Starship Combat Question
I know a lot of you are very fond of Decipher's starship combat system. I am not, and I am wondering if I am the only one feeling this way.
I haven't really used the starship combat rules, yet, apart from one or two test battles, so I think it could work fine. What greatly bothers me, however, is the fact that weapon strength isn't a factor in determining the amount of damage dealt to shields.
Unless I have overlooked the revision in Starships, the rules from p.114 of the Narrator's Guide still apply: Roll 2d6, add the system operation(tactical) skill level and modifiers resulting from maneuvers. The result is compared with the target's protection value and (remaining) shield strength is reduced according to table 7.8.
So, if all you want to do is lower an opponents shields, it doesn't matter whether you are aboard a shuttle or a Galaxy class explorer.
This just doesn't seem right.
One idea from the top of my head to resolve this problem is, to add the penetration value to the attack test and say half the target's size its shield's protection value.
As soon as the shields are down, both modifiers no longer apply. (not sure about that one)
Thoughts?
“Worried? I’m scared to death. But I’ll be damned if I’m going to let them change the way I live my life.” - Joseph Sisko - Paradise Lost