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Thread: Primitive Disad from All Our Yesterdays (Icon) to Coda

  1. #16
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    Pilots of shuttles at NASA are typically military personnel transferred there while the scientists are civilian specialists. The pilots would, yes, have at least a passable to decent knowledge of the sciences, and even a PhD (but not necessarily in a scientific field), but a military background as well so Soldier Profession isn't out of the question, but account for some science (space and physical) skills as well. Pilots, at least in the Air Force, aren't all science or engineering buffs -- there's a wide range of educational backgrounds from ancient history to aeronautical engineeering. To be a pilot of the space shuttle, these skills would apply
    Science: Physical (Physics, Mathematics)
    Science: Space (Astronomy) [Astrophysics is optional]
    Operate Vehicle: Jet Aircraft
    Operate Vehicle: Space Shuttle
    Engineering: Systems (within realm of Space Shuttle or jet aircraft)
    Repair

    All astronauts will have Suit Training and Zero-G Training.

    For a military pilot, take the Helmsman package from Command and put it in Soldier or just modify Starfleet info to be US military equivalents.

    For a NASA specialist, take either an Engineering specialist package and put it in Scientist profession or solely Scientist profession depending on the nature of their specialty.
    Former Editor, The Hall of Fire, Beyond the Final Frontier
    http://www.geocities.com/gandalfofborg25/index.html

  2. #17
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    Quote Originally Posted by Tobian
    Wel if you've been away... have you got a copy of the ESO -> http://rpg.lionelkw.com/trek/eso.htm
    Since a couple of hours ago, yes.
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  3. #18
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    Quote Originally Posted by GandalfOfBorg
    To be a pilot of the space shuttle, these skills would apply
    Science: Physical (Physics, Mathematics)
    Science: Space (Astronomy) [Astrophysics is optional]
    Operate Vehicle: Jet Aircraft
    Operate Vehicle: Space Shuttle
    Engineering: Systems (within realm of Space Shuttle or jet aircraft)
    Repair

    All astronauts will have Suit Training and Zero-G Training.

    For a military pilot, take the Helmsman package from Command and put it in Soldier or just modify Starfleet info to be US military equivalents.

    For a NASA specialist, take either an Engineering specialist package and put it in Scientist profession or solely Scientist profession depending on the nature of their specialty.
    That all looks good. Thanks!
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  4. #19
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    Quote Originally Posted by Gaunt_Man
    I think the PC is going to need some actual training in order to lose this Flaw; simply USING 24th Century tech probably won't cut it.
    And until he does, there's always the chance for someone to get onto him and say, "Listen up, you primitive screw-head!" and actually have it be in context....
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  5. #20
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    I stumbled on this thread and it really interested me; I LOVE playing the 'fish out of water' type character (On the Anasazi thread, I'm the Regulan fellow). I love playing the only non-human, the alternate reality duplicate of some hero, or the adventurer from some unknown land/world. So the idea of playing a 20th/21st centruy character really interested me.

    I understand that he's not your character and you don't know what the Narrator has in store for him, but there are lots of interesting elements that could be thrown in; maybe he was meant to go into the 24th Century; maybe it wasn't chance that he was sent through the anomaly, perhaps there was an alien power at work, which could bring more Farscape -esqe elements into play.

    I think that many of the people meeting the 'primative' would have reactions similar to the NG episode where they meet the Cryosatelite: a mix of curiosity (everyone asked them about their world) and embarassment (Picard and company seemed kinda snooty to the frozen people).

    Also, remember that Trek's history isn't OUR timeline: Where we had Operation Desert Storm, they had the Eugenics war. I think that in the early 2000's they had the sanctuary districts going up or in operation (see DS9 for more).
    _________________
    "Yes, it's the Apocalypse alright. I always thought I'd have a hand in it"
    Professor Farnsworth

  6. #21
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    Quote Originally Posted by Tricky
    Also, remember that Trek's history isn't OUR timeline: Where we had Operation Desert Storm, they had the Eugenics war. I think that in the early 2000's they had the sanctuary districts going up or in operation (see DS9 for more).
    The Narrator told me he'll be from the late 60s/early 70s or something, after I pointed this out. (he already knew about the Eugenics Wars being in the early 90s).
    "It's an M-class planet, so there should be roddenberries."

    Leela, Futurama

  7. #22
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    Wow, from that early, eh? He is REALLY going to be at a disadvantage then; even though we're primatives compared to Trek-tech, a background in 60's-70's technology would be even worse! This character is going to have some hurdles to jump, that's for sure (and that's what makes good storytelling ).

    I had another thought about this 20th Century guy; what if he was a 'visionary', his generations equivelant to DaVinci or Edison: Think about Leonardo for a second; he is one of the few people from his era who might not freak out seeing some of our advances. He imagined helicopters, tanks, I think planes/gliders (not sure if that was some movie i saw), and lots of other things. A creative genius might not be overwhelmed by the changes in technology as much as a regular person.

    Just another 2 cents!
    _________________
    "Yes, it's the Apocalypse alright. I always thought I'd have a hand in it"
    Professor Farnsworth

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