Transmission #1 update
Transmission#1: Dr. Hupteka, (a mustelid) and the rest of his recon team are currently attempting to figure out how to open an presumed (correctly) EVA hatch on the primary hull of the Hawking, but the relative scale and strength needed is beyond the doctors normal crew. So while the team wait for a entry team from the DH 1272, the are isolating and bagging Free Floating Objects from the ship for analysis. Hupteka is currently wandering the hull attempting to make sense of warning labels on escape pod hatches. A remote access (challenging difficulty) of the still functioning ships systems will indicate that the hatches electronic locking systems are off line and that simple manual cycling of the hatch will give the locals quick access to the ship’s computer core (still online, and unfortunately, the ships recognition protocols are offline, and so open to anyone who speaks the computer (translation matrix is still online)).
Beaming inside the hull is out of the question as radiation, while not lethal, renders the transporter, risky at best, deadly at worst. Also free floating hydrogen fuel from the alien starship makes the use of phasers or other energy based weapons a suicidal maneuver. After a scan it is currently thought that beaming in on the underside of the primary hull near one of the phaser emitters (to which the locals probes, are not currently monitoring).
Normally the players would be able to enter from the bottom of the ship but due to the angle of entry of the alien vessel (which now upon further examination is actually fused to the hull), the hatch is somewhere inside the shattered hull of the alien ship. The current solution would be to crawl up along the hull and get close enough to the doctors team and place small radio jamming devices near one of the power conduits.
EVA maneuvers will be need to be conducted in zero-g as the ships artificial gravity system has given out. Luckily for the players there is a large amount of scrap floating about the area and they will have cover from loose objects to mess with local visual and radar that might pick them up (TN bonus to be determined by GM)
Things that could go wrong as they get nearer the examination site is that one of the local worker bots used to sift through scrap could spot the players (if they’re not taking care to be stealthy).
Attempting to hack the bots security would be an immensely bad idea as it would be attract the attention of the entity that exists within the local datagrid referred to those who know of it called ‘The Net’ (see cultural write up later in the module) as well as the bot’s semi-smart frame that runs it. If this happens, the research team will become nervous as the bot indicates that something attempted communicating with it, but it has no idea what it was.
The players could attempt First Contact, but given the nervousness of the recon team, this could be also bad, as the Locals have had absolutely NO xeno-contact previously, except the examination of a ‘Creator’ vessel, to which they have derived relatively recent innovations from. And some rather unpleasant cultural memes (think a rather bad mixture of 1950’s Cold War style Paranoia and pulp magazine ‘Mars Needs Women’ nonsense and you’re beginning to get the idea). Also, those that are armed are carrying advanced projectile (8mm dual purpose dart-cored slug throwers adapted for space) and might fire if they see the crew (as they think everyone on the ship is dead and the crew might be from another ship coming to collect the remains (insert worst fear here)). The players might need to be reminded that the Locals still appear to be pre-warp civilization, therefore FC is proscribed.
If the players decided to bypass the crew and head for a hatch that’s available, it will take them about a half hour if they move carefully and use floating scrap for cover (which is what the local bots are being used to collect and remove), they should reach an emergency hatch and be able to cycle the hatch manually or use a power pack to open it.
If they think to listen in on the locals, they will pick up the following conversation
“Doctor, I think these Xeno’s use base ten for a numerical system instead of Base Eight.”
“Really? How did you determine that?”
“The way this external keypad is set up, look at the extra characters. They seem to follow the general form of the other characters. But these on the lowest tier on either side are far too different to be numbers. At least to me, anyway.”
“Let’s not make assumptions too hastily, but you may have a point. What is the progress on the door?”
I’ve had to improvise a mechanical sledge to get things moving. This mechanical pump looks to be frozen up. I’m guessing whatever lubricant they use needs to be primed. We might want to stand back if any atmosphere is still in the airlock too. It’ll about half an hour before I think I’ll have everything braced properly.”
“Very good. Anything else.”
“Yeah. The ILR is going to have a fit when the find out about this. And so is ConFed Central.”
“That’s not your worry, specialist.”
“Yes, Doctor”
While the players mull over this tidbit, the hatch will open in whatever manner they chose (note: escaping atmosphere from the airlock will disturb the local flotsam and will be noticed by the locals radar). Once inside the lock they can close, and begin working their way towards the computer core. Currently the lighting system is haphazard at best and GM’s might want to play up the creepiness of the players working their way through the dead ship. If any players have certain Phobias, now would be a good time to turn then screws on them. Particularly when sensors don’t work 100% of the time
After searching about through the wreckage for a good fifteen minutes, the players will find access to a functioning data terminal locate on a deck above where they came in. Since their isn't a local atmosphere, they will have to plug in via fiber optic link or use a hardwired tricorder (all external transmission linkages are offline) (routine difficulty due to system twitchiness). After they gain access they will be able to access the secondary cores ‘quaternary backups’ (Anyone with a Ships Ops Familiarity will recognize this as the ships message buoy, that didn’t launch), including the Captain’s , Science Officer’s , and Chief Engineer’s logs. Thankfully, the buoy was hardened for just such occasions and the records for the ships voyage are intact. After compiling the information from the buoy, the following can be discovered.
The Hawking had been exploring the local area until approximately thirteen days ago, cataloging navigational hazards such as gravitational anomalies, gas pockets, and space time distortions such as wormholes. Of note, it had noticed and beamed back to fleet the unusual micro-singularites that momentarily appeared then disappear on Ships sensors. Notations from the ships medical staff and the Captain indicated morale had improve considerably once they had a task to focus on (instead of focusing on the fit giving local space time).
The Ship’s Sciences section reported that as soon as the ship left the gravitational ‘tides’, it began picking up immense amounts of old-style and advanced radio transmissions, indicative of a relatively advanced pre-interstellar society. Ships Captain ordered further investigation. Upon further examination, the locals followed along standard mid 21st century Terra technological progression with several rather peculiar oddities:
A. The Dornathanti do not use anything resembling the primitive nuclear powered fusion drives of many early civilizations, but instead use a exceptionally efficient chemical fusion reaction drive similar to the maneuvering thrusters used on modern starships, but upscaled for general starship usage. Extremely environmentally friendly for their technological level.
B. They do not have any form of gravity plating that can be detected and the starships simulate gravity by rotation of their hull. The Local design philosophy seems to be arranged along a Generic hull that is cigar shaped and is modular in design. The majority of the ship is taken up by fuel and reaction mass (some 76%), while the rest is tasked for various normal starship functions depending upon the design in question.
C. The Dornathanti do not appear to be aware of subspace physics in a way that is readily understandable, if they are at all. Because of this, their optical and scanning technologies have developed along in ways that are not normally seen, such as optical, radar, and mazer technologies that appear to be refined several orders of magnitude past what had been normally thought impossible. The Ships Captain notes that the Hawkins crew had come close to breaking the Prime Directive more than once because they had underestimated the locals technology.
D. The Sciences department made note of a cultural peculiarity that the Dornathanti do not appear to have a musical tradition that they have been able to detect by quietly listening in on local transmissions.
Last edited by BouncyCaitian; 06-07-2006 at 12:07 AM.
A brave little theory, and actually quite coherent for a system of five or seven dimensions -- if only we lived in one.
Academician Prokhor Zakharov, "Now We Are Alone"