This game need not necessarily need to be titled A&A: Star Trek. Star Trek, in the title, that is a given . . . but A&A, no. Especially cause the opposite side, the Dominion and her allies/subjects were never called the axis. It could be called like ST: Alliances, or ST: Conquest, or something else.
But anyways . . . I was thinking about this last night. And since I was alone all night I decided to be productive and thought of my own ship stat right ups, and some rule ideas. It isn't fully fleshed out but I want to know what you all think . . . so here I go:
UFP Starships
"BB" - Sovereign Class Explorer
Cost: 1.5x (Where X is the normal cost of the vessel of this type. Round up to nearest whole number if statement creates a Non-Real Number)
Attack Roll: 4
Defend Roll: 4
Hit Points: 2
Movement Points: 3
Edge: Repairable (May recoup one hit point per turn, during purchase phase, regardless of location)
"CA" - Akira Class Heavy/'Strike' Cruiser
Cost: 1.75x
Attack Roll: 3
Defend Roll: 3
Hit Points: 2
Movement Points: 2
Edge: Repairable, Carrier (3) (May Carry/Launch/Recover the number of Fighters indicated in the perentheses)
"DD" - Intrepid Class Exploratory Cruiser
Cost: 1.5x
Attack Roll: 2
Defend Roll: 2
Hit Points: 2
Movement Points: 2
Edge: Repairable
"FFA" - Defiant Class Escort
Cost: 1.75x
Attack Roll: 2
Defend Roll: 1
Hit Points: 2
Movement Points: 2
Edge: Repairable
"FF" - Sabre Class Scout/'Frigate'
Cost: 1.5x
Attack Roll: 1
Defend Roll: 1
Hit Points: 2
Movement Points: 1
Edge: Repairable
"AP" - __________ Class Transport
Cost: 1.5x
Attack Roll: 0
Defend Roll: 1
Hit Points: 2
Movement Points: 1
Edge: Repairable, Load (2) [SIZE=1](Vessel may carry the number of Ground Forces indicated in the perentheses. These Ground Forces may not participate in Non-System Combat, and only maybe loaded/unloaded in a system space)
Klingon Empire Starships
"BB" - Negh'var Class Battleship
Cost: x
Attack Roll: 5
Defend Roll: 3
Hit Points: 2
Movement Points: 2
Edge: Cloak (Vessel is not visable on the board. All vessels, except AP type, may attempt to detect a cloaked vessel (during the move phase)(regardless of whether cloaked vessel(s) is there or not). A Roll of 4-6 produce a result of "No Cloaked Vessels Present". A Roll of 1-3 produces a result of "A Cloaked Vessel is present", yet the allegience of the vessel, nor the type is revieled; you may choose to attack this vessel. A Roll of 1 produces the aforementioned result but with the vessel type, and the allegience of that vessel; you may choose to attack this vessel.)
"CA" - Vor'cha Class Heavy Warship
Cost: 0.75x
Attack Roll: 4
Defend Roll: 2
Hit Points: 2
Movement Points: 2
Edge: Cloak
"DD" - K't'inga Class Battle Cruiser
Cost: 0.5x
Attack Roll: 3
Defend Roll: 1
Hit Points: 1
Movement Points: 1
Edge: Cloak
"FFA" - K'vort Class Warship
Cost: 0.75x
Attack Roll: 2
Defend Roll: 1
Hit Points: 1
Movement Points: 2
Edge: Cloak
"FFL" - B'Rel Class Light Warship
Cost: 0.75x
Attack Roll: 1
Defend Roll: 1
Hit Points: 1
Movement Points: 2
Edge: Cloak
"AP" - __________ Class Transport
Cost: x
Attack Roll: 0
Defend Roll: 0
Hit Points: 1
Movement Points: 1
Edge: Carrier (1), Load (3)
Romulan Star Empire Starships
"BB" - D'Deredix Class Heavy Warbird
Cost = 1.25x
Attack Roll: 4
Defend Roll: 3
Hit Points: 2
Movement Points: 4
Edge: Repairable, Cloak II (Vessel is not visable on the board. All vessels, except AP type, may attempt to detect a cloaked vessel (during the move phase, cost 1 Movement Point)(regardless of whether cloaked vessel(s) is there or not). A Roll of 3-6 produce a result of "No Cloaked Vessels Present". A Roll of 2 produces a result of "A Cloaked Vessel is present", yet the allegience of the vessel, nor the type is revieled; you may choose to attack this vessel. A Roll of 1 produces the aforementioned result but with the vessel type, and the allegience of that vessel; you may choose to attack this vessel.)
"CA" - __________ Class Warbird (Warbird seen on ST:X Insurrection)
Cost: x
Attack Roll: 3
Defend Roll: 2
Hit Points: 2
Movement Points: 3
Edge: Cloak II
"DD" - __________ Class (Science Vessel seen on ST:TNG)
Cost: x
Attack Roll: 1
Defend Roll: 2
Hit Points: 1
Movement Points: 3
Edge: Cloak II
"FF" - __________ Class (Scout seen on ST:TNG)
Cost: x
Attack Roll: 1
Defend Roll: 1
Hit Points: 1
Movement Points: 2
Edge: Cloak II
"AP" - __________ Class Transport
Cost: x
Attack Roll: 0
Defend Roll: 1
Hit Points: 1
Movement Points: 2
Edge: Cloak, Load (2)
Cardassian Union Starships
"BB" - Keldon Class Heavy Warship
Cost: x
Attack Roll: 4
Defend Roll: 4
Hit Points: 3
Movement Points: 2
"CA" - Galor Class Battle Cruiser
Cost: 0.6x
Attack Roll: 3
Defend Roll: 2
Hit Points: 2
Movement Points: 2
"FFL" - Hideki Class Scout
Cost: 0.75x
Attack Roll: 1
Defend Roll: 1
Hit Points: 1
Movement Points: 3
"AP" - Salgar Class Military Transport
Cost: x
Attack Roll: 0
Defend Roll: 1
Hit Points: 2
Movement Points: 2
Edge: Load (1)
Rules Idea -
Unit Type: Fighter
Fighters are small spacecraft, designed to be combat effective, with abilities not attributeable to Starships. Each unit represents a squadron (8-14) of fighters. These units must be stationed in a system space, space station, or on a Starship with the Carrier Edge. Furthermore, they must end every turn in a space with one of the aforementioned stationing locations. Fighters have the ability to move additional spaces to reach a station with remaining movement points. Fighters who are not located in a space with a station or stationed on a Carrier with sufficient carrying spaces are 'lost' and are considered destroyed.
Fighters are 'launched' prior to the commencement of battle, and are counted as normal units during combat. Fighters Attack Roll remains as stated for the first 3 rounds of combat, after that point the Attack Roll is reduced to 1 due to physical armarment load depletion.
Unit Type: Partisan/Civil Defender
When attacked a system automatically produces a number of these type of units equal to 1/3 the systems IP value (or 2/3 the system IP Value if that system is the Capital system)(round up to nearest real number). This unit type is confined to the system space where produced ONLY, and may not be transported out of that system. Once the OPFOR is repelled these units are disbanded. These units are considered as follows:
Attack Roll: 0
Defend Roll: 1
Hit Points: 1
During combat these units are counted as normal units, and are treated as Ground Forces for the duration of combat.
Unit Type: Ground Forces
These units represent a battalion (or its equivelent) (480-750 individuals) of Ground Forces (or its equivelent). These units can only be created in a system space with an Industrial Complex.
During Combat these units cannot attack Starships directly. However, Ground Forces may evade detection from the enemy, if defending, by rolling a 1 prior to the OPFORs attack roll, thus cannot be "hit". Two successful, consecutive, evade roles, may allow that unit to be placed out of combat. At the end of combat, if an evading Ground Force unit remains . . . the system space is retained/controlled by the defending allegience. At that point, OPFOR units remain in that space, and may attack on the next turn. During that time that system space is considered blockaded, and in addition may not produce ANY new units.