First things first: It's good to be back home. It's my first posting on the resurrected trek-rpg.net
And now to something completley different...
While sitting on the hills watching the beauty of the Lake of Garda I was setting up my new capaign.
I started with building the ship's command (NPC) crew. I was buidling a character for every position, because I'm not knowing for sure what positions my players want to fill. But I don't want them to become XO or CO. Now my question: While building the XO, Daniel Kea, a Trill, I was wondering how many advancements you would feel the need to give a commanding officer. I just had the PG with my, so I could't take a look at the stats given in NG.
As a rule of thumb, how many advancements would you deem appropriate AND necessary to build a Lt. com.?
My campaign won't start of before november, but then I'll post more about it...