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Thread: Drydock: Starship Creator/Generator Program

  1. #16
    Join Date
    Apr 2000
    Location
    Albertson, NY, USA
    Posts
    1,467
    Quote Originally Posted by Imagus
    That would probably be mine. Sorry about the bugs - I posted a debugged version a couple of months ago. Haven't had any feedback on it yet though!

    I look forward to seeing how this one comes out - I had a nightmare getting the edges and prototype calculations to work. Lotus maybe better suited to it.
    No Slight intended Imagus, I am grateful for what help it does provide, just that the bugs slow me down

  2. #17
    Join Date
    Aug 2002
    Location
    Chicago/DesMoines
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    30
    Not to sound impatient, but what kind of timeframe are we looking at? I'm just curious and excited.

  3. #18
    Join Date
    Oct 2000
    Location
    East Sussex, UK
    Posts
    871
    Quote Originally Posted by Karg
    No Slight intended Imagus, I am grateful for what help it does provide, just that the bugs slow me down
    None taken! I just wish someone had told me about the bugs in the first place - like I said: I needed feedback

    I was playing with converting the whole thing to C# as a proper program, since nobody seemed to like the Access end, but if someone is already doing one, I'll bypass it. It'll save me a ton of effort.
    Jon

    "There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  4. #19

    Cool I wnat it tooo..... Buuuuutttttt......

    Hi there


    a program that is reliable to create the ships is a great thing, I would happily test it at beta stage... however.... I dont have the table to enter into it... I cant afford all the book, and I most definately would buy them if i could afford them.



    thanks

  5. #20
    Quote Originally Posted by Captain Amado
    Not to sound impatient, but what kind of timeframe are we looking at? I'm just curious and excited.
    I'm aiming sometime around March, maybe at the near end of that month.
    Star Trek Character Builder

    Plasma Bolt!! Plasma Bolt!!

  6. #21
    Quote Originally Posted by Verdien Ulm
    Hi there


    a program that is reliable to create the ships is a great thing, I would happily test it at beta stage... however.... I dont have the table to enter into it... I cant afford all the book, and I most definately would buy them if i could afford them.



    thanks
    Unfortunately, you have to have books. I have to respect Decipher's IP (The program is freeware and a promotional tool for the RPG itself). Unless its ok to have the tables already inputted, then i would save the time of the user to input data by him/herself.
    Star Trek Character Builder

    Plasma Bolt!! Plasma Bolt!!

  7. #22
    Join Date
    May 2002
    Location
    Canyon, TX, USA, Sol III
    Posts
    1,783
    Has there been any progress on this, by the way? I can't find it on Starbase CODA, but I might be looking in the wrong place.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  8. #23
    I would like to check this out as well, could you email it to me?

    or send me a link?

  9. #24
    I've been looking forward to this as well, hopefully you have had time to work on this awesome project!

    Please email me if you need more testers

  10. #25
    Join Date
    Aug 2004
    Location
    Belgium
    Posts
    118
    i'd love to try it too
    Romuald "Pantoufle" Theate

  11. #26
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    While I won't jump on the testor band-wagon (and what a fun looking wagon it is BTW ) I do say thank you to you for creating this resource and to all the beta testers who will work out the bugs.

    This is a great service to the community lads. Cheers!

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