This board is so dead, and that's a real shame.
I was thinking up a campaign to follow TOS in 2269 and 2270. I thought it would be nice to have episode tie-ins. What I wanted was a pool of episode ideas that are original and unexpected (found that in the Adventure Seeds thread) and a pool of episdoe ideas that are based on events established by Kirk and the Enterprise in TOS episodes.
As an example:
Reference: TOS: A Piece of the Action
Style: Away Team, Negotiation, Action
Description: In 2268, USS Enterprise under Captain Kirk established the Federation get a "cut" of gangster activities on Sigma Iotia. This money would be spent to establish more reasonable forms of government. Your ship has been asked to swing by Sigma Iotia II to collect this year's "cut". The new Bosses refuse to pay their share. They may do this explicitly, or by kidnapping the away team. The negotiator will have to back down, negotiate a new deal, use the Federation's "muscle" to beat out a payment, or step in and overthrow the unnatural order of things left by Kirk.
Help me come up with Adventure Seeds. I'm trying to come up with a dozen Follow-up missions that can be used to interrupt the normal, ongoing campaign mission. Here are the ones I think have potential that I haven't been able to come up with anything for.
Episode: TOS: The Squire of Gothos
Key Element: Some Q-like episode of mischievious toying with the crew. This is purely TOS, so I'd like to keep it in the scope of Trelane's personality and type of power.
Episode: TOS: Arena
Key Elements: The Gorn, first encountered under hostile circumstances, are at the edge of Federation space and don't like us being there. The Metrons, an ancient and powerful race have an artificial planetoid in Gorn claimed space very near Federation space. I personally have tied the Metrons to the Kalandans (see TOS: That Which Survives).
Episode: TOS: Errand of Mercy
Key Elements: Establishment of the Neutral Zone Treaty between Federation and Klingon Empire. Presence of very powerful beings on Organia wishing to intercede to stop a shooting war.
Episode: TOS: The Doomsday Machine
Key Elements: A very advanced alien weapon of mass destruction was running amok, destroying entire planets in Federation space.
Episode: TOS: I, Mudd
Key Elements: Interstellar rogue, Harry Mudd, was trapped but well at the end of the episode. A race of androids from the Andromeda galaxy who destroyed their creators are now in ours, seemingly rendered harmless by Kirk.
Episode: TOS: The Trouble with Tribbles
Key Elements: Tribbles. Need I say more? Okay, the colonization and/or teraforming of Sherman's Planet, in a critical sector between the Federation and Klingon Empire.
Episode: TOS: Bread and Circuses
Key Elements: Mostly back story. There was a plague that caused famine on a colony and the brutal person in power had people executed to extend the food supply. The episode wrapped up the loose end of the butcher. Maybe something to do with the plague causing another famine? Maybe this is a dead end episode.
Episode: TOS: A Private Little War
Key Elements: A primitive world is accellerated into an arms race with artificially introduced firearms.
Episode: TOS: The Gamesters of Triskelion
Key Elements: The Thralls are free, but all come from different cultures and many are not educated, having been Thralls all their lives. The Gamesters seem to be but 3 in number and do not have a way to reproduce, yet they had tremendous technological powers. Now that they have no games to play, what do they do now?
Episode: TOS: The Enterprise Incident
Key Elements: Romulan cloaking device stolen. Federation starship violated Romulan Neutral Zone.
Episode: TOS: Spock's Brain
Key Elements: The system has 3 sentient races at different technology levels, as well as artifacts of a society more advanced than the Federation. Nobody controls that technology any more. Perhaps the pre-Morg technology matched that of the pre-nova Fabrini (see TOS: For the World is Hollow and I Have Touched the Sky). Perhaps the most advanced culture develops interplanetary travel and begins to exploit or pollute the two other cultures in the system.
Episode: TOS: Is There in Truth No Beauty?
Key Element: Medusan race. I just haven't figured out a way to use them.
Episode: For the World is Hollow and I Have Touched the Sky
Key Elements: The Fabrini were resettled on a world of their own after generations aboard an asteroid-ship. The Fabrini archives were openned to the Federation and we know that they at least had advanced medicine. The pre-Morg civilization that left behind artifactson Sigma Draconis VI also had advanced medical knowledge, possibly with advanced technology (see TOS: Spock's Brain).
Episode: That Which Survives
Key Elements: An advanced civilization capable of building artificial worlds left one behind. I personally have tied the Kalandans to the Metrons (see TOS: Arena).