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Thread: Dominion War Advancement Packages [Long Post!]

  1. #1
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    Dominion War Advancement Packages [Long Post!]

    Here are my conversions of Steve Long's tours from his excellent Dominion War Sourcebook: The Fires of Armageddon.

    First note: These are presented as "advancement packages" similar to those from the Starfleet Operations Manual, although I've had to jigger with some to get them to work out cost wise.

    Second Note: These are my interpretations of the tours, some of you may have chosen other skills or edges or whatnot. That's great! If you have a comment or question (or want to call me a dolt for this or that reason), please do so! I want feedback before I do more of these things.

    Last Note: Read the preamble before diggin into the packages, it will explain why point costs may seem off in some of the packages.

    And finally ... enjoy!

    And gimme feedback, please. All constructive criticism is welcome! And if it's not constructive, well I'll deal with it.

    LQ
    ---------------------------------------------------
    CODA Advancement Packages

    The following packages can be used to simulate “tours of duty” for characters. They can be gained during character creation (if the Narrator wants more experienced characters) or during a character’s advancement in play. Each of the packages cost 5 advancement picks.

    In parenthesis beside the package name are the professions the package uses for cost determinations. These professions have professional skill pick costs of 1 (or 2 if a specialty is listed to be gained as well). If a character already has the listed specialty, simply add one level to the skill gained instead (make it +2). Alternatively, select another appropriate specialty or a different professional skill with no specialty at +1, as desired. Some skills in the “pick 1 skill” section may cost 2 picks—this is assumed in the package cost. If the skill is actually a professional skill for the character, assign the leftover pick as above.

    A range of edges are provided for some packages, select the one most appropriate for the character. Flaws are not listed unless mandated by the package, in which case an edge is always offered to balance the cost. Reaction increases are figured at a cost of 3 advancement picks (non-favored cost). If the reaction is a character’s favored, assign the leftover advancement pick to a professional skill or add a specialty in an existing skill.

    Artillery Unit (Soldier)
    Professional Skill: Heavy Weapons* +1
    Pick 1 Skill: Repair (Heavy Weapons) +1, Tactics (Ground) +1
    Pick 1 Edge: Courageous, Dodge, Famous Event, Thick Skull, or Weapon Mastery
    *Heavy Weapons is a skill under the Ranged Weapons group, specialties include Magnetically-launched Artillery, Mounted Phaser, Phaser Artillery, Plasma Mortar, Self-transporting Artillery, and the like.

    Combat Engineering (Starship Officer—Engineer)
    Professional Skill: Structural Engineering (any) +1
    Pick 1 Skill: Construct +1, Repair +1, Systems Engineering +1
    Pick 1 Edge: Innovative, Meticulous, Skill Focus

    Crippling Wound (Starship Officer—any)
    Professional Skills: Energy Weapon (Phaser) +1, System Operation (any) +1
    Pick 1 Skill: Stealth +1, Tactics +1
    Pick 1 Edge: Exceptional Concentration, Multitasking, Thinker
    Pick 1 Flaw (mandatory): Easily Winded, Low Energy Level, Low Pain Threshold, Slow Healing

    Crucial Mission (Starship Officer—any)
    Professional Skill: Choose any one professional skill at +1
    Pick 2 Edges: Commendation, Fame, Famous Event, Promotion

    Fighter Pilot (Starship Officer—Flight Control)
    Professional Skill: System Operation (Flight Control OR Tactical) +1
    Reaction: Quickness +1

    Heroic Conduct (Starship Officer—any)
    Professional Skill: Choose any one professional skill at +1
    Pick 2 Edges: Commendation, Contact, Courageous, Fame, Famous Event, Promotion

    Cultural Liaison (Diplomat, Starship Officer—Command)
    Professional Skill: Administration (appropriate group) +1
    Pick 1 Skill: Culture +1, Language +1, Negotiate +1, Specific World +1, Tactics +1 (if Command officer)
    Pick 1 Edge: Contacts, Cultural Flexibility, Friendly, Promotion

    Klingon Liaison (Diplomat, Starship Officer—Command)
    Professional Skill: Administration (Klingon Defence Force OR appropriate group) +1 OR Culture (Klingon) +1 OR Language (Klingon) +1 OR Specific World (Qo’noS) +1
    Reaction: Stamina +1

    Mechanized Unit (Soldier)
    Professional Skill: Tactics (Ground) +1 OR System Operations (Flight Control) +1 OR Heavy Weapons (any) +1
    Reaction: Quickness +1

    Military Intelligence (Starship Officer—Command)
    Professional Skill: Administration +1
    Pick 2 Skills: Computer Use +1, Inquire +1, Investigate +1, Tactics +1
    Pick 1 Edge: Ally, Contacts, Innovative

    On the Front (Soldier, Starship Officer—Command, Engineering, Operations, Security, Medical)
    Professional Skills: Energy Weapon +1
    Pick 2 Skills: System Operations +1, Tactics +1, Unarmed Combat +1 (If engineer, operations or medical officer picks Tactics, do not pick a second skill unless Tactics is a professional skill.)
    Edge: Famous Event

    Reconnaissance (Starship Officer—any)
    Professional Skill: System Operations (any 2 specialties from Flight Control, Mission Operations, Sensors) +1
    Pick 2 Skills: Computer Use +1, one of Investigate +1 and Space Science +1
    Note: If Investigate or Space Science aren't professional skills, take only 1 System Operations specialty

    Strategic Operations Officer (Starship Officer—Command, Security)
    Professional Skills: Administration (Starfleet) +1, Tactics +1
    Pick 1 Edge: Contacts, Coordinator, Promotion

    War Administration (Starship Officer—Command)
    Professional Skill: Administration +1
    Pick 1 Skill: Persuasion (Debate) +1 OR Tactics (any) +1
    Pick 1 Edge: Contacts, Coordinator, Meticulous, Thinker

    Civilian Professional Career Packages

    Dominion Occupation Resistance (Soldier, Rogue)
    Professional Skill: Energy Weapon +1
    Other Skills Gained: Demolitions +1, Tactics +1, Stealth +1
    Pick 1 Edge: Alert, Resolute, Unyielding
    Flaw (mandatory): Dark Secret
    Rogue: Drop Tactics, take one other professional skill at +1 instead

    Mercenary Work (Soldier)
    Professional Skill: Energy Weapon +1
    Other Skill Gained: Tactics (Ground OR Space) +1
    Pick 1 Edge: Dead Aim, Quick-shot, Wealth

    Refugee (Mystic, Rogue, Scientist)
    Skills Gained: Space Science +1, Specific World +1, Streetwise +1
    Scientist: Add one other professional skill at +1

    Salvage (Merchant)
    Professional Skills: Business (Trade and Distribution) +1, Negotiate (Bargain) +1, System Operations +1
    Edge: Wealth
    Flaw (mandatory): Enemy

    War Profiteering (Merchant)
    Professional Skills: Business +1, Negotiate (Bargain) +1
    Edge: Wealth
    Last edited by Liquidator Queeg; 10-07-2004 at 08:05 AM.
    Drunken DM and the Speak with Dead spell: "No, I'm not the limed-over skeleton of the abbot, and no this special key in my boney fingers does not open the door to the secret treasury! ... Oh crap."

  2. #2
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    I'd also appreciate it if y'all let me know if a totally buggered up any of the skills and associated costs. I tried to look up everything and triple check, but some bugs may have slipped through!

    Bugs. Mmmm, tasty.

    LQ
    Drunken DM and the Speak with Dead spell: "No, I'm not the limed-over skeleton of the abbot, and no this special key in my boney fingers does not open the door to the secret treasury! ... Oh crap."

  3. #3
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    That's excelent stuff LQ, and probably something I would enforce if i bring in new characters in my game, rather than go 'here'#s a bunch of free points' because people go crazy when you do that

    Without checking I am assuming that the 'proffessional skill' which is listed at the beginning of them all are professional skills they would nominally possess as those professions?

    it should help speed up making NPC's too, as it's upgrades that specify what kind of skills they have.

    Sorry if this sounds like allot, but howabout making up a bunch of template +1 advancement characters, 'as easy to drop in' NPC's or PC's should they want to go with a customised route.
    Ta Muchly

  4. #4
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    Originally posted by Tobian That's excelent stuff LQ
    Thanks!

    Without checking I am assuming that the 'proffessional skill' which is listed at the beginning of them all are professional skills they would nominally possess as those professions?
    Most likely characters are already going to have some ranks in the listed professional skills. That's where the specialties may become redundant (i.e. already taken) in some cases. So, players and Narrators will have to use their best judgement to pick alternate skills or specialties making up for that pick.

    Sorry if this sounds like allot, but howabout making up a bunch of template +1 advancement characters, 'as easy to drop in' NPC's or PC's should they want to go with a customised route.
    Possibly. The Narrator's guide has a good selection of NPC supporting cast types, so I'm not sure if it'd be too useful to cover the same ground, so to speak. I do have some I'm working on for Ferengi NPCs.

    LQ
    Drunken DM and the Speak with Dead spell: "No, I'm not the limed-over skeleton of the abbot, and no this special key in my boney fingers does not open the door to the secret treasury! ... Oh crap."

  5. #5
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    The NG has some fairly basic characters, what I mean is some more advanced characters who are good at what they do. Without drawing D&D comparisons, basically something which can match the PC's as they go up in level. In much the same way the Stargate source books show a low/mid/high level version suitable for different levels of interraction.

    it would be nice to be able to knock up a gang of highly competent combat engineers or a Quark level of business and computer hacking - or even a Liquidator, who would not be suitably represented by a low advancement character.. they should be ammong the 'highest level' characters of their type, being only 1 step from nagus practically!
    Ta Muchly

  6. #6
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    Ah, I get ya, Tobian. I thought you meant +1 advancment as in starting characters (or NPCs) with +1 adv. I see now that you mean the +1 adv as customization for an experienced template type character. I think. Doh!

    Kinda like a Rogues Gallery (to steal a fantasy title) for Star Trek? Not a bad idea, I might have to chew on that one for a bit. Or maybe a piece about Villains in Trek spanning all eras?

    LQ
    Drunken DM and the Speak with Dead spell: "No, I'm not the limed-over skeleton of the abbot, and no this special key in my boney fingers does not open the door to the secret treasury! ... Oh crap."

  7. #7
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    Yes, that's exactly what I meant sorry for the confusion, and yes 'Rogues Galery' is a great name for it! I would really like a source book of template vilains or well anything for Startrek, just generally more experienced characters you can just pull out of a book... rather than trying to base it on one from another book..

    For example, you want a Tomalok, for your Romulan campaign, you just pick a high level officer template, or you want a Dr. Tolian Soran, you pick up a high level inventor template etc.. it wouldn't take as much time to tweak them, but yes a good rogues galery of more famous vilains or even good guys would be a great tool !

    it takes ages to make up characters, so a good sourcebook of semi-advanced characters would be really cool, especially when the players go off on a tanginent, and you have to think of someone on the fly!
    Ta Muchly

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