Page 1 of 2 12 LastLast
Results 1 to 15 of 22

Thread: Primitive Disad from All Our Yesterdays (Icon) to Coda

  1. #1
    Join Date
    Jun 2000
    Location
    Sweden
    Posts
    76

    Primitive Disad from All Our Yesterdays (Icon) to Coda

    My Narrator wants a player to play a character from the 20th Century (since the player knows absolutely zero about Star Trek this would make a good introduction for him: everything new to him is new to the character).

    I gave the Narrator my copy of All Our Yesterdays: The Time Travel Sourcebook from LUG, to show him the Primitive Disadvantage in there.

    Does anyone here have any thoughts on how to adapt this Icon Disad into a Coda Flaw, 'cause I'm really not familiar enough with Coda rules to do it.

    /The Gaunt Man
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  2. #2
    Join Date
    Feb 2000
    Location
    Germany
    Posts
    1,011
    I'm sure somebody else will gladly answer your question, but I am curious. What kind of series do you run, allowing you to integrate a character with such a background?
    “Worried? I’m scared to death. But I’ll be damned if I’m going to let them change the way I live my life.” - Joseph Sisko - Paradise Lost

  3. #3
    Join Date
    Dec 2001
    Location
    Hoboken, NJ
    Posts
    890
    How about a -3 penalty on all actions involving use of Star Trek technology or knowledge-related checks concerning the Star Trek universe?

    Or about increasing the TN by +5 for all Star Trek technology or Star Trek knowledge related checks by this character?

    I think playing such a character would be a huge disadvantage for any campaign set in the Star Trek universe. That character would have a difficult time on many skill checks. I personally can't imagine any benefit to playing such a character unless maybe its a campaign set in the 20th century & this PC is helping PCs from the future who are here on earth today.

    Anothing thing is the Federation Timefleet from the 29th century might have a problem if that 20th century person is not supposed to be in the future & the timeline has been upset by his/her existence.

  4. #4
    Join Date
    Jul 2003
    Location
    Newcastle, England
    Posts
    3,462
    Hmm it is an interesting idea, but it could be limited, give the context.. What is he there to bring to the adventures.. I'm thinking John Chriton, in Farscape, because its all just about as wierd to such a person!

    Yes I would say a -5 or more penalty of 24th century technology, depending on what it is. A Replicator is voice activated, so once you are shown how to use it you wouldn't have a problem.. However you're not going to be able to do much with a tricorder or fly the ship! While perfectly ordinary to us, they have functions beyond 20th centuries have practice with.. It's like giving a 19th century man a PC.. he'd have to figure out what it both does AND what the point of it is!

    If the man is a specialist in his field, depending on how what that field is, he may still be relevant, in certain circumstances.. For example John Chriton: He barelly understood their technology, but he built his own prowler, and was an acomplished scientist, and was able to add elements of their technology to it to improve it, over time. No one else on Moya's crew could do something like that! A Doctor's skills are still relevant.. Sure he can't operate a medical tricorder, a laser scalpel etc.. but put such a person in a triage situation, and he could still treat burns, stop bleeding, put a splint on or turniquet on.. Sure it's not as good as 24th century stuff, but it's better than letting the person die!

    The danger is he devolves into Fry, from Futurama.. a lazy bum who has nothing to do, expept play in the holodeck
    Ta Muchly

  5. #5
    Join Date
    Jun 2000
    Location
    Sweden
    Posts
    76
    Quote Originally Posted by Ergi
    I'm sure somebody else will gladly answer your question, but I am curious. What kind of series do you run, allowing you to integrate a character with such a background?
    I'll be a player in the game, not the Narrator, so I really don't know too much. Pretty much all I know is that it's set just after the Dominion War and we'll be the crew of a Runabout, based... somewhere.

    But I trust the Narrator, he's usually able to pull off weird stuff like this. I have faith.
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  6. #6
    Join Date
    Jun 2000
    Location
    Sweden
    Posts
    76
    Quote Originally Posted by Jem'hadar
    How about a -3 penalty on all actions involving use of Star Trek technology or knowledge-related checks concerning the Star Trek universe?

    Or about increasing the TN by +5 for all Star Trek technology or Star Trek knowledge related checks by this character?
    Those both seem like they would work. Which works best in Coda, lowering the skill or raising the difficulty of the task?

    Quote Originally Posted by Jem'hadar
    I think playing such a character would be a huge disadvantage for any campaign set in the Star Trek universe. That character would have a difficult time on many skill checks. I personally can't imagine any benefit to playing such a character unless maybe its a campaign set in the 20th century & this PC is helping PCs from the future who are here on earth today.
    That's something I've thought about as well. But the neat thing about this setup is that, if it doesn't work, the PC won't have to be killed off, we'll simply have an episode where we take him back to his own time!

    Quote Originally Posted by Jem'hadar
    Anothing thing is the Federation Timefleet from the 29th century might have a problem if that 20th century person is not supposed to be in the future & the timeline has been upset by his/her existence.
    Well, the Timefleet is merely a plot device and given how much time-traveling's been done where the Timefleet HASN'T shown up, I don't think they get involved in EVERY bit of time-travel that's done.

    That said, I'm fairly certain our PCs will get a visit by the DTI.
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  7. #7
    Join Date
    Jun 2000
    Location
    Sweden
    Posts
    76
    Quote Originally Posted by Tobian
    If the man is a specialist in his field, depending on how what that field is, he may still be relevant, in certain circumstances.. For example John Chriton: He barelly understood their technology, but he built his own prowler, and was an acomplished scientist, and was able to add elements of their technology to it to improve it, over time. No one else on Moya's crew could do something like that! A Doctor's skills are still relevant.. Sure he can't operate a medical tricorder, a laser scalpel etc.. but put such a person in a triage situation, and he could still treat burns, stop bleeding, put a splint on or turniquet on.. Sure it's not as good as 24th century stuff, but it's better than letting the person die!
    Again, I don't know the whole story, but it seems like he'll be playing an astronaut, with a background in the USAF, who fell through some spatial anomaly and ended up in the 24th Century.

    Quote Originally Posted by Tobian
    The danger is he devolves into Fry, from Futurama.. a lazy bum who has nothing to do, expept play in the holodeck
    That's a danger, certainly, but the player who'll be playing him isn't one to sit on the sidelines, so it'll likely be more along the lines of us (the others) pulling him out of the fire.
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  8. #8
    Join Date
    Feb 2000
    Location
    Germany
    Posts
    1,011
    I agree on the penalty to skills involving futuristic technology, I can even imagine a penalty to some social skills, after all, the 20th century guy is used to a totally different culture.
    However, the real question is, how long does it take for this disadvantage to disappear? Star Trek equipment should represent the epitome of user friendliness, so it should be relatively easy to figure it out. Janeway found out how to operate Windows within seconds, it cannot be more complicated the other way round.
    I'm not saying that the disadvantage should simply vanish after some weeks or months, but that, after this time span, the player should be allowed to buy off the disadvantage, to represent his increased familiarity and training with state of the art technology.
    “Worried? I’m scared to death. But I’ll be damned if I’m going to let them change the way I live my life.” - Joseph Sisko - Paradise Lost

  9. #9
    Join Date
    Jun 2000
    Location
    Sweden
    Posts
    76
    Quote Originally Posted by Ergi
    I agree on the penalty to skills involving futuristic technology, I can even imagine a penalty to some social skills, after all, the 20th century guy is used to a totally different culture.
    However, the real question is, how long does it take for this disadvantage to disappear? Star Trek equipment should represent the epitome of user friendliness, so it should be relatively easy to figure it out. Janeway found out how to operate Windows within seconds, it cannot be more complicated the other way round.
    I'm not saying that the disadvantage should simply vanish after some weeks or months, but that, after this time span, the player should be allowed to buy off the disadvantage, to represent his increased familiarity and training with state of the art technology.
    I think the PC is going to need some actual training in order to lose this Flaw; simply USING 24th Century tech probably won't cut it.
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  10. #10
    Join Date
    Jul 2003
    Location
    Newcastle, England
    Posts
    3,462
    Hmm sounds like a cross between Farscape and Buck Rogers

    The fact he is a skilled pilot will give him skill affinities for piloting, and he will have some science abilities (astronauts are usually highly competent scientists), and of course military training. There is a 'Pilot' Skill in the SOM, and tha covers cross skill afinities, and gives you an actual skill to work with!

    I agree with you Ergi, but it will depend on what he is doing. Janeway worked out how to use Windows in minutes... because she had a Tricorder doing half the work for her!

    I guess the simplest rule could be.. when he gets his first point of 'System Operations' Then he has training.. and it should cost him 2 points, as he hasn't got it as a career skill! Perhaps that could be combined with a 'anachronistic' flaw, which gives him a -5 penalty, and he can buy it off with XP - and the GM's permission of course. There's also the fact he will be completelly lacking in knowledges a schoolchild would have, and those would take a lot to buy up! He might be able to work a replicator, but he won't know what a 'Vulcan' or a 'Plomeek' is! He might understand how to set spacial coordinates, but he won't undersyand warp physics, but yes, in a pinch, he can just go "Computer lay in a course for Alpha Iradni eight, and engage at warp factor eight" It's when there are complications that there's an issue: Sure he might be able to work out the controlls for the transporter.. but what if it's flashing a little red light at him saying "particle flux synthesis", is it bad, is it good, what does it mean? That's where the skill comes in. The machines by far surpass ours for user friendlyness, because they are so arcanelly complicated, that to be any other way would be impossible to operate!

    There should definatelly be a social disadvantage too. Everytime he sees a klingon for the first time, or a Vulcan, his eyes will pop out of his head.. Sure Klingons are rare in Starfleet, but a Bolian, a Batazoid with those wierd black irises. I'd probably say he'd get a -2 penalty on socially interacting with anyone wierd, from a 20th century viewpoint.. That said, thinking to something Arthur C Clarke said, we live in an age now, where the shock of the new is not going to be as hard on us, as it was in the past. he's watched TV, he's seen 'special effects' and prosthetics.. his reaction is as likelly to be 'cool special effects' as 'oh dear god hideous monster get away from me'. It won't take him long to work out the wierd looking... thing, in the same uniform as everyone else.. is part of the crew..

    Another problem he's going to have is that the 'Soldier' career doesn't really fit, so your GM is going to have to build a career. I'd check to see if GoB's BSR (basic reference document, a genre free version of Coda) has a pilot in there as a template.

    Another important thing to consider is the crew's reaction to him. When they first encounter him they will be operating under temporal prime directive protocols.. they will try and minimise his exposure to anything, untill they determine he is here for good. How he gets there is important.. For example, there was a TNG episode where they discover 3 frozen humans in cryostasis.. obviously they won't be goiong back.. they are officially long dead, there are no time anomolies.. If he came through a wierd swirly vortex thingy, the crew may work for an 'epsiode' trying to put things back the way they were. Weather the temporal police turn up depends entirelly on what is going on.. usually they turn up because someone from THEIR era is doing something, or someone from between their era and the 24th century is meddling.. they usually leave events from the past to their own version of the temporal secirity, so yes, he will be paid a visit, but from the contemporary time police, not the 29th century one's!
    Last edited by Tobian; 03-23-2006 at 05:50 AM.
    Ta Muchly

  11. #11
    Join Date
    Jun 2000
    Location
    Sweden
    Posts
    76
    Quote Originally Posted by Tobian
    The fact he is a skilled pilot will give him skill affinities for piloting, and he will have some science abilities (astronauts are usually highly competent scientists), and of course military training.
    Yes, and I think that's what the Narrator is going for.

    Quote Originally Posted by Tobian
    There should definatelly be a social disadvantage too. Everytime he sees a klingon for the first time, or a Vulcan, his eyes will pop out of his head..
    Yes... and I'm playing a Vulcan engineer! It'll be fun!

    Quote Originally Posted by Tobian
    Another problem he's going to have is that the 'Soldier' career doesn't really fit, so your GM is going to have to build a career. I'd check to see if GoB's BSR (basic reference document, a genre free version of Coda) has a pilot in there as a template.
    Where can I find the BSR? I did a Google-search but found nothing.

    Quote Originally Posted by Tobian
    so yes, he will be paid a visit, but from the contemporary time police, not the 29th century one's!
    Agreed, the Deparment of Temporal Investigation (the ones from [DS9:Trials and Tribble-ations]) will take an interest, the Timefleet won't (barring special circumstances).
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  12. #12
    Join Date
    Feb 2000
    Location
    Germany
    Posts
    1,011
    Quote Originally Posted by Gaunt_Man
    Where can I find the BSR? I did a Google-search but found nothing.
    http://home.mchsi.com/~gandalfofborg/
    “Worried? I’m scared to death. But I’ll be damned if I’m going to let them change the way I live my life.” - Joseph Sisko - Paradise Lost

  13. #13
    Join Date
    Jul 2003
    Location
    Newcastle, England
    Posts
    3,462
    Had to check myself.. it's on his homepage.. http://home.mchsi.com/~gandalfofborg/
    Ta Muchly

  14. #14
    Join Date
    Jun 2000
    Location
    Sweden
    Posts
    76
    Quote Originally Posted by Tobian
    Had to check myself.. it's on his homepage.. http://home.mchsi.com/~gandalfofborg/
    Heh, I've been away too long. Lost the lingo: GoB = GandalfofBorg. Of course!

    Thanks! I'll have a look through it. It's freakin' huge!

    (BTW, until the game actually starts, I'm pretty much co-GM. That's why I'm helping the Narrator with this, in case anyone was wondering).

    /The Gaunt Man
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  15. #15
    Join Date
    Jul 2003
    Location
    Newcastle, England
    Posts
    3,462
    Wel if you've been away... have you got a copy of the ESO -> http://rpg.lionelkw.com/trek/eso.htm

    and whoops, doubling up - damn you Ergi, you beat me!
    Ta Muchly

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •