That dreaded Prototype trait...
Just wondered if someone could give me a definitive answer on this one - it came up a couple of times, in the errata/discussion thread on Starships, but was never actually answered (presumably because of the flood of the replies to all the other questions!). Posting it again here, might provoke an answer 
It's kind of important to my StarshipWright program...
How exactly does the row shift limit/bonus/penalty thing work? (I'm clear on the costing!)
As an example, I have a ship with an CIDSS-4 deflector shield:
Protection Rating: 16; Threshold 1/3; Reliability: BB.
Protection Rating can be shifted +1/-4.
Is this number of actual rows up or down? This would give allowed shifts of:
+1 to FSQ: 17 (cost 2*1 row = 2)
-1 to CIDSS-3: 15 (cost -0.5*1 rows = -1 (rounded))
-2 to CIDSS-2: 14 (cost -0.5*2 rows = -1)
-3 to CIDSS-1: 13 (cost -0.5*3 rows = -1 (rounded))
-4 to PFF 3: 14 (cost -0.5*4 rows = -2)
Or is it more complicated (as implied in one posting), with the limits of the shift affected by whether it's a benefit or flaw - not the table direction? In this case, the allowed values would be:
-3 to FSQ-2: 14 (cost -0.5*3 rows = -1 (rounded))
-2 to FSQ-1A: 12 (cost -0.5*2 rows = -1)
+1 to FSQ: 17 (cost 2*1 row = 2)
-1 to CIDSS-3: 15 (cost -0.5*1 rows = -1 (rounded))
-2 to CIDSS-2: 14 (cost -0.5*2 rows = -1)
-3 to CIDSS-1: 13 (cost -0.5*3 rows = -1 (rounded))
-4 to PFF 3: 14 (cost -0.5*4 rows = -2)
(Hopefully the distinction is clear - in the second version you get up to four row shifts, providing the resulting value shift is negative, but only one [row] shift if the value shift is positive. In the second case, the shift to FSQ-7 is not allowed as it would be positive and four rows.)
Which should I be using?
Last edited by Imagus; 03-27-2004 at 02:23 AM.
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)