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Thread: I see we are back and kicking

  1. #1

    I see we are back and kicking

    I was cleaning house in the computer today making room for new bookmarks in the computer and tripped off the link to here. I was surprised that the site was back up.

    Here are the ships that we’ve been using on an all Klingon adventure. Our last crew and ship got blew the peace’s by the Scimitar.

    They are both 22nd century vessels as the story takes place in the 22nd century just prior to the launch of the Enterprise Series.

    So Far we are only one mission into the series that I have created for our group and the klingons early Bird-of-prey and A Raptor-class scout have been the only ships that our adventures have come across for Klingon vessels so far. A few familiar alien vessels such as a Vulcan vessel loosely cobbled together. My D5 cruiser/tanker will make an appearance when the time is appropriate. I will be down greading some of the systems to fit the 22nd century.

    I was surprised how close some of my designs were to the Far Realms's second and third season ships were.


    ENTERPRSIE ERA KLINGON BIRD-OF-PREY
    Class: Bird-of-Prey Scout
    Commissioning Date: Before the mid 22nd century

    HULL SYSTEMS
    Size: 3
    Length: 86 meters
    Beam: 16 meters
    Height: 40 meters
    Mass: 8,000 MT
    Deck: 2
    SU’s Available: 750
    SU’s Used: 322

    Hull Outer <12>
    Hull Inner <12>
    Resistance Outer Hull: 2 <0>
    Resistance Inner Hull: 2 <0>

    Structural Integrity Field [1 Power/10 Protection/Round]
    Main: Class B (Protection 8/12) <6>
    Backup: Class B (Protection 4) <3>
    Specialized Hull: Atmospheric Capacity <3>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 18/5/50
    Crew Quarters
    Barracks Houses 10 Crewmembers <1>
    Spartan: 10 <1>

    Environmental Systems
    Basic Life Support [3 Power/round] <12>
    Reserve Life Support [2 Power/round] <3>
    Emergency Life Support (None) <0>
    Gravity [2 Power/round] <3>
    Consumable: 1 years worth <1>

    Manufacturing Systems
    Food Stories Only [0 Power/round] <2>
    Industrial Fabrication Units: Mark I [1 Power/round] <2>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    CMO: 2 (3)
    Personnel: 1 (2)
    Recreation Facilities: 1 [1 Power/round] <6>
    Location: a Spartan mess, An exercise room
    Personnel Transport: Turbolifts, Jefferies Tube: [2 Power/round] <15>
    Fire Suppression Systems [1 Power/round when active] <3>
    Cargo Holds: 20,000 Cubic meters <1>
    Locations: Lower decks
    Escape Pods: None

    Propulsion Systems
    Warp Drive
    Nacelles: Mark 3A <33>
    Speed: 3.0/4.0/5.5
    PIS: Class A (1 hours) <2>
    Impulse Engines
    Type: Type 2 (.25c / .5c) [1/2 Power/round] <5>
    Location: Aft
    Reaction Control Systems (.025) [2 Power/Round when in use] <3>

    Power System
    Warp Engine
    Type: Mark III (generates 140 power/round) <52>
    Location: Amidships
    Impulse Engine[s]: Type II (generates 8 Power/Round)
    Auxiliary Power: 2 reactors (generates 5 Power/Round) <6>
    Emergency Power: Type A (generates 25 Power/Round) <25>
    EPS: Standard Power Flow: +150 power transfer/round <25>
    Standard Usable Power: 143

    Operation Systems
    Bridge: <12>

    Computers
    Core 1: [1 Power/round] <2>
    ODN <9>

    Navigational Deflector [6 Power/round] <9>
    Range: 8/15,000/40,000/125,000
    Accuracy: 6/7/9/12
    Location: Forward Dorsal Section

    Sensor Systems
    Long-range Sensors [5 Power/round] <10>
    Range Package: Mark II (Accuracy 4/5/8/11)
    High Resolution: 3 Light-Years (0.3/0.4-0.8/0.9-1.5/1.6-3.0)
    Low Resolution: 5 Light-Years (0.5/0.6-1.0/1.1-3.5/3.6-5.0
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <2>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)
    Coverage: Standard

    Navigational Sensors [5 Power/round] <4>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)

    Probes: 5 <1>
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+ 0) [0 Power/Round] <0>
    Backups: Two <0>

    Inertial Stabilizers
    Main <6>
    Strength: 5 [3 Power/Round]
    Number: 2
    Backup <2>
    Strength: 4 [1 Power/Round]
    Number: 2
    Attitude Control: [1 Power/Round] <2>

    Communications Systems
    Type: Mark II [1 Power/Round] <2>
    Strength: 2
    Security: -0
    Emergency Communications: [2 Power/Round] <1>

    Tractor Beams
    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Aft Ventral

    Transporters
    Type: Personnel [1 Power/Round] <8>
    Pads: 6
    Emitter/receiver array: Personnel Mark II (10,000 km range)
    Energizing/transition coils: Class B (Strength 2)
    Number and Location: one Amid Ship, upper decks

    Type: Cargo [1 Power/Round] <4>
    Pads: 200
    Emitter/receiver array: Cargo Mark II (12,000 km range)
    Energizing/transition coils: Class B (Strength 2)
    Number and Location: One Lower Decks Cargo bays

    Cloaking Device: (Optional 23rd century) Class 3 [40 Power/class/round] <6>
    (+3 Difficulty to detect ship)

    Security Systems
    Rating: 2 <8>
    Chief Security Officer: Security 3 (4)
    Security Personnel: Security 2 (3)
    Base Difficulty for illegal actives: Moderate (6)
    Brig: 2 - 4
    Anti-intruder Systems [1 Power/Round] <3>
    Internal Force Fields [1 power/ 3 strength] <3>

    Science Systems
    Rating: 1 <10>
    Specialized Systems: None
    Laboratories: 0 <0>

    TACTICAL SYSTEMS
    Four Disruptor Arrays <21>
    Type: Mark 4 Disruptor Cannon
    Damage: 100 [10 Power]
    Number of Emitters: up to 2 Shots per round
    Targeting Systems: Zero Accuracy: 6/7/9/12
    Range: 10/30,000/100,000/300,000
    Location: one mounted on each wing tip, one on the bow command section and one aft.
    Firing Arc: 360 degrees
    Firing Modes: Continuous, Pulse

    Disruptor Control Room <3>

    Forward Torpedo Launcher (Optional) <11>
    Standard Load: Type I Photon Torpedo (160 Damage)
    Spread: 2
    Range: 15/100,000/400,000/750,000
    Targeting System: Accuracy 6/7/9/12
    Power: [20 + 5 per Torpedo fired]
    Location:: Forward, Ventral of Command section
    Firing arc: Forward, but are self-guided.

    Torpedoes Carried: 10 (Optional) <1>
    Torpedo Control Room: (Optional) <3>

    TA/T/TS: Class Zero [0 power/round] <3>
    Strength: 6
    Bonus: +0

    Weapon Skill: 3

    Shields (Forward (#1), Standard (#2), Aft (#3), Port (#4)) <10>x 4 = 40>
    Shield Generator: Class 2 (Protection 250) [25 Power/Round]
    Shield Grid: Type A (25% increase to 312 Protection)
    Subspace Field Distortion Amplifiers:
    Class Alpha (Threshold 40)
    Recharging System: Class 1 (75 seconds)

    Autodistruct System <3>

    Auxiliary Spacecraft Systems
    Hanger Deck(s): Capacity for 2 Size worth of ships <4>
    Standard Compliment: 2 Shuttlepods
    Location(s): Aft Section ventral


    DESCRIPTION AND NOTES
    Fleet data: An early predecessor to the B'rel-class Bird-of-Prey scout ships the Early Bird-of-Prey was similar to the B'rel in many ways that it had the extended forward command section of the ship. Though the Early Bird-of-Prey didn't have landing capabilities the Early Bird-of-Prey could easily fly in and out of the atmosphere of a planet at will. Lightly armed for a Klingon ship the Early Bird-of-Prey well known for its stealth and swiftness in battle. Within a generation even a Vulcan science ship would out class the Early Bird-of-Prey .
    Only a few of the Early Bird-of-Prey 's remained in service by the mid 23rd century. Many constructed during the 22nd century had been as heavy service vehicles. Humans and Federation starships have encountered several Early Bird-of-Prey 's over the years of service. In time they would be highly automated and used strictly as small scout vessels with a minimum crew and left to the woes of exploration and spying on the enemy vessels.

    Noteworthy vessels/Service records/encounters: Bortas/under the command of Captain Duras engaged the Enterprise NX-01 in the regain of his honor/the Bortas destroyed in the expanse (2252);

    Crew Break down
    Command: (3)
    Operations
    Engineering/Technical: (4)
    Operations, General: (4)
    Security/Tactical: (6) *
    Science
    Medical/Support: (1) *
    Science/Research: (1) *
    * These positions share an assignment in either Command or Operations including the assigned area of operations. As for Science there is only one crewmemeber that shares that position with him or her self in the division.


    ENTERPRSIE ERA KLINGON RAPTOR-CLASS SCOUT/RAIDER

    Class: Raptor-Class Scout
    Commissioning Date: Before the mid 22nd century

    HULL SYSTEMS
    Size: 3
    Length: 105 meters
    Beam: 22 meters
    Height: 37 meters
    Mass: 9,000 MT
    Deck: 3

    SU’s Available: 800
    SU’s Used: 460

    HULL Outer <12>
    HULL Inner <12>

    Resistance Outer Hull: 6 <6>
    Resistance Inner Hull: 6 <6>

    Structural Integrity Field [1 Power/10 Protection/Round]
    Main: Class B (Protection 8/12) <6>
    Backup: Class B (Protection 4) <3>

    Specialized Hull: Atmospheric Capacity <3>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 18/5/50

    Crew Quarters
    Barracks Houses 10 Crewmembers <1>
    Spartan: 10 <1>

    Environmental Systems
    Basic Life Support [3 Power/round] <12>
    Reserve Life Support [2 Power/round] <3>
    Emergency Life Support (None) <0>
    Gravity [2 Power/round] <3>
    Consumable: 1 years worth <1>

    Manufacturing Systems
    Food Stories Only [0 Power/round] <2>
    Industrial Fabrication Units: Mark I [1 Power/round] <2>

    Medical Facilities: 1 (+0) [1 Power/round] <5>
    CMO: 2 (3)
    Personnel: 1 (2)
    Recreation Facilities: 1 [1 Power/round] <6>
    Location: a Spartan mess, An exercise room

    Personnel Transport: Turbolifts, Jefferies Tube: [2 Power/round] <15>
    Fire Suppression Systems [1 Power/round when active] <3>

    Cargo Holds: 20,000 Cubic meters <1>
    Locations: Lower decks

    Escape Pods: None

    Propulsion Systems
    Warp Drive
    Nacelles: Mark 3B <37>
    Speed: 3.0/4.0/6.0
    PIS: Class A (1 hours) <2>

    Impulse Engines
    Type: Type 2 (.25c / .5c) [1/2 Power/round] <5>
    Location: Aft
    Reaction Control Systems (.025)
    [2 Power/Round when in use] <3>

    Power System
    Warp Engine
    Type: Mark III (generates 140 power/round) <52>
    Location: Amidships
    Impulse Engine[s]: Type II (generates 8 Power/Round)
    Auxiliary Power: 2 reactors (generates 5 Power/Round) <6>
    Emergency Power: Type A (generates 25 Power/Round) <25>
    EPS: Standard Power Flow: +150 power transfer/round <25>
    Standard Usable Power: 143

    Operation Systems
    Bridge: <12>
    Computers
    Core 1: [1 Power/round] <2>
    ODN <9>

    Navigational Deflector [6 Power/round] <9>
    Range: 8/15,000/40,000/125,000
    Accuracy: 6/7/9/12
    Location: Forward Dorsal Section

    Sensor Systems
    Long-range Sensors [5 Power/round] <10>
    Range Package: Mark II (Accuracy 4/5/8/11)
    High Resolution: 3 Light-Years (0.3/0.4-0.8/0.9-1.5/1.6-3.0)
    Low Resolution: 5 Light-Years (0.5/0.6-1.0/1.1-3.5/3.6-5.0
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <2>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)
    Coverage: Standard

    Navigational Sensors [5 Power/round] <4>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)

    Probes: 5 <1>
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+ 0) [0 Power/Round] <0>
    Backups: Two <0>

    Inertial Stabilizers
    Main <6>
    Strength: 5 [3 Power/Round]
    Number: 2
    Backup <2>
    Strength: 4 [1 Power/Round]
    Number: 2
    Attitude Control: [1 Power/Round] <2>

    Communications Systems
    Type: Mark II [1 Power/Round] <2>
    Strength: 2
    Security: -0
    Emergency Communications: [2 Power/Round] <1>

    Tractor Beams
    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Aft Ventral

    Transporters
    Type: Personnel [1 Power/Round] <8>
    Pads: 6
    Emitter/receiver array: Personnel Mark II (10,000 km range)
    Energizing/transition coils: Class B (Strength 2)
    Number and Location: one Amid Ship, upper decks

    Type: Cargo [1 Power/Round] <4>
    Pads: 200
    Emitter/receiver array: Cargo Mark II (12,000 km range)
    Energizing/transition coils: Class B (Strength 2)
    Number and Location: One Lower Decks Cargo bays

    Cloaking Device: None

    Security Systems
    Rating: 2 <8>
    Chief Security Officer: Security 3 (4)
    Security Personnel: Security 2 (3)
    Base Difficulty for illegal actives: Moderate (6)
    Brig: 2 - 4
    Anti-intruder Systems [1 Power/Round] <3>
    Internal Force Fields [1 power/ 3 strength] <3>

    Science Systems
    Rating: 1 <10>
    Specialized Systems: None
    Laboratories: 0 <0>

    TACTICAL SYSTEMS
    Four Disruptor Arrays <21>
    Type: Mark 4 Disruptor Cannon
    Damage: 100 [10 Power]
    Number of Emitters: up to 2 Shots per round
    Targeting Systems: Zero Accuracy: 6/7/9/12
    Range: 10/30,000/100,000/300,000
    Location: one mounted on each wing tip, one on the bow command section and one aft.
    Firing Arc: 360 degrees
    Firing Modes: Continuous, Pulse

    Disruptor Control Room <3>

    Forward Torpedo Launcher <11>
    Standard Load: Type I Photon Torpedo (160 Damage)
    Spread: 2
    Range: 15/100,000/400,000/750,000
    Targeting System: Accuracy 6/7/9/12
    Power: [20 + 5 per Torpedo fired]
    Location:: Forward, Ventral of Command section
    Firing arc: Forward, but are self-guided.

    Torpedo Control Room: (Optional) <3>
    Torpedoes Carried: 20 (Optional) <2>

    TA/T/TS: Class Zero [0 power/round] <3>
    Strength: 6
    Bonus: +0

    Weapon Skill: 3

    Shields (Forward (#1), Standard (#2), Aft (#3), Port (#4)) <10>x 4 = 40>
    Shield Generator: Class 2 (Protection 250) [25 Power/Round]
    Shield Grid: Type A (25% increase to 312 Protection)
    Subspace Field Distortion Amplifiers:
    Class Alpha (Threshold 40)
    Recharging System: Class 1 (75 seconds)

    Autodistruct System <3>

    Auxiliary Spacecraft Systems
    Hanger Deck(s): Capacity for 2 Size worth of ships <4>
    Standard Compliment: 2 Shuttlepods
    Location(s): Aft Section ventral

    DESCRIPTION AND NOTES
    Fleet data: Constructed in the early 22nd century Variations of this scout ship can be found in the 24th century. The Raptor-class is a swift moving attack vessel designed for explorations and secondary as a scout ship

    Noteworthy vessels/Service records/encounters: Discovered by the Enterprise NX-01 sinking into the gas planet (2252);

  2. #2

    D5 Cruiser

    I took a few minutes to wittle down the D5 that I created for a 23rd century adventure andf here it is.

    KLINGON D-5 CRUISER / TANKER
    Class and Type: D5 Cruiser (D5 Deuterium Tanker)
    Commissioning Date: Mid 22nd Century, in use in the late 23rd Century.

    HULL SYSTEMS
    Size: 4
    Length: 215 m
    Beam: 200 m
    Height: 58 m
    Decks: 4
    Mass: 423,000 Metric Tons
    SU’s Available: 1200
    SU’s Used:

    HULL
    Outer: <16>
    Inner: <16>

    RESISTANCE
    Outer Hull: 6 <6>
    Inner Hull: 6 <6>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 30/20/100

    CREW QUARTERS
    Barracks: Houses 15 Crewmembers <1>
    Spartan: 10 <1>
    Basic: 5 <1>

    Structural Integrity Field
    Main: Class C (Protection 10/15) [1 power/ 10 Protection/Round] <9>
    Backup: Class C (Protection 5) [1 power/ 10 Protection/Round] <5>

    Environmental Systems
    Basic Life Support [5 Power/round] <16>
    Reserve Life Support [3 Power/round] <8>
    Emergency Life Support (None) <0>
    Gravity [3 Power/round] <4>
    Consumable: 2 years worth <8>

    Manufacturing Systems
    Food stories only (galley) [0 Power/round] <2>
    Industrial Fabrication Units: Mark I [1 Power/round] <2>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <5>
    Location: a spartain mess, An exercise room

    Personnel Transport: Turbolifts, Jefferies Tube: [2 Power/round] <12>
    Fire Suppression Systems [1 Power/round when active] <5>

    Cargo Holds: 50,000 Cubic meters <2>
    Locations: Lower decks
    (External Deuterium Storage Pods: 100,000 <3>)
    (Location: four per port and Starboard)

    Escape Pods <3>
    Number: 40
    Capacity: 4 Persons per pod

    Propulsion Systems
    Warp Drive
    Nacelles: Mark 3B <30>
    Speed: 3.0/4.0/5.0
    PIS: Class B (2 hours) <4>
    Impulse Engines
    Type: Type 1 (.1c / .2c) [1/2 Power/round] <2>
    Location: Aft
    Reaction Control Systems (.025) [2 Power/Round when in use] <4>

    Power System
    Warp Engine
    Type: III (generates 140 power/round) <52>
    Location: Amidships
    Impulse Engine[s]: Type I (generates 3 Power/Round)
    Auxiliary Power: 3 reactors (generates 5 Power/Round) <9>
    Emergency Power: Type A (generates 25 Power/Round) <25>
    EPS: Standard Power Flow: +150 power transfer/round <25>
    Standard Usable Power: 143

    Operation Systems
    Bridge: <16>

    Computers Core 1: [1 Power/round] <2>
    ODN <12>

    Navigational Deflector [6 Power/round] <12>
    Range: 8/15,000/40,000/125,000
    Accuracy: 6/7/9/12
    Location: Forward Dorsal Section

    Sensor Systems
    Long-range Sensors [5 Power/round] <10>
    Range Package: Mark II (Accuracy 4/5/8/11)
    High Resolution: light-years (0.3/0.4-0.8/0.9-1.5/1.6-3.0)
    Low Resolution: light-years (0.5/0.6-1.0/1.1-3.5/3.6-5.0
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <2>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)
    Coverage: Standard

    Navigational Sensors [5 Power/round] <4>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)

    Probes: 10 <1>
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+ 0) [0 Power/Round] <0>
    Backups: Two <0>

    Inertial Stabilizers
    Main <16>
    Strength: 6 [1 Power/Round]
    Number: 2
    Backup <2>
    Strength: 4 [1 Power/Round]
    Number: 2
    Attitude Control: [1 Power/Round] <1>

    Communications Systems
    Type: Mark II [1 Power/Round] <2>
    Strength: 2
    Security: -0
    Emergency Communications: [2 Power/Round] <1>

    Tractor Beams
    Emitter: Class [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Aft Ventral

    Transporters
    Type: Personnel [2 Power/Round] <8>
    Pads: 6
    Emitter/receiver array: Personnel Mark II (10,000 km range)
    Energizing/transition coils: Class B (Strength 2)
    Number and Location: one Amid Ship, upper decks

    Security Systems
    Rating: 2 <8>
    Anti-intruder Systems [1 Power/Round] <4>
    Internal Force Fields [1 power/ 3 strength] <4>

    Science Systems
    Rating: 1 <9>
    Specialized Systems: None
    Laboratories: 0 <0>

    TACTICAL SYSTEMS
    Forward Disruptor <19>
    Type: Mark 4 Disruptor Cannon
    Damage: 100 [10 Power]
    Number of Emitters: (up to 2 Shots per round)
    Targeting Systems: Accuracy: 6/7/9/12
    Range: 10/20,000/80,000/200,000
    Location: Bow
    Firing Arc: 360 degrees forward
    Firing Modes: Standard, pulse

    Disruptor Control Room <4>

    Forward Torpedo Launcher (Optional) <11>
    Standard Load: Type I Photon Torpedo (160 Damage)
    Spread: 2
    Range: 15/100,000/400,000/750,000
    Targeting System: Accuracy 6/7/9/12
    Power: [20 + 5 per Torpedo fired]
    Location: Forward, Ventral of Command section
    Firing arc: Forward, but are self-guided.

    Torpedoes Carried: 25 (Optional) <3>
    Torpedo Control Room: (Optional) <4>

    TA/T/TS: Class Zero [0 power/round] <3>
    Strength: 6
    Bonus: +0

    Weapon Skill: 3

    Shields (Forward (#1), Standard (#2), Aft (#3), Port (#4)) <13 <x 4 = 52>
    Shield Generator: Class 1 (Protection 120) [12 Power/Round]
    Shield Grid: Type A (25% increase to 150 Protection)
    Subspace Field Distortion Amplifiers:
    Class Alpha (Threshold 50)

    Autodistruct System <4>

    Auxiliary Spacecraft Systems
    Hanger Deck(s): Capacity for 4 Size worth of ships <8>
    Standard Compliment: 2 Shuttlepods
    Location(s): Aft Section ventral

  3. #3

    D5 Cruiser

    I took a few minutes to wittle down the D5 that I created for a 23rd century adventure andf here it is.

    KLINGON D-5 CRUISER / TANKER
    Class and Type: D5 Cruiser (D5 Deuterium Tanker)
    Commissioning Date: Mid 22nd Century, in use in the late 23rd Century.

    HULL SYSTEMS
    Size: 4
    Length: 215 m
    Beam: 200 m
    Height: 58 m
    Decks: 4
    Mass: 423,000 Metric Tons
    SU’s Available: 1200
    SU’s Used:

    HULL
    Outer: <16>
    Inner: <16>

    RESISTANCE
    Outer Hull: 6 <6>
    Inner Hull: 6 <6>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 30/20/100

    CREW QUARTERS
    Barracks: Houses 15 Crewmembers <1>
    Spartan: 10 <1>
    Basic: 5 <1>

    Structural Integrity Field
    Main: Class C (Protection 10/15) [1 power/ 10 Protection/Round] <9>
    Backup: Class C (Protection 5) [1 power/ 10 Protection/Round] <5>

    Environmental Systems
    Basic Life Support [5 Power/round] <16>
    Reserve Life Support [3 Power/round] <8>
    Emergency Life Support (None) <0>
    Gravity [3 Power/round] <4>
    Consumable: 2 years worth <8>

    Manufacturing Systems
    Food stories only (galley) [0 Power/round] <2>
    Industrial Fabrication Units: Mark I [1 Power/round] <2>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <5>
    Location: a spartain mess, An exercise room

    Personnel Transport: Turbolifts, Jefferies Tube: [2 Power/round] <12>
    Fire Suppression Systems [1 Power/round when active] <5>

    Cargo Holds: 50,000 Cubic meters <2>
    Locations: Lower decks
    (External Deuterium Storage Pods: 100,000 <3>)
    (Location: four per port and Starboard)

    Escape Pods <3>
    Number: 40
    Capacity: 4 Persons per pod

    Propulsion Systems
    Warp Drive
    Nacelles: Mark 3B <30>
    Speed: 3.0/4.0/5.0
    PIS: Class B (2 hours) <4>
    Impulse Engines
    Type: Type 1 (.1c / .2c) [1/2 Power/round] <2>
    Location: Aft
    Reaction Control Systems (.025) [2 Power/Round when in use] <4>

    Power System
    Warp Engine
    Type: III (generates 140 power/round) <52>
    Location: Amidships
    Impulse Engine[s]: Type I (generates 3 Power/Round)
    Auxiliary Power: 3 reactors (generates 5 Power/Round) <9>
    Emergency Power: Type A (generates 25 Power/Round) <25>
    EPS: Standard Power Flow: +150 power transfer/round <25>
    Standard Usable Power: 143

    Operation Systems
    Bridge: <16>

    Computers Core 1: [1 Power/round] <2>
    ODN <12>

    Navigational Deflector [6 Power/round] <12>
    Range: 8/15,000/40,000/125,000
    Accuracy: 6/7/9/12
    Location: Forward Dorsal Section

    Sensor Systems
    Long-range Sensors [5 Power/round] <10>
    Range Package: Mark II (Accuracy 4/5/8/11)
    High Resolution: light-years (0.3/0.4-0.8/0.9-1.5/1.6-3.0)
    Low Resolution: light-years (0.5/0.6-1.0/1.1-3.5/3.6-5.0
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)
    Coverage: Standard

    Lateral Sensors [5 Power/round] <2>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)
    Coverage: Standard

    Navigational Sensors [5 Power/round] <4>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+ 0)

    Probes: 10 <1>
    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 1, Coordination 1 [1 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+ 0) [0 Power/Round] <0>
    Backups: Two <0>

    Inertial Stabilizers
    Main <16>
    Strength: 6 [1 Power/Round]
    Number: 2
    Backup <2>
    Strength: 4 [1 Power/Round]
    Number: 2
    Attitude Control: [1 Power/Round] <1>

    Communications Systems
    Type: Mark II [1 Power/Round] <2>
    Strength: 2
    Security: -0
    Emergency Communications: [2 Power/Round] <1>

    Tractor Beams
    Emitter: Class [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Aft Ventral

    Transporters
    Type: Personnel [2 Power/Round] <8>
    Pads: 6
    Emitter/receiver array: Personnel Mark II (10,000 km range)
    Energizing/transition coils: Class B (Strength 2)
    Number and Location: one Amid Ship, upper decks

    Security Systems
    Rating: 2 <8>
    Anti-intruder Systems [1 Power/Round] <4>
    Internal Force Fields [1 power/ 3 strength] <4>

    Science Systems
    Rating: 1 <9>
    Specialized Systems: None
    Laboratories: 0 <0>

    TACTICAL SYSTEMS
    Forward Disruptor <19>
    Type: Mark 4 Disruptor Cannon
    Damage: 100 [10 Power]
    Number of Emitters: (up to 2 Shots per round)
    Targeting Systems: Accuracy: 6/7/9/12
    Range: 10/20,000/80,000/200,000
    Location: Bow
    Firing Arc: 360 degrees forward
    Firing Modes: Standard, pulse

    Disruptor Control Room <4>

    Forward Torpedo Launcher (Optional) <11>
    Standard Load: Type I Photon Torpedo (160 Damage)
    Spread: 2
    Range: 15/100,000/400,000/750,000
    Targeting System: Accuracy 6/7/9/12
    Power: [20 + 5 per Torpedo fired]
    Location: Forward, Ventral of Command section
    Firing arc: Forward, but are self-guided.

    Torpedoes Carried: 25 (Optional) <3>
    Torpedo Control Room: (Optional) <4>

    TA/T/TS: Class Zero [0 power/round] <3>
    Strength: 6
    Bonus: +0

    Weapon Skill: 3

    Shields (Forward (#1), Standard (#2), Aft (#3), Port (#4)) <13 <x 4 = 52>
    Shield Generator: Class 1 (Protection 120) [12 Power/Round]
    Shield Grid: Type A (25% increase to 150 Protection)
    Subspace Field Distortion Amplifiers:
    Class Alpha (Threshold 50)

    Autodistruct System <4>

    Auxiliary Spacecraft Systems
    Hanger Deck(s): Capacity for 4 Size worth of ships <8>
    Standard Compliment: 2 Shuttlepods
    Location(s): Aft Section ventral

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