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Thread: Starship construction -- propulsion

  1. #1
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    Starship construction -- propulsion

    When an impulse engine of reliability (CC) is put on a ship with warp engines of reliability (D), what is the reliability of the ship's propulsion systems -- (CC) or (D)?

  2. #2
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    You always use the lower of the two values for the ship's Propulsion rating.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
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  3. #3
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    Which would make it CC, even though for all intents and purposes that's actually nicer to have!
    Ta Muchly

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    Quote Originally Posted by Tobian
    Which would make it CC, even though for all intents and purposes that's actually nicer to have!
    Yeah, that's what I was thinking....it almost seems like a cheat! In fact, damn the rules, I'm setting it at "D".....

  5. #5
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    It's not completelly better.. you get one free critical, but the bonus for repair checks is 2 lower.. having played through starship combat having an active Engineering department can make a whole lot of difference, and using them effectivelly keeps the ships flying for much longer (making it more like the show) i can recall one point where we had 2-3 Jury rig's all from different points in the combat, all keeping the systems running at top efficiency, and all about ready to fail at any moment! In such cases those +2's can makea big difference, because it makes it easier to pass the reliability tests.
    Ta Muchly

  6. #6
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    Quote Originally Posted by Tobian
    It's not completelly better.. you get one free critical, but the bonus for repair checks is 2 lower.. having played through starship combat having an active Engineering department can make a whole lot of difference, and using them effectivelly keeps the ships flying for much longer (making it more like the show) i can recall one point where we had 2-3 Jury rig's all from different points in the combat, all keeping the systems running at top efficiency, and all about ready to fail at any moment! In such cases those +2's can makea big difference, because it makes it easier to pass the reliability tests.
    Oh, shoot...forgot about that.

    Maybe I'll compromise and make it realibility "C"....heh heh.

  7. #7
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    Quote Originally Posted by jkp1187
    Oh, shoot...forgot about that.

    Maybe I'll compromise and make it realibility "C"....heh heh.
    A C would be even worse, though. Not only do you lose the "free" hit, but you also lower the reliability modifier by two more! I'd suggest sticking with the CC...
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  8. #8
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    Quote Originally Posted by Doug Burke
    A C would be even worse, though. Not only do you lose the "free" hit, but you also lower the reliability modifier by two more! I'd suggest sticking with the CC...
    Yeah, but I'm actually a pretty cruel GM.

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