HERE IS THE RECHARGE VALUES.
I got them from the star trek novel Vendetta as picard mentioned how long it took for the 16th setting.
HERE IS THE RECHARGE VALUES.
I got them from the star trek novel Vendetta as picard mentioned how long it took for the 16th setting.
At the bottom of this post I have a wound point expansion that another member made. I just edited it a bit for my own game.
here is the link (go to the bottom)
http://forum.trek-rpg.net/showthread...threadid=10423
I like the idea of recharge times for hand phasers. This could explain why the high settings aren't regularly used in combat (like during The Siege of AR 558 (?). I find 10 minutes recharge time for level 16 to be way too much. 1 minute seems to be more appropriate. And one minute or 10 doesn't make a difference on the battlefield.
I'd differentiate between the different phaser types, however. The reason for using bulky phaser rifles even in close quarters might be their faster recharge times.
As a rule of thumb I'd say that rifles recharge twice as fast as a type II phaser. For a higher level of detail specific rifle types could have slight variations in their recharge times.
I think I'll create such a list myself and post it here within the next few days. Thanks for the inspiration.![]()
Hey the pleasure is mine...anything to get the ball rolling. When I did this I was really thinking of the type II phaser. The Book Vendetta said 10 minutes but as u said it might not make a difference.
I also fealt that the pulse effect for phasers type II made no sense as I never saw that on a show. But the rifles do show the pulse effect.
as for recharge rates for rifes...u could be right as Kira did say to Zyal that starfleet had a faster recharge rate for their rifes I think.
So why is this restricted to CODA, you greedy grabbers, information like this could be useful to all systems. So with that in mind I'm going to swipe this chart and ICON it - pbtbtbt....![]()
Phoenix...
"I'm not saying there should be capital punishment for stupidity,
but maybe we should just remove all the safety lables and let nature take it's course"
"A Place For Everything & Nothing In It's Place"
I have added the corrections to the critical chart so that it can be used in conjunction with the wound level chart
here it is
Last edited by Cpt. Lundgren; 07-19-2007 at 08:19 AM.
here is the wound chart that goes with it
http://forum.trek-rpg.net/attachment...&postid=134541
Last edited by vecna35; 07-29-2004 at 11:17 PM.
I can't wait to see it! Thanks Phoenix.. . .I'm going to swipe this chart and ICON it - pbtbtbt....![]()
--Phoenix
Steven "redwood973" Wood
"Man does not fail. He gives up trying."
Only the damage column is going to change, so there's not much to see really.Originally posted by redwood973
I can't wait to see it! Thanks Phoenix.
Phoenix...
"I'm not saying there should be capital punishment for stupidity,
but maybe we should just remove all the safety lables and let nature take it's course"
"A Place For Everything & Nothing In It's Place"
Okay, here is my preliminary version of the recharge table. It no longer is a table about recharge times, though. Instead it contains my take on the rates of fire (RoF). This way factors like discharge time and recharge/cooling time can be taken into consideration and the results will be much easier to integrate into the existing rules. As I've said, the table isn't complete, yet. The next version(s ?) will include the RoF for the various phaser rifle types and layout.
RoF stands for the maximum number of shots that can be fired from a specific weapon in a certain number of rounds. So 2/1 means that 2 shots can be fired in one combat round.
Since I am using the CODA system one combat round equals 6 seconds. IIRC the ICON system uses 5 second rounds, so for using this with the older system you might want to slightly decrease the ROF for the higher settings (or not. Hey, I'm making this all up.)
One last point. A RoF like e.g. 2/2 means that after firing a first shot either a second shot can be fired in the same round, which would mean that the weapon will have to recharge/cool down in the next round, or the second shot could be made in the following round. In the latter case, however, the attacker would again have the option of firing two shots at the same setting in one round, since no more than 50% the weapon's RoF was used in the last round.
Feel free to add your comments.
Due to tremendous feedbackI have decided not to invest too much additional time into this. Anyway, the table looks much better now and it contains everything I believe that should be in it, including three blank columns that can be used either for additional weapon types or revisions of the values I have come up with.
You might believe that the RoF on the lower setting (1-8) is much too low, especially for the more powerful phaser types. Therefore I wanted to say that I derived those values from the discharge times given in the TNG Technical Manual (?). If a phaser beam lasts 1.5 seconds you will hardly be able to fire more than three seperate shots in a 5-second period.
That might have been the reason for the development of the pulse setting / pulse phaser rifle. Since those weapons are able to release the same amounts of energy in only a fraction of a second, their ROF should theoretically be higher on the low settings.
That's it from me. Enjoy!
Last edited by Ergi; 08-06-2004 at 07:41 AM.
That's a cool table, though it's a little confusing!
Yes the recharge values are quite high on the lower settings, but then I guess the larger settings are probably the one's which cause consternation (and fun) running battles with a Borg will become more.. interesting... now
You should also note the ROF for each weapon too - as it does apply to the number of shots per round. The relative recharge time would apply if you were to use the beam in a continuous beam, such as cuting through something, for example you couldn't likelly cut through a door with a type 1 Phaser due to it's recharge cycle, but a type II could etc.
Ta Muchly
I've made some minor changes (filled in some things I forgot) to the final version (attached two posts above).
Tobian, I have to admit, your post confused me a little bit.
To make it clear once and for all:
RoF = maximum number of attacks per (x) round(s)
Yes the RoF on the lower settings is quite high, mostly because I have trouble imagining Worf waiting behind cover for his type II phaser to recharge/cool down.
Quote: You should also note the ROF for each weapon too - as it does apply to the number of shots per round.
I thought I had done that. Could you please clarify what you meant.
It's slightly confusing in what you said.. The recharge period for a Phaser is often lower than the firing time - hence if you can fire 6 shots in a 6 second period.. you can't as you also said that a phaser beam takes 1.5 seconds to fire - ergo you could only fire 4 shots.. just going from what you said, hypothesis or not.
From that I can deduce, if your recharge rate is higher than 4 'per round' you can fire it continuously. I may have misunderstood what you said.
As you said, if a pulse phaser can 'shorten' this time, and allow for firing in a much more concentrated burst, then these weapons could fire more often.
Ta Muchly