This thread was split from the thread The many different faces of Star Trek RPGs as it did not apply to the subject of the thread but grew out of a comment that the Prime Directive was not a licensed Star Trek RPG.
This thread was split from the thread The many different faces of Star Trek RPGs as it did not apply to the subject of the thread but grew out of a comment that the Prime Directive was not a licensed Star Trek RPG.
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I rather Like the SFU the way it is. it retains that TOS Charm while being different enough to suck you in.
I also picked up the Rules Tome of DOOM for SFB and am busily sucking players into it
A brave little theory, and actually quite coherent for a system of five or seven dimensions -- if only we lived in one.
Academician Prokhor Zakharov, "Now We Are Alone"
That and the Hydrans are way cooler than the Malons.Originally Posted by BouncyCaitian
Anyhoo, just some random thoughts...
"My philosophy is 'you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way.'"
-- Monte Cook
"Min/Maxing and munchkinism aren't problems with the game: they're problems with the players."
-- excerpt from Guardians of Order's Role-Playing Game Manifesto
A GENERATION KIKAIDA fan
DISCLAIMER: I Am Not A Lawyer
Agreed
A brave little theory, and actually quite coherent for a system of five or seven dimensions -- if only we lived in one.
Academician Prokhor Zakharov, "Now We Are Alone"