New Starship Edges, and Systems
Hello I created some new edges, and systems. Let me know what you think of them.
Edges:
Bio-Neural Computer (See Voyager):
Your computer operates with Bio-neural gel packs that speed up response time.
Prerequisites: Class 4 Operation System.
Effect: The ship gains the following advantages.
*+1 bonus on Computer Use tests, and Reduce computer calculation time by 10%.
*+1 bonus on one System Operation Specialty (Example: Helm control, Communication,...). The specialty can be changed after you’ve selected this edge, doing so requires a System Engineering (Computer) test TN 20 and 1 day of work.
Disadvantage: The computer is susceptible to viral infection and it is a very complex system so the ship gets the intricate system (Computers) flaw (see ESO pg 11).
Variable Shield Harmonics (See Vaduar and Turei ships in Voyager):
This shield is capabel of attackting the ship to, and expelling it from, the Subspace corridor whitout harm.
Prerequisites: Working shield.
Effect: You can leave and enter a Subspace corridor without damage.
Normal: Warp capable ships are some times succed in on places where the Corridors are very thin. And leaving and entering a corridor requires to make a System Engeneering (Shield) test TN 25 (full round action). If you try to leave without the modified shield then your ship gets 2D6+5 structural damage.
High Frequentie Modulator (Anti-Borg):
You have found new ways to modulate your Phasers.
Prerequisites: Phasers
Effect: Adaptation roll (see Aliens pg 40) is done by rolling 3D6 instead 2D6.
Neurogenic-Interfase (see Voyager):
You fly the ship using mental commands.
Effect: +3 to the System Operations (Flight Control)
Disadvantage: When Operation System is damaged = the pilot must make Stamina Roll TN 10 + Damage or get 2D6 Neural connection Damage.
Holografic Decoy (see Voyager):
You have installed Hollo-emitters on your hull to created hollografic decoys.
Effect: You can use the "Forge Readings Manuever ", but the Engineer still needs to make his System Engineering (Naviganional deflector) test (see ESO pg 53-54).
Special: I love the Forge Reading manuever, but in my campaign they need this edge (or the Holografic Masking System) to use that manuever.
High Yield Cannon:
You have an extremely powerful beam weapon, but at the expense of its accuracy.
Effect: Select a beam weapon when gaining this edge, this weapon gets a +3 Penetration.
Disadvantage: You can only fire it once in a round using the Fire Manuever, and suffering a -5 penalty.
Graviton Pulse:
As most of an enemy ship’s power comes from its warp engines, it may be a good tactic to try to strand it by disrupting the normal flow of its warp energy. Doing so requires the focused emission of an inverse graviton pulse through the main deflector array.
Prerequisites: Working Navigational Deflector and it only works against a starship equipped with a warp drive.
Effect: See ESO pg 37, but with the only exception that the deflector doesn’t burn out when failing the System engineering (Navigational Deflector).
Advanced Regenerative Shields:
The starship is equipped with Advanced regenerative shield capable of siphoning off energy from incoming attacks and using it to bolster its own protection.
Prerequisites: Regenerative Shield
Effect: Your shield regenerate 2 points instead of 1. But the weapon that hit you must do at least 2 points of damage.
Advanced Astrometrical Lab (See Voyager):
The Starship is well equipped for Space-Science research
Prerequisites: Class 4 Sensors.
Effect: Considered well equipped for purposes of Space-Science research
Systems:
Holografic Masking System (See Star Trek Away Team game):
You can mask your ship so that takes the shape and readings of another ship.
Effect: The Rating, space, and size are equal to that of the Cloak System.
Special: You can only take the shape and readings of ships you have scanned exceptionaly well (GM discretion). The size of the ship you mask in can not be smaller than the size of your ship, and the size of the ship you mask in can not be greater than the max size of the system. If you have this system you can also use the "Forge Readings" Maneuver with the exception that you can not mask while using this maneuver.
That's all for now. If you have created some edges and systems your self, please post them here. There is still a lot of systems that need to be converted, so any help is welcome.
Here are a few examples of systems that need a Game version.
*Expanding sphere generator (See Star Fleet command game).
*Voyager Shield in end Game
*Monotanium Armor (see voyager episode Think tank)
Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.