<font face="Verdana, Arial" size="2">Originally posted by Cmdr Powers:
The Star Fleet Battle Manual is played with 4"X4" cards- 1 per ship. On a card is printed a circular compass rose. A length of fishing line or thread is attached to the center of the rose. You use the line to rotate the card to a new heading, to see if your angle-plotted phaser fire hits the enemy ships, and to measure if your phasers are in range. For example: If you plotted a turn to starboard of 25 degrees, you would pull the line taut and move it to the right until it was over the 25 mark, then rotate the card until O reaches the line. You then move the ship the plotted distance for that turn. Phaser fire is eye-balled by looking down on the card and deciding what angle might hit an opponent. You then stretch out the line over that angle. If the line reaches the enemy, you're in range. If the line is over the angle you wrote for phaser fire AND crosses the enemy ship silhouette, you made a hit. Your phaser fire reduces his shields, etc, etc. Did that help any?
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