All sacrcasm aside, it seems to me that you're looking to create a character more in line with what you would create for a novel or a TV series... essentially you're creating a Kirk or Picard. You even said so yourself.
So, I suggest doing what the series did. Put down a baseline of skills and experiences without worrying about point value. Maybe don't even quantify them in game terms, just generalizations like "Hot pilot, so-so sushi chef", etc. Have the needs of th eplot decide if he succeds of fails... we all do this anyway sometimes when a player blows a critical roll.
Work out history, hobbies, loves, hates... and then run with it. If suddenly the character needs an obscure skill, hey! waddayaknow... Captain Snuffy just happens to have been the Federation Tiddlywinks champion of 2290. If he needs a contact in Section 31, his old Academy flame shows up to recruit him.
You don't have to use this all the time, even Kirk got stumped sometimes, but it can be a great plot tool if used correctly. The character would be like an NPC handled by an assitant GM, rather than a PC. That really seems to be more what you're trying to do.
“I am a soldier. I fight where I am told, and I win where I fight.”
General George S. Patton, Jr.