Since I've been putting up my drawings in Utopia, I've got a few emails and PMs about making a 'Ship Recognition Guide' for one system or another, similar to what FASA had put out in the 1980s.
To save my poor little hands some typing, I'm going to reply here. No one take it as a slight.
Truth be told, I had always intended on making a 'gaming guide to Starships', but hadn't settled on a system. FASA had a special place in my heart, but it's construction system is both busted and so far off of 'canon' that it's nigh unusable - with an awful lot of sameness in ships, regardless of the different hulls and internals involved.
I had looked at Spacedock, but Steve Long's apparent hosility to TOS (at least in Spacedock itself) made the thing all but completely unusuable. Starships is better, but again very specific to TNG era, with TOS material mostly as afterthought...
This leaves me stuck. I know Sea Tyger has compiled a huge list of ship classes already for CODA, and that does seem logically the best way to go. I don't want to take his numbers and effort without properly crediting him, either.
Should CODA be my focus, then? And someone want to send me a copy of Starships while they're at it? ^_^