For almost a year now I have had this Star Trek RPG concept on my mind. One of the things I liked about the Enterprise series was seeing some of the Earth-Romulan War. I don’t think anything has been establish cannon-wise how the war started, so my RPG fills in this gap with my players participating in the events that lead up to the war.
The series is still being “panned” out, but this is what I have come up with so far. My series has a Enterprise/Voyager hybrid concept for the CODA system. I will not run this game until April or May because of graduate school commitments. Below is an outline provided by the core books. I also printed out today the Enterprise Sourbook offered by this site:
Star Trek: Endeavor
Series Profile
SETTING:
Era: Enterprise Era; 2155–??
Region: Beta Quadrant
Traveling: Starships and Shuttles
CREW
Organization: Starfleet
Mission: Exploration; trying to get home
Composition: Multispecies ( available speciesHuman, Vulcan, Denobulan, Andorian, Tellerite)
BASE OF OPERATIONS
Base Type: Mobile; NX-Class starship Challenger (NX-03)
TECHNOLOGY
Era Technology: 22nd Century
Available Technology: Starfleet
ADVERSITY
Threat and Opposition: Varied
Crisis and Disaster: Varied
FEEL:
Lewis and Clark Expedition
Stressful
Star Trek Endeavor
Base Profile
Base Name: Challenger
Base Type: NX-Class Explorer
Technical Data: Standard NX-Class Complement
Base Environment: Beta Quadrant; unexplored space
Base Command/Personnel: Starfleet
Captain (NPC–Narrator)
Engineer
Science
Doctor
Security
Navigation
Communication
Resources: Standard Starfleet Issue
Agenda: Survival and getting home
Season Prologue
Star Trek Endeavor is set in 2155 (roughly during the midway point of Enterprise’s fourth and final season). The Vulcan High Command has finally backed off its interventionist policies, allowing Starfleet the freedom to handle situations as it sees fit. On the diplomatic from, tensions have eased between Vulcan and Andoria with peace talks underway. On the home front, Earth is still recovering from the Xindi attack. Xenophobic groups are beginning to crop up on Earth and all throughout Earth’s solar system.
My abbreviated (and jumbled) notes on the Series Concept
* Chose the name Challenger in memory of the Challenger crew who died in the 1980s, and it seemed to fit since the Enterprise series named the NX-02 after Columbia.
* there will be no more than 4 players over all. 2 will play different characters. I have seen games that go over 4 get ridiculous.
* The crew of the NX-03 Challenger find themselves in a situation never before experienced by anyone in Starfleet. While investigating the mysterious disappearance of a Vulcan/Andorian diplomatic delegation on its way to Earth, Challenger is swept some 500 light years from home into the Beta Quadrant’s unexplored depths. With the ship severely damaged and supplies dangerously low, the crew must transverse this great distance, while facing attacks from an unknown threat.
* I am a fan of the tv show LOST and the idea (at least in my opinion) that the island itself is a character on the show. I want the area of space my players arrive in in the Beta Quadrant to be something similar. One of my current ideas is that the area has a drag effect (at impulse and warp, the ship does not move at the desired speed, but slower because there is a drag . Also, the drag consumes the ship’s fuel. This allows me to have a violent arena to play with because the species that lives there are always in need of fuel/supplies and prey on passing vessels.( Would really like your comments on this idea!)
*Something I have been tinkering with is have Challenger equipped with “Intercepts.” I have always been intrigued with submarine warfare, and thought it might be neat to tryout. Basically, when an enemy ship fires on Challenger, the ship will have intercept torpedoes to either collide with the incoming torpedo or divert it off course. I don't have the skills necessary to design something like this, so you professionals out there, if you are interested in helping me create this I would appreciate it.
* I also want to keep track of the number of torpedoes and phaser (on the ship and hand held devices) fired and subtract that total from the existing supply, to simulate that they have a limited supply of items available to trade with, fight with, and survive with.
* I am also a fan of the VOY episodes Year of Hell part 1 and 2. Probably during season 2 of the RPG the crew will have to pass through Romulan space to get home. The Rommies won’t be too happy with an Earth crew violating their territory. I thought this might be a good catalyst to the war. The RPG “episodes” will play out like Day 6; the next episode with Day 13.
Lastly, I am relatively new to the RPG world, so any comments are much appreciated. Please tell me what you think of my series concept, good or bad. Thank you for your help.