Originally Posted by
Alex
This is very different from the common views of "let the dice decide it" in other RPGs, notably D&D.
While this may have been true 20 years ago, as the industry was still in its relative industry, it's certainly not the case anymore. And, as T'Lara stated, the bloodiness of a campaign depends mostly on the GM.
I would be very disappointed if a Trek RPG publisher "softened" the rules to eliminate threats. The main characters in the shows are often put in great peril, and they escape only by their wits and skill. Those with less skill and resolve (i.e., redshirts) don't make it. While the PCs may not face death all the time, they should have that potential...for one, it allows for greater character building in those intense situations...excellent chances for role playing. And isn't that what we're here for?
Davy Jones
"Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
-- The Wizard of Oz