I talked it over with one of my players, and the consensus is that we'd like there to be separate damage tracks for engines and weapons systems. We don't think it would create too much complexity to the game, but it would just _feel_ better to separate damage.
Having said that, I have a few questions to throw out, in general.
1.) What were the reasons for consolidating these systems? Did it take away from playability too much?
2.) Has anyone else out there already tried to do this? If it unbalances things, I'll stick with the standard system, but if there's a way to fit it in without reworking too many things, I'd like to try.
Thanks in advance.