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Thread: New Starship Edges, and Systems

  1. #1
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    New Starship Edges, and Systems

    Hello I created some new edges, and systems. Let me know what you think of them.

    Edges:

    Bio-Neural Computer (See Voyager):
    Your computer operates with Bio-neural gel packs that speed up response time.
    Prerequisites: Class 4 Operation System.
    Effect: The ship gains the following advantages.
    *+1 bonus on Computer Use tests, and Reduce computer calculation time by 10%.
    *+1 bonus on one System Operation Specialty (Example: Helm control, Communication,...). The specialty can be changed after you’ve selected this edge, doing so requires a System Engineering (Computer) test TN 20 and 1 day of work.
    Disadvantage: The computer is susceptible to viral infection and it is a very complex system so the ship gets the intricate system (Computers) flaw (see ESO pg 11).

    Variable Shield Harmonics (See Vaduar and Turei ships in Voyager):
    This shield is capabel of attackting the ship to, and expelling it from, the Subspace corridor whitout harm.
    Prerequisites: Working shield.
    Effect: You can leave and enter a Subspace corridor without damage.
    Normal: Warp capable ships are some times succed in on places where the Corridors are very thin. And leaving and entering a corridor requires to make a System Engeneering (Shield) test TN 25 (full round action). If you try to leave without the modified shield then your ship gets 2D6+5 structural damage.

    High Frequentie Modulator (Anti-Borg):
    You have found new ways to modulate your Phasers.
    Prerequisites: Phasers
    Effect: Adaptation roll (see Aliens pg 40) is done by rolling 3D6 instead 2D6.

    Neurogenic-Interfase (see Voyager):
    You fly the ship using mental commands.
    Effect: +3 to the System Operations (Flight Control)
    Disadvantage: When Operation System is damaged = the pilot must make Stamina Roll TN 10 + Damage or get 2D6 Neural connection Damage.

    Holografic Decoy (see Voyager):
    You have installed Hollo-emitters on your hull to created hollografic decoys.
    Effect: You can use the "Forge Readings Manuever ", but the Engineer still needs to make his System Engineering (Naviganional deflector) test (see ESO pg 53-54).
    Special: I love the Forge Reading manuever, but in my campaign they need this edge (or the Holografic Masking System) to use that manuever.

    High Yield Cannon:
    You have an extremely powerful beam weapon, but at the expense of its accuracy.
    Effect: Select a beam weapon when gaining this edge, this weapon gets a +3 Penetration.
    Disadvantage: You can only fire it once in a round using the Fire Manuever, and suffering a -5 penalty.

    Graviton Pulse:
    As most of an enemy ship’s power comes from its warp engines, it may be a good tactic to try to strand it by disrupting the normal flow of its warp energy. Doing so requires the focused emission of an inverse graviton pulse through the main deflector array.
    Prerequisites: Working Navigational Deflector and it only works against a starship equipped with a warp drive.
    Effect: See ESO pg 37, but with the only exception that the deflector doesn’t burn out when failing the System engineering (Navigational Deflector).

    Advanced Regenerative Shields:
    The starship is equipped with Advanced regenerative shield capable of siphoning off energy from incoming attacks and using it to bolster its own protection.
    Prerequisites: Regenerative Shield
    Effect: Your shield regenerate 2 points instead of 1. But the weapon that hit you must do at least 2 points of damage.

    Advanced Astrometrical Lab (See Voyager):
    The Starship is well equipped for Space-Science research
    Prerequisites: Class 4 Sensors.
    Effect: Considered well equipped for purposes of Space-Science research

    Systems:

    Holografic Masking System (See Star Trek Away Team game):
    You can mask your ship so that takes the shape and readings of another ship.
    Effect: The Rating, space, and size are equal to that of the Cloak System.
    Special: You can only take the shape and readings of ships you have scanned exceptionaly well (GM discretion). The size of the ship you mask in can not be smaller than the size of your ship, and the size of the ship you mask in can not be greater than the max size of the system. If you have this system you can also use the "Forge Readings" Maneuver with the exception that you can not mask while using this maneuver.

    That's all for now. If you have created some edges and systems your self, please post them here. There is still a lot of systems that need to be converted, so any help is welcome.
    Here are a few examples of systems that need a Game version.

    *Expanding sphere generator (See Star Fleet command game).
    *Voyager Shield in end Game
    *Monotanium Armor (see voyager episode Think tank)
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  2. #2
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    Is there nobody who wants to react or who has created something?
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  3. #3
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    the systems are good idea for adding to the game . I see no major problems with them . thank you for taking the idea to share them with us

  4. #4
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    Very interesting material, thanks for sharing! I especially like the bio neural computer which allows for customization of the ship, which I feel is always great for players.

    How do these turn out in your games?

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  5. #5
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    Thanks for the response, it means a lot.

    KillerWhale wrote:
    Very interesting material, thanks for sharing! I especially like the bio neural computer which allows for customization of the ship, which I feel is always great for players.

    How do these turn out in your games?
    The Bio-Neural Computer was one of the frist things that I constructed because I feelt that it was something totally different than a normal computer system and it was not covered in the Rpg construction system. I think after rewriting it about 10 times that it is a balanced edge, but that's my idea so feel free to think other wise. The player's in my gaming group loved it, espescially the Engineer. Who is curently working together with the scientist and the doctor to create an upgade for the Bio-neural system. They do this because they are stranded in the Delta Quadrant like the Voyager, and have no support what so ever. So they need a ship that can be costumised. They do not have an easy task a head: They are stranded in the Delta quadrant in an upgraded Defiant Class ship named the USS Phounix. The upgrade was payed with their picks and the following system's where installed directly: Bio-neural Computer system, Regenerative shielding and Hologrfic Decoy. Later on they found a crashed federation shutlle from the future whit a message that the Borg have constructed a huge Starship (Size 30) and succesfully attacked the federation. On board they have found the High Frequency modulator, and that was the next system that was installed. I can say that it helped a lot during the fight with the borg, luckly they where not allone. After finding a succesfull way to disable and distroy the Borg vessel they are on there route again. So they needed a way to navigate better, so they installed the Advanced Astrometrical Lab. And I also made an addition to your rules in ESO for plotting a course to get the feel what 7of9 did when cutting of 5 year's of the trip of the Voyager by using the Advanced Astrometrics lab: The degree of success determines how good you have plotted the course. When a character achieves a complete success on his Space Science (Astrogation) check, he has plotted the course within a 5% fault margin. If however he scores a superior success, the fault margin drops to 1%. And if he achieves an Extra-ordinary success then there is no fault margin, with other words he plotted the perfect course. These are the only edges I tested in game, but next year I will start a new campaign and I will be testing the Variable Shield Harmonics, because they will end up discovering a race (whit a huge hidden Space station) that was one of the group that destroyed the Vaduaar. This race was the first to discover the supspace corridors and the nature of them, and they where the ones that created an effective way to use them for travel.

    I already created an other Edge let me know what you think:

    Sensor Block (see Pralor and Cravic vessels in Voyager):
    The ship shields consists of a tight resilient lattice-net; this can block sensor readings from outside the vessel.
    Prerequisites: Working shields.
    Effect: Increase all system operation (Sensor) test made to scan the interior of the vessel by +5 when the shields are online. The effect of this edge is lost when the shield are down.
    Upgrade: Increase to +10

    I know I said it already but, are there other persons out there that have created similar edges or systems, let us know and post them here.

    I also made a list of the systems or edges that need to be converted and all help is more than welcome:
    -Expanding sphere generator (See Star Fleet command game).
    -Voyager Ablative armor generator (shield) and Transphasic Tropedoes (See end game)
    -Neutronium base Armor (see Voyager episode Think tank)
    -Kremin Temporal weapon (I do not mean the Torpedoes)
    -Coaxial warp drive (see Voyager)
    -Night beings Dampening field (See Voyager)
    -The Swarm's Interferometric puls and enegy drain (See Voyager)
    -Path Finder communication (Midas array)
    -Aeon's Temporal field generator (See Voyager's futur's end P I and II)
    -Aeon's Sub Atomic Disruptor

    Thanks.
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  6. #6
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    Hey sorry I forget to ask you some thing KillerWhale.
    Is there any chace of extra material or and expansion on your ESO book (that I loved very much bye the way)?
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  7. #7
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    Could a telepath interact with bio gel computer system ?

  8. #8
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    I spotted these the other day but never had a chance to react Look pretty good and for the most part not unballanced.

    Having systems which are permanently installed, which allow the crew to do things which they could do anyway, but with much more difficulty (such as creating false sensor readings etc) makes sense.. they have to pay for them with experience and hull space, so it can be quite costly for them!

    I'm not sure that the sensor block system adds anything over the Monotanium armour edge (the one which adds a +4 to 'lock on' and sensor tests etc, I may have the wrong name) In Starships.. and can be upgraded to +8 .. much the same.

    I did develop a Neutronium armour projection system a while back (somewhere on here I think) basically you have a regular protection but a threshold of about 15-18 ! Basically it's not that hard to hit but damn nigh impossible to damage. It's also expensive to buy 2x size - meaning ships have to devote allot of space to run the generator which shields the ship from collapsing in on it's self from gravity If the 'shield' system gets hit then it has a chance to going BOOM, so targeting shields would be fun! (If hard!)
    Ta Muchly

  9. #9
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    toadmage Wrote
    Could a telepath interact with bio gel computer system ?
    I realy dind't think about it until now. I think it would be possible, but the TN to achiev this should be gigantic.

    Tobian Wrote:
    Having systems which are permanently installed, which allow the crew to do things which they could do anyway, but with much more difficulty (such as creating false sensor readings etc) makes sense.. they have to pay for them with experience and hull space, so it can be quite costly for them!
    I understand what you mean. Every ship with a working deflector can indead create false sensor readings, but to use them in combat is an other thing. I think that the enemy vessels are not just going to fight some false readings. I think that there needs to be a visual representation of the danger. And that what this edge represent's, because not every vessel has holo-emiter's on there hull.

    Tobian Wrote:
    I'm not sure that the sensor block system adds anything over the Monotanium armour edge (the one which adds a +4 to 'lock on' and sensor tests etc, I may have the wrong name) In Starships.. and can be upgraded to +8 .. much the same.
    I found it, and your right so here is the new version.

    Sensor Block (see Pralor and Cravic vessels in Voyager):
    The ship shields consists of a tight resilient lattice-net; this can block sensor readings from outside the vessel and makes transportation through the Shield more difficult.
    Prerequisites: Working shields.
    Effect: Increase all system operation (Sensor) test made to scan the interior of the vessel and System operation (Transporters) to bean them into the vessel by +4. The effect of this edge is lost when the shield are down.
    Special: The increase of the System Operation (Sensor) Test of this edge is compatible with that of the Monotanium Plating (see Starships pg 27). So when you poses the two edges, the System Operation (Sensor) Test increases by +8.
    Upgrade: The increase is +8 now.

    I created some new Edges (again ), and any coment is welcome.

    Advanced plasma Injector System:
    The quality and efficiency of the plasma injector is so good that you can sustain maximum speed langer than normal.
    Effect: The warp drive must only make a reliability check every 1 1/2 hour instaed of 1 hour.
    Upgrade: The warp engine only needs to make a reliability check every 2 hours instead of 1 hour.

    Advanced Tractor Beams:
    Your tractor beams can tow larger objects than normal.
    Prerequisites: You can lock on and tow ships up to your size +1.
    Upgrade: You can lock on and tow ships up to your size +3.
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  10. #10
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    Sorry the posted the wrong version of the sensor block edge.
    So here follows the right one.

    Sensor Block (see Pralor and Cravic vessels in Voyager):
    The ship shields consists of a tight alterating resilient lattice-net; this can block sensor readings from outside the vessel and makes analysing the shield frequency more difficult.
    Prerequisites: Working shields.
    Effect: Increase all system operation (Sensor) test made to scan the interior of the vessel and to determin the shield frequency by +4. The effect of this edge is lost when the shield are down.
    Special: The increase of the System Operation (Sensor) Test for scanning the interior of the ship is compatible with that of the Monotanium Plating (see Starships pg 27). So when you poses the two edges, the System Operation (Sensor) Test increases by +8.
    Upgrade: The increase is +8 now.
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  11. #11
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    New edges:

    Anti-Draining Shield (Borg only):
    Your shield have been upgraded to resist the Borg-Energy drain weapon.
    Effect: The Borg -Energy weapon drains only 2 point of strenght when you are succesfully attack by it.
    Upgrade: The Borg -Energy weapon drains only 1 point of strenght.

    Anti- Blind Luck Transporter:
    Your shield use some sort of fluctuating energy that blocks the use of Borg transporters. I can asure you that this helps a lot, because there is nothing nastier than having Borg drones on your Ship.
    Effect: Your Starship cannot be the target of the Transporter's Blind Luck edge effect.

    Water Adaptation (see Monean Ships in Voyager):
    Your ship system's have been configured to work under water.
    Prerequisites: Atmosphere capable
    Effect: You ship can both work in space and in water (or fluidic space).
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  12. #12
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    Ok a couple of comments..

    I'm not sure if a ship should have, or be able to have both anti sensor mesh and monotanium hull, because there is a physical limit to how much you can put on your hull! That and it would be slightly gimped to be able to have both with upgrades, for a +16 bonus! I think the practical limit should be +8 and beyond that it's just a cloaking system anyway

    Your anti-blind-luck transporter thingy is just a shield system with a blind luck (shields) edge.. basically it has been adapted to resist borg transporter technology, but then as with the Borg edge.. it should also fail, because the Borg WILL adapt eventually: To quote Austin power, 'that's their bag baby' - what they do

    Your water adaptation is similar to some of the systems I have onboard my Kyrnn Keeper ships.. I suggest you check em out http://comby.star-fleet.org/Social-Minefield.zip they have allot of unique custom edges and abilities

    I liked the advanced plasma injectors.. that's a cool idea, and works, without being overpowered.. handy when you are escaping that Borg amada

    The tractor emitters edge is also slightly redundant, since (I Believe) it is covered in the ESO, where you simply use multiple beams purchased at the normal cost.. hence a 'tug' can tow a huge spaceship, as is one of the example ships in the ESO..

    With regards to a Telepath reading a gelpack, that's stretching it a bit.. a Gelpack is still just part of the whole computer network, it is not a functional isolated computer! It still has the same data within it as the rest of the computer core, and it's memory structure would be machine-like.. the fact that it is organic simply allows for it to use more fuzzy logic than standard optical data chips, and work on some problems it is harder for hard-edged machines to work on.. If you have also seen them, they don't exactly look like brains, they don't have a cortex and are just a bag of jello with an ODN interface. Id you were to read them they would at the very least benefit from the same 'empathic cypher' edge that Tholians have, giving them a +20 TN to all tests, because they are so strange and alien.
    Ta Muchly

  13. #13
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    Nice plot lines IKI! Gives plenty of things for the players to do

    Tobian:
    since (I Believe) it is covered in the ESO
    Yes and no. I had designed a trait on the boards, then Don had given the intended rule somewhere which never made it into the NG; as it had always been my intention to stick to the official rules, or at least their spirit, and that Don wrote the system, I followed his ruling. That's what you can find in ESO (and the original trait I designed has been scrapped).

    Is there any chace of extra material or and expansion on your ESO book (that I loved very much bye the way)?
    Thanks for the nice feedback!
    Well, I'd love to rebuild ESO, expand it, correct the typos, polish the layout further, add a gazillion of ships and rules, etc. I had intended a book twice as long than it is. However, I have absolutely no time at all (precisely, the work I'm doing now burns me from sitting at the computer and write or do some layout for pure pleasure). So... do I intend to expand ESO one day? You bet. But to be honest, I really do not know when that will be. I'm sorry about that

    One thing is sure, it won't be before the updated Starships comes out.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Expanded Spacecraft Operations, a 100+ page sourcebook for CODA Trek

  14. #14
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    Well I remember the space tug, and yes that debate, but I hadn't realised you hadn't put Don's rulling in there to match up with it. Sorry, I should have checked

    As always my offer of help when and if you do get round to it
    Ta Muchly

  15. #15
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    Smile

    Tobian Wrote:
    I'm not sure if a ship should have, or be able to have both anti sensor mesh and monotanium hull, because there is a physical limit to how much you can put on your hull! That and it would be slightly gimped to be able to have both with upgrades, for a +16 bonus! I think the practical limit should be +8 and beyond that it's just a cloaking system anyway
    You could be right, but it would cost them 20 space, and that is a lot. And it just for preventing others from scanning the interior.

    Tobian Wrote:
    Your anti-blind-luck transporter thingy is just a shield system with a blind luck (shields) edge.. basically it has been adapted to resist borg transporter technology, but then as with the Borg edge.. it should also fail, because the Borg WILL adapt eventually: To quote Austin power, 'that's their bag baby' - what they do
    Your completely right, it should be a Blind luck Effect. I dind't lookt at it that way.
    Thanks for mentioning it.

    Tobian Wrote:
    Your water adaptation is similar to some of the systems I have onboard my Kyrnn Keeper ships.. I suggest you check em out http://comby.star-fleet.org/Social-Minefield.zip they have allot of unique custom edges and abilities
    I already had the file but dind't have the time to read it completely. And I must say it's great work, I'm looking forward to see some more of it in the future.
    The only difference between your system and my edge is that yours makes the vessel silent. I have just a couple of questions regarding the creation of such files: Where did you get the background (pg) which font are you using (Want to create something my self )?

    KillerWhale Wrote:
    Thanks for the nice feedback!
    Well, I'd love to rebuild ESO, expand it, correct the typos, polish the layout further, add a gazillion of ships and rules, etc. I had intended a book twice as long than it is. However, I have absolutely no time at all (precisely, the work I'm doing now burns me from sitting at the computer and write or do some layout for pure pleasure). So... do I intend to expand ESO one day? You bet. But to be honest, I really do not know when that will be. I'm sorry about that
    I think that you can count on a lot of people that would like to aid you in exapanding the construction system and to aid in creating other rules. I consider my self one of them. So if you desice to start again, let this comumnity know, and you see a lot of people ready to asist you.
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

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