[Please note, just in case it comes up, that I don't want this topic to be about the quality, necessity, or validity of the wishes or their list. Let Decipher and Don worry about those things. Let's not be bound like pages in a book here. To the edge of the galaxy, and all ideas are good ones. Go forth.]
Man, oh man am I excited by this new game. I have purchased maybe $20 worth of Decipher products before now (since I don't play CCGs), but I'm thrilled to know that Decipher printing and graphic abilities will be joining forces with LUG's ingenuity.
So, onto some requests/pleading/ideas ...
[These are phrased as questions, though I know answers are not likely to be forthcoming.]
Is it possible for the new ship combat system to correspond more with the language of the television series? That is, what if a ship's structural points/shields fall onto a scale like the health levels did (or like L5R's) so that it's more intuitive to discuss percentages? (e.g., 45% Damage : 30 Points Damage)
Can the new game give us Starship record sheets built to accomodate Power distribution? Can these sheets look like an LCARS display?
Is there a better way to handle phasers (Type I-IIIa) than a chart? I think it's okay for the game mechanics to feel "gamey." What if a phaser's charge is just the amount of damage it can still deliver (like the overload rule)?
I'll have more, but right now I'm just psyched to hear about the creative process in any capacity: even the speculation of us fan-types!
And, yeah, all the above suggest my preferences. I know they may not be the best way to do things.
word,
will
p.s. I haven't seen his name all over: is Matt Colville a part of Decipher West?
[This message has been edited by Lt. Dade (edited 04-25-2001).]