As I was looking over the exact rules on degress of success it occured to me (NG p81 Table6.12) that this table must tell some pretty funny stories. Afterall this table applies to ALL skill,abilities and trait checks in the game. For example a tactical manuever skill check as well as the helm can have some startling outcomes.
My group attempted a FIRE maneuver but the tactical officer who only had a total of +2 at the time (he was hurt) rolled complete failure (6-10 below the required number) and it states that attempt fails and may prevent further attempts (so as a narrator I decided to prevented them from firing for the next round) next came the helmsman who played the second maneuver card allowed in the game. He attempted to disengage the three opponents attacking the ship (TN 25) his roll resulted in a disasterous failure so I decided to allow each opponent 1 extra maneuver card for this turn. My players were horrified by their string of bad luck. Only once in a game did they score an extrodinary success where I allowed an additional tier 1 manuver to occur but then again its whatever the narrator likes which it states it could be a positive intiative modifier and so forth.
Has anyone had similar stories?
what about PCs pushing thier luck and attempting a third action during melee combat on a planet or something, has the -5 ever just came back to smack that player?
Who uses initiative every round for their starship combat and who decides to leave it as is. Which is better? What drawbacks exist for both systems?