So, despite poll results, a number of design decisions (and my general preference) led me down the gridless route. I thought I'd throw up a pic of a mock skirmish to show some of the physical elements of play. And just to be a tease. I have much of the game in my head, and a fair amount of graphic work done, but my actual job has been getting too much in the way Sometimes that's good, though, because you can rethink things. Anyway pic below...
EDIT: I should note for GoB (he of the d6 direction-finder), that the red/white arrow is my direction-finder -- you can spin it or toss it like a coin.