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Thread: Player's Guide Errata Update

  1. #1
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    Player's Guide Errata Update

    The sticky thread over here is locked, and I don't have admin rights or I'd just update it in there so a "New Posts" search would catch it and it would be all together. Alas....

    Anyway, one of the things I've been working on is errata for the PG update. I've posted a lot of the fixes so far (centered on the "Professions" and "Development" chapters, chapters 3 and 5, for this go-round) in this thread over on Decipher's forums. More is coming.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  2. #2
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    In the spirit of moving the Denobulan writeup for ease of reference, I'm also moving my PG errata updates here as well. Apologies in advance if any of these seem a little bit too nit-picky.

    Page 8, 2nd column, under "Move Action":
    The phrase "These actions allows you..." should read "These actions allow you...".

    Page 17, 1st column, last line:
    The phrase "...surrounded by all manners of..." should read "...surrounded by all manner of...".

    Page 17, 2nd column, 2nd paragraph:
    The phrase "...Krenim with their poerful temporal weapons..." should read "...Krenim, with their powerful temporal weapons...".

    Page 18, 1st column, 1st paragraph:
    In the next to last sentence, the phrase "...defeat this mutual ally" should read "...defeat this mutual enemy".

    Page 21, Fast-Track Character Generation
    Change the paragraph at the bottom of the page to read as follows: "The easiest way to start playing the Star Trek Roleplaying Game is to select an archetype. An archetype offers a ready-made character that comes complete with species, profession, attributes, skills, abilities, and traits already selected. These archetypes should be personalized with your choice of Species Skills (see page 85), as well as 5 skill picks from the designated Professional Development package (see pages 90-96). Then give your character a name, and you’re ready to face whatever the Narrator throws your way. Archetypes can be found on pages 22-27."

    Page 22, Bajoran Starfleet Ops Officer
    Art Note: The character is shown in a teal-colored uniform, denoting a position in the science division. As the name implies, however, she's an operations officer, and should be wearing a gold uniform instead of a teal one. Also, she doesn't have the Promotion edge, and so is likely an ensign. As such, she should be wearing a single gold pip on her collar, not two.

    Page 24, Human Starfleet Command Officer
    Art Note: The character is shown wearing a captain's rank, though he's described as being a lieutenant j.g. He should have one gold and one black pip, not 4 gold ones.

    Page 28, 3rd column:
    The phrase "...to powers like Mind-meld" should read "...to powers like Mind Meld".

    Page 30, Bajorans: Physical Description
    Change the second sentence to read, "The only outward physical difference is a series of horizontal ridges arranged vertically along the bridge of the nose." The original sentence was slightly unclear.

    Page 49, Mind-meld Species Ability:
    The name of the ability should be "Mind Meld". At the end of the first paragraph, the phrase "profession skill" should read "professional skill". In the next-to-last sentence of the second paragraph, the phrase "...initiating an new opposed test..." should read "...initiating a new opposed test...".

    Page 50, 1st column, 1st paragraph, 2nd sentence:
    The phrase "...species and profession, Vulcan science officer..." should read "...species and profession: Vulcan science officer...".

    Page 50, 3rd column, Mystic description:
    The name "Dr. Severin" should be "Dr. Sevrin"

    Page 51, first column, second sentence:
    The phrase "...player's choice of starship elite profession" should read "...player's choice of starship officer elite profession".

    Page 51, 1st column, last paragraph:
    In the last sentence, the word "supress" should read "suppress".

    Page 55, first paragraph, second sentence:
    The word "Troyus" should be "Troyius"

    Page 55, second sentence under "Background":
    The phrase "...for reasons other than profit..." should read "...for no reason other than profit...".

    Page 55, first sentence under "Role":
    The phrase "...access to has own starship..." should read "...access to his own starship...".

    Page 59, third sentence under "Background":
    The phrase "An El-Aurian refugee could could..." should read "An El-Aurian refugee could...".

    Page 64, Reconnaissance Professional ability:
    The phrases "Observation skill" and "Observation test" should be replaced by "Observe skill" and "Observe test", respectively.

    Page 64, Soldier: Survival Training Professional Ability
    This has been reworded for clarity. Replace the existing text with the following: "Soldiers undergo rigorous training in survival techniques. Whenever the soldier makes a Survival skill test, he gains +2 to his dice roll. In addition, the soldier gains double the normal bonus for a specialty of the Survival skill, gaining +4 to his dice roll for an appropriate specialty of Survival instead of the standard +2 for using the specialty. Thus, a soldier can have up to a +6 bonus when making Survival skill tests using an appropriate specialty."

    Page 64, Ground Tactics Professional ability:
    The phrase "Observation test" should be replaced by "Observe test".

    Pages 67-76, Starship Officer Elite Profession prerequisites:
    As mentioned in earlier errata, these should show Starship Duty or the list of required skills and traits. For ease of reference, each occurrence is listed here.
    Page 67, Command Officer
    Page 69, Flight Control Officer
    Page 70, Starship Engineer
    Page 71, Starship Operations Officer
    Page 72, Security Officer
    Page 74, Counselor
    Page 75, Medical Officer
    Page 76, Science Officer

    Page 67, Command Officer: Attributes
    In the last sentence, the word "providing" should be "determining".

    Page 75, Medical Officer: Field Medicine Professional Ability
    The last sentence should read, "Field Medicine can only be used once per game session."

    Page 76, Medical Officer: Rehabilitation Professional Ability
    In the last sentence, "wound levels" should read "wound points."

    Page 76, Science Officer: Attributes
    In the first sentence, "stock and trade" should read "stock in trade."

    Page 80, Perception
    Change the second sentence to read, "It governs only the physical senses." The remainder of the original sentence, in parentheses, was left over from an earlier development pass where Psi was a Reaction, instead of an Attribute. Perception no longer affects your initial Psi score.

    Page 84, first column, first paragraph
    Change the final sentence of this paragraph to read, "After you select your character's species and profession and generate his attributes, use background development to not only select skills and traits, but also create a bit of backstory for him."

    Page 84, second column, second paragraph
    The "Scientist's Child" development package referred to in the text should read "Scientific Upbringing."

    Page 84, third column, second paragraph
    The "Colony Life" development package referred to in the text should read "Colony/Frontier Upbringing."

    Page 87, Athletic Aptitude package
    Replace the "Fast On Your Feet" trait with "Competitive."

    Page 87, Engineering Brat package
    Replace the "Skill Focus (Attentive)" trait with "Skill Focus (Keen Sight)."

    NEW Page 88, Occupation Upbringing package
    Replace the "Sneaky" trait with "Unyielding."

    Page 89, Religious Upbringing package
    Replace the "Skill Focus (Attentive)" trait with "Skill Focus (Keen Sight)."

    Page 89, Starfleet Brat package
    Remove the quotation marks from the word "Brat" in the package name. Remove the "Federation" specialty from the Administration skill.

    Page 90, Merchant: Entrepreneur package
    Change "Influence (Charm) +1, Influence (Fast Talk) +1" to read "Influence (Charm, Fast Talk) +2."

    Page 91, Mystic: Aesthetic package
    Replace the "Fast On Your Feet" trait with "Speed."

    NEW Page 91, Mystic: Mendicant package
    Remove the specialty choice for the Survival skill. (This package was made with too many skill picks; this change brings it into balance with the other packages.)

    Page 91, Rogue: Scoundrel package
    Replace the "Fast On Your Feet" trait with "Alert."

    Page 91, Rogue: Professional package
    Replace the "Skill Focus (Attentive)" trait with "Skill Focus (Keen Sight)."

    Page 92, Soldier: Foot Soldier package
    Add the "Promotion" trait.

    Page 92, Soldier: Guerilla package
    Replace the "Fast On Your Feet" trait with "Speed."

    Page 92, Soldier: Law Enforcement
    Replace the "Skill Focus (Attentive)" trait with "Meticulous."

    Page 93, Command Officer: Basic Commander package
    Replace the "Command" trait with "Promotion."

    Page 93, Command Officer: Representative package
    Replace the "Command" trait with "Promotion."

    Page 93, Command Officer: Manager package
    Replace the "Command" trait with "Promotion."

    Page 93, Flight Control Officer, Navigator/Helmsman package
    Replace the "Fast On Your Feet" trait with "Skill Focus (3D Thinking)". Add the "Promotion" trait.

    Page 93, Flight Control Officer: Hot Shot Pilot package
    Add the "Promotion" trait.

    Page 94, Engineering Officer: Troubleshooter package
    Add the "Promotion" trait.

    Page 94, Engineering Officer: Specialist package
    The skill entry for "Computer Use +3 (Programming)" should read "Computer Use (Programming) +3." Add the "Promotion" trait.

    Page 94, Engineering Officer: Starship Designer package
    Add the "Promotion" trait.

    Page 94, Engineering Officer: Systems Specialist package
    Add the "Promotion" trait.

    Page 94, Operations Officer: Basic System Operator package
    Change the unspecified "Skill Focus" trait to "Skill Focus (Keen Sight)." Add the "Promotion" trait.

    Page 94, Operations Officer: Operations Manager package
    Change the "Skill Focus (Attentive)" trait to "Skill Focus (Keen Sight)." Add the "Promotion" trait.

    Page 95, Security Officer: Basic Security Officer package
    Change the "Skill Focus (Attentive)" trait to "Skill Focus (Keen Sight)." Add the "Promotion" trait.

    Page 95, Security Officer: Investigator package
    Change the "Skill Focus (Attentive)" trait to "Skill Focus (Keen Sight)." Add the "Promotion" trait.

    Page 95, Security Officer: Tactical Officer package
    Add the "Promotion" trait.

    Page 95, Counselor: Interspecies Relations package
    Add the "Promotion" trait.

    Page 95, Counselor: Ship’s Counselor package
    Add the "Promotion" trait.

    Page 96, Medical Officer: Alien Specialist package
    Add the "Promotion" trait.

    Page 96, Medical Officer: Emergency Medic package
    Replace the missing descriptive text with the following: "You are a specialist in trauma and emergency medicine, treating disaster victims, the victims of disease, and the casualties of war." Replace the "Fast On Your Feet" trait with "Speed." Add the "Promotion" trait.

    Page 96, Medical Officer: Ship’s Doctor package
    Replace the missing descriptive text with the following: "Your passion for medicine and the healing arts led you to attend medical school preparatory to serving as a ship’s doctor." Add the "Promotion" trait.

    Page 96, Science Officer: Astrometrics package
    Add the "Promotion" trait.

    Page 96, Science Officer: Basic Science Officer package
    Add the "Promotion" trait.

    Page 96, Science Officer: Social Survey package
    Add the "Promotion" trait.

    Page 96, Science Officer: Planetary Survey package
    Add the "Promotion" trait.

    Page 98, 2nd column, last paragraph:
    In the last sentence, the phrase "profession abilities" should read "professional abilities".
    Last edited by PGoodman13; 04-29-2006 at 05:43 PM.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  3. #3
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    FAQ About Traits

    Some of the traits mentioned in development packages and profession descriptions were renamed in various editing and rewriting passes. Some of these changes were not caught before the book went to print. While I've tried to catch all of them and show them as individual errata, sometimes I miss something or I just haven't gotten to it yet. Here is a list of the changes I know about at the moment; I'll bump this if I find any more.

    Connection = Contacts
    Fast On Your Feet = Speed
    Inventor = Thinker
    Notoriety = Infamy
    Skill Focus (Attentive) = Skill Focus (Keen Sight)
    NEW Sneaky = Skill Focus (Furtive)
    Last edited by PGoodman13; 04-29-2006 at 12:49 PM.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  4. #4
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    In case there's some doubt, by the way, all of this is in addition to the existing errata in the other thread. Can't remember if I'd pointed that out elsewhere or not, so I thought I'd clear thatup.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  5. #5
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    We locked the thread to avoid any replies cluttering it up.

    If you'd like me to add this info to the listed Errata, let me know...
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  6. #6
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    Quote Originally Posted by Doug Burke
    We locked the thread to avoid any replies cluttering it up.

    If you'd like me to add this info to the listed Errata, let me know...
    Oh, I know why it was done. I was just commenting that it made things inconvenient.

    If you could integrate this into the listed errata, it would make things much easier, I think. Thanks in advance!
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  7. #7
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    Quote Originally Posted by PGoodman13
    Oh, I know why it was done. I was just commenting that it made things inconvenient.

    If you could integrate this into the listed errata, it would make things much easier, I think. Thanks in advance!
    Sure thing. I'll do it as soon as I can (busy week, so no guarantees on timeliness...)
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  8. #8
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    Here's another update, this time corrected versions of the archetypes on pages 22-27 of the PG. It would have been a pain in the butt to enter them all in as part of the message, so I'm just going to attach a PDF file with all six of them included. I don't have Kieran's layout skills, so it's very, very basic and not at all pretty. I hope that doesn't turn you off.
    Attached Files Attached Files
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  9. #9
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    Bump for a minor update. Got more in the works, obviously.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

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