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Thread: Coda Bsr

  1. #1
    Join Date
    Nov 2002
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    Cedar Rapids, IA
    Posts
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    Coda Bsr

    The new file is located at either CODA Webzine Repository or CODA RPG Tools sites (see signature below).

    So far I have completed:
    - The Basics
    - Character Creation, Experience, & Advancement
    - Primary Attributes
    - Secondary Attributes
    - Background
    - Professions
    - Skills
    - Character Traits (Edges & Flaws)
    - Combat Traits
    - Abilities
    - System Rules
    - Psionics
    - Magic
    - Equipment
    - Toxins
    - World & Space Creation
    - Race Creation
    - Creature Creation
    - Vehicles


    In the works is: Mass Combat.


    If you have any comments, questions, or suggestions, please feel free
    to let me know.

    Thanks
    GOB
    Last edited by GandalfOfBorg; 11-24-2004 at 05:42 PM.
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  2. #2
    Join Date
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    Austin TX, USA
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    Just wanna say it looks good so far, and I'm glad someone else is doing this
    - Daniel "A revolution without dancing is a revolution not worth having."

  3. #3
    Join Date
    Oct 2002
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    Paris, France
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    Hi !

    This looks very interesting.

    Thank you very much for the work... and good luck for the rest of your document.

    ciao
    --
    lK.

  4. #4
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    I've just updated the BSR with Combat Traits and Abilities (all 60 pgs of info on them). I apologize for the delay, work got in the way and it took longer than I thought.

    As always, please send me your comments, criticisms, and suggestions.

    Matt aka GOB
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  5. #5
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    Dundee, Scotland, UK
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    Nice work.

    "You can't take a picture of this; it's already gone." -Nate Fisher, Six Feet Under.

  6. #6
    Join Date
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    Geelong, Vic; Australia
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    Excellent stuff, Gandalf. I've been thinking about testing out 2300AD with CODA - I just may do it, now!
    When you are dead, you don't know that you are dead. It is difficult only for others.

    It's the same when you are stupid...

  7. #7
    Join Date
    Nov 2002
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    Cedar Rapids, IA
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    Thanks guys I will have an update much sooner this time. It will encompass Core Mechanics, Psionics, and Magic and Weapons and Armor to a degree along with some cleanup of previous work.

    GOB
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  8. #8
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    New updates added, see top post with file.

    GOB
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  9. #9
    Join Date
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    New updates, see top post

    GOB
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  10. #10
    Join Date
    Nov 2002
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    Posts
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    New update, see top post

    GOB
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  11. #11
    Join Date
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    Colorado
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    Wow, I thought I had time when I made my lists for people last year. GandalfofBorg, I salute you. I know what a pain that is to do as I did some myself. This is very useful. I am taking out the LOTR stuff for my game as I am running a Trek game, but keeping in the rules that do matter to my game. You have done everyone here a great favor and I thank you.

    Oh yeah, Hi all I am back.
    Hey my opinion

    Without Star Trek: The Original Series there would be no other Trek Series or Movies regardless of shows rewriting the Series past.

  12. #12
    Join Date
    Jul 2003
    Location
    Newcastle, England
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    Very nice stuff GoB, as with most of your work.

    While it stops making it so generic, you could really do with a handful of sample races, allong with a baseline 'human' which is pretty much common throughout most settings I guess what you need is to find a set of 'aliens' or 'races' which are not system specific, so you can include them, otherwise it's impossible to actually make any characters with the system!
    Ta Muchly

  13. #13
    Join Date
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    Location
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    Ok, just spotted the 'human', so disregard that comment But still some sample races would be good.

    Ok browsing through the rules as I see them: I noticed you don't have the 'skill focus' trait as depicted in Startrek? Is this a deliberate decision, or is it just missed out. I don't actually own LOTR but it seems quite heavilly weighted towards that, so could it just be 'cause you haven't cross referred the Startrek book?
    Ta Muchly

  14. #14
    Join Date
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    Location
    Cedar Rapids, IA
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    No I didn't, I leave that to the Narrator to create as any edge that deals with bonuses to skills is really a "skill focus" edge, which is why I spelled out the guidelines for creating balanced edges at the end of the Character Traits section.

    Ok, I'll add a Race creation example to that section. Should I add a creation example to all creation chapters?


    Btw, thank you all for your comments and compliments... keep them coming (especially the comments). I want to make this as useful a product as possible.

    GOB
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  15. #15
    Join Date
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    Cedar Rapids, IA
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    New update, see top post.

    GOB
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

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