OK, so I came up with a really cool series idea and have players jumping down my throat to run a Star trek game.... I'm just at a loss for what to do outside of the basic series setup, as I think I have "boxed myself in," oddly enough by making things really open.
The Series is tentaatively called "Quantum Trek," and is set on the USS Beckett, a Nova Class Heavy Scout. In the first episode, the crew will be sent out to investigat some "Quantum Timespace Anlomolies," which result in them being bounced somehwer in the galaxy at a different point in time. As a hint of the final episode (hopefully a long ways off), they catch a glimpse of their own ship, looking much older coming out of this anomoly as they are being drawn in. At the end of each episode, the ship is dropped somewhere "new," where they need to solve a problem before being dropped somewhere else in time/space.
I was thinking that some episodes could deal with continuity errors that popped up in the TV series and movies, so they end up creating the continuity errors or creating the retcons via their actions (so they end up "fixing" the timeline, but not always perfectly). I was also thining an overarc where they try and figure out who/what is bouncing them around and why, and some cool "old school" ToS-style adventures, like maybe a mirror universe adventure or two...
The problem is, as I said above, I'm kinda stuck for episode ideas. I know the setupo, it is giving me tons of stuff bouncing around in my brain, I just need a direction for my brain to go in. Suggestions, ideas, plot hooks, etc would be great!
Thanks in advance, and in case anyone is wondering, I'm using CODA .
-John
And if anyone has stats for the Waverider, I'd love to see them, haven't found any so far....