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Thread: Ferocity Question

  1. #1
    Join Date
    May 2004
    Location
    Vancouver Washington
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    42

    Question Ferocity Question

    I don't know if this was asked or not so I am jsut going to ask here.
    When a Klingon uses his Ferocity, what does the + 1 health go to?
    I mean do you add + 1 to his health going say from 13 health to 14 or do you add an extra wound level?
    The reason I ask is becasue I am hoping that it adds an extra wound level.
    I mean pluss one health does'nt do much... all though it did save one of my players one time, but I would still like to get it figured out.
    Thanks for any help

  2. #2
    Join Date
    Nov 2002
    Location
    Cedar Rapids, IA
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    541
    From 13 to 14.
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  3. #3
    Join Date
    Aug 1999
    Location
    Salt Lake City, UT, USA
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    2,090
    It adds an additional point of Health, which really adds up to 6 more wound points (one per wound level).
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  4. #4
    Join Date
    May 2004
    Location
    Vancouver Washington
    Posts
    42

    Ah

    Darn... Just a fools hope

  5. #5
    Join Date
    Jul 2003
    Location
    Newcastle, England
    Posts
    3,462
    6 more wound points is nothing to be sniffed at, unless you are already operating on ludicrous levels It's 1 health point PER wound category, not just 1 period!

    If you need more you can always just go and buy more levels in health with experience picks.
    Ta Muchly

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