Believe it or not, I only just noticed...
My players have been pretty good about pushing only certain rules in game, since we switched from ICON to CODA about, oh, a year ago (I was ready two years ago, but it took a year to convince them).
Believe it or not, we've never had a situation in the 19 episodes since we switched systems in which the PCs had to gun engines past sustainable and into maximum speed.
So, just now, while preparing a brief 'reminder hand-out' of the rules for transferring power, strengthning shields, making in-battle repairs, and all the little things that slow down play, I noticed something that made me go 'WHA?'.
That is this: no ship less than the LF-62 warp engine can push past sustainable and into Maximum speed for more than hour, without needing to roll a boxcars on that reliability roll.
This seems rather ... weak to me, I suppose, and I wanted to make sure I'm not reading things incorrectly.
Here's three examples at random.
LF-9X4 Engine: Warp Factor 3/4/5, Reliability BB (+3 reliability modifier). Exceeding Warp 4 to go to Warp 5 requires a TN of 15 on the roll. If the roll is only 2d6+Reliability Modifier, that means that only double-6s will yield the 15.
LF-12 Engine: Warp Factor 5 / 7 / 9, Reliability D (+6 reliability modifier). Exceeding Warp 7 to go to Warp 8 or 9 requires a TN of 18 or 19 on the roll. If the roll is only 2d6+Reliability Modifier, thatmeans that only double-6s will give you a chance at either.
LF-45 Engine: Warp Factor 6 / 9.6 / 9.9, Reliability C (+4 Reliability modifier). Let's not even talk about the odds of hitting a TN of 19 or 20 (dependingon whether you round decimals for the final difficulty) with only a 2d6+4 roll.
I guess I'm a little puzzled here. I mean, yes, I know, it's supposed to be hard to maintain maximum speed, but completely ruling out the skill of the engineers makes it almost impossible. One of my players pointed out the System Overhaul professional ability, and my concern is that a) it will get overused, and b) it specifically applies to maximum and not sustainable performance, anyway, which only compounds the problem.
Has anyone implemented any solutions to this? I know there's a Professional Ability for Flight Control Officers in the ESO Netbook that 'reflects' pushing the engines without really pushing them, but that seems to me a bit *too* powerful. Has anyone worked with some kind of homebrewed Professional Ability or other house rule that makes this easier without pushing it the other way? I'm curious to hear what folks have done here, since I do want to strike a balance.
BJ
"Every subject's duty is the king's, but every subject's soul is his own." -- Shakespeare, Henry V