ideas for some good starting adventures or happenings would be appreciated (Im currently working on an overall plot for the series probably involving a war with the romulans)
Since we have a small number of people, our characters will probably comprise the 'bridge crew' similar to the main characters of the series, but one of my friends suggested I keep one bridge position open for a fulltime NPC to help influence the plot. I am currently considering making the first officer an NPC, but im worried this may make the series feel too Linear and locked down to the players. Any comments on this?
Ive got what I think is plenty of time to plan this, we wouldent be starting until August and I want to make this pretty good. Does anyone have any suggested reading? Id like to find some good timelines centered around the end of the dominion war and the period after it to develop the setting for my series.
Well that was certainly a long post, thank you in advance for any help you can provide.