Hey All!
My group met this last Saturday and an interesting situation came up. My security officer (a player who thinks he is still in D20 and a 20th Fighter) charged out into the open, yelling like Rambo, during a phaser fight against some Cardassians.
He was hit, the Phaser was set on stun (I was being nice), and knocked him unconcious. The problem was that I didn't let him roll any kind of save or stamina check for the stun. He got understandably upset. He had purchased two traits that basically gave him insane bonuses to stamina checks versus stun. He wanted to be able to walk through the stun.
Here's my point.
No once in any episode of Star Trek that I have seen (feel free to correct me) where someone got hit by a Phaser on stun did they walk through it, stagger through it, shrug it off, blah blah blah.
When you get hit with Kill or Stun, that is what happens.
Some Alien races may be immune but he is a plain human.
I feel getting a saving throw or reaction roll against a stun is stupid and goes against Cannon. I feel that being allowed to save versus a Phaser set on stun is akin to saying, well your a God in the Star Trek Universe and the normal rules that apply to everyone else do not apply to you.
Star Trek is a game about thinking. Sure there is fighting but only as a last resort. It is easy to die in Star Trek and the weapons of the era should deter most from trying to end their life foolishly.
I know that I could let the Bad Guys roll versus stun just like the players but that detracts from the feel of Star Trek that the game is supposed to have.
Anyway, Any Players or Game Masters out there, please tell me what you think. I told my player that I would have a final ruling st the next session and unless someone out here can change my mind, I don't see any reason to do it. I will allow my player to pick new traits to replace the old ones.
But a stun is a stun.
or is it?
Thanks for any help you can give me.