Originally Posted by
Tobian
There definatelly does need to be a way to work out how many torpedo's a ship has, and it's a big flaw in Coda!
Actually, in this case, it wasn't a flaw, it was a conscious design choice. ("It's not a bug, it's a feature!")
Seriously. On the shows/in the movies the two things you never saw the crews worrying about (even on Voyager, when they really should have) were torpedo inventory or power allocation. Unless it had a story point (as in Star Trek VI) or the occasional "switch to auxiliary power" line.
Former Decipher RPG Net Rep
"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.