People in this thread who may take offense to what I'm about to say, please don't take it personally, I have no intent to insult anyone, but there a re a number of things in this thread are just too much.
Let's first start with the D20 system.
D20 is RPGing for dummies, they should have put a yellow and black cover on all the books and written that across them.
Forgotten Realms for Dummies
Dungeon Master's Guide for Dummies
etc....
Honestly if you can't grasp something in those books you do need help. There is nothing difficult in them.
Advanced D&D was twice the game. It required an actual brain to play.
Now don't get me wrong, I enjoy D20 D&D, but in all honesty, it makes skill checks far too difficult or easy based on simply how you roll. I've seent he difficulty for a check be 22 and someone with a skill of 4 get a 24 and the guy with a skill of 15 get a 16. No concept of skill is shown there.
Then there's the ridiculously low experience charts. Sheesh, after one night everyone's almost 4th or 5th level. The advancement in the game is insane. Before you know it, you've played 6 times and you have a party of 15th level whatever's running around. Severley overbalanced.
(And yes, I know how to calculate the experience correctly, so don't say it)
D20, while a fun game, just isn't right for Star Trek in my opinion. Levels, stupid skill levels, Hit Points, Armour Class, none of those make sense.
Now let me start with the White Wolf system:
The original World Of Darkness system is better than the new one for a number of reasons. The first being the dice pools. A dice pool gives that good range of successes or failures. Second, the new system makes the base difficulty 8. I'm sorry, but for a game based on a D10, that's just lame. It's far too high. The old one, with it's base of 6 was far better, it made more sense.
When you start giving people Target Numbers so high they begin to question why use a die that low to begin with.
Take Shadowrun for instance. I don't know how many of you ever played it, but after base difficulty and penalties are added, 9 times out of 10 your target number is between 7 and 9 on a d6. That's just stupid and in all three editions of the bloody game they haven't once redesigned the dice system.
So you see, while I don't think CODA or ICON are the best systems for Star Trek, they are the best we've had so far, and to be honest, Charcter creation is far better in ICON, but the rules for play are easier with CODA.
Just my opinion lads.