
Originally Posted by
C. Huth
So, uh... I'm trying to make a character, but given the... iffy-ness of some of the editing, i'm a bit leery of taking the book at its word concerning a lot of things.
The first of these is Species Skills. Being familiar with ICON, i just sort of took them as the template-skills-v2 part of development they look to be. You know, Culture (Klingon), History (Klingon), etc...
However, none of the example character's skill lists i can see anywhere adhere to having Intellect x2 picks worth of these skills. Some (the archetypes in the PG) lack them almost totally–the Vulcan has no language?. Aliens has this problem too, on a cursory glance-through, but those that do have species skills, the picks are usually around equal to their Int.
The whole thing baffles me. Do i just assume all the write-ups are wrong and go with the book? Or is the Int x2 amount wrong?
In my games, I usually require 6 levels in the species' native language (and/or Federation Standard) and the rest divided between the other skills. But that may just be me...
Former Decipher RPG Net Rep
"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.