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Thread: gCODA webzine

  1. #1
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    gCODA webzine

    I am running a poll and searching for ideas concerning the creation of a generic/genre-free CODA webzine. What are your opinions? Please follow the link and let me know

    Thanks
    GOB


    http://forums.fanhq.com/viewtopic.php?t=55191
    Former Editor, The Hall of Fire, Beyond the Final Frontier
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  2. #2
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    While I like the iea of a generic CODA webzine, I don't like the idea of a genre-free one. How about a multi-genre webzine. THat way you could include all sorts of stuff, from westers to espionage, to CODA superheroes.

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    Quote Originally Posted by tonyg
    While I like the idea of a generic CODA webzine, I don't like the idea of a genre-free one. How about a multi-genre webzine. THat way you could include all sorts of stuff, from westerns to espionage, to CODA superheroes.
    I think GandalfOfBorg means that the Coda Webzine will not have an over all theme like the Hall of Fire (ie. LOTR) or Beyond the Final Frontier (ie. Star Trek) but open to all genres. Here is a link to the original discussion thread that brought about the poll.
    Last edited by spshu; 05-03-2006 at 01:43 PM.
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  4. #4
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    I think is a good idea. It might a way to 'prepublish' some of the alternative rules that the Coda Lives! website indicates that you are working on, so you can get feedback before incorporating them into the main rule set. Or you might find out through feedback on the generic Coda Webzine that these expanded or alternative rules should be in a seperate supplement. Same with the Super Coda rules that you intend to work on.

    It would be interesting to see the Munson Rifts WARS as it is a Decipher property but published under d20 System rules by Mongoose in a Coda rule set.

    Given at this time that Beyond the Final Frontier (BTFF) is bi-monthly it seem to fit that the suggested webzine would be bi-monthly opposite BTFF.

    Possible names: deCoda (variant of decode & plays on Decipher), Decode, Decoding, CODA Lives!, cLives!
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  5. #5
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    Samples of the Harry Potter other plan releases might be good to give people an advance look at, too.
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  6. #6
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    Quote Originally Posted by spshu
    I think GandalfOfBorg means that the Coda Webzine will not have an over all theme like the Hall of Fire (ie. LOTR) or Beyond the Final Frontier (ie. Star Trek) but open to all genres. Here is a link to the original discussion thread that brought about the poll.

    Ah, in that case I'm all for it. I wouldn't mind if it were combined with the other CODA zines into a multi-topic mega book.

    Heck, if I can get my equipment rules for modern day weapon and vehicles to the point where I am appy with them, I might even sumbit them.

  7. #7
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    Quote Originally Posted by tonyg
    Ah, in that case I'm all for it. I wouldn't mind if it were combined with the other CODA zines into a multi-topic mega book.

    Heck, if I can get my equipment rules for modern day weapon and vehicles to the point where I am appy with them, I might even sumbit them.
    Well one large zine would be a little harder for me to pull off really and would end up being large files as well. As for modern weapons, I have a stab at modern weapons (hand-held and platforms) in my BSR if you're interested in checking them out.

    Actually the items I have left to incorporate in the BSR are some of character features that come from DEC's recent publications: learning via a mentor, from libraries, the new mass combat rules, additional options for creating worlds, etc. -- nothing really new that I've created beyond fixing old stuff.
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  8. #8
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    Oh, I though one zine would have been easier, but if nt, then go with several small ones.


    I downloaded and looked through the BSR. For a "Basic" refernence it covers quite a lot. In some ways is does a better job that the offical releases as it doesn't spread struff out over several books.

    I did like the firearms listed in the BSR, especially the stuff for bust fire and such. What I am working on is a bit more detailed (and complicated). It should be able to cver weapons from a .25ACP pistol to a 120mm cannon. When it's finished you should be able to figure out stats for a weapon by just plugging in some real wrld numbers into a formula (or spreadsheet).

    So far, I can get reasonable damage scores, but need to get it to work with the vehicle stats and phaser damage charts. For example, I need to make the M1 tank tough enough to resist .60 caliber rounds (about 6d6 in CODA), but not too tough for a phaser to penetrate at setting 8 (10d6+36), and with a low enough Structure rating so that ait will be destoryed by a for a phaser set at setting 11 (60mt based on diplaceing 10 cubic meters of rock with a ensity of 6g/cc).


    Then I got to tweak the formulas so that the numbers will work for aircraft, trucks, CVN-65, and CV-59.

  9. #9
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    Great Idea GOB. For over a year and a half I have been using your Coda BSR for a 1930's Pulp Fiction Campaign (similiar to Indiana Jones). I had the BSR printed and bound and I use it frequently. My group is currently running a GURPS Banestorm campaign and we are considering switching it over to a CODA BSR Banestorm.
    Doc

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  10. #10
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    Ah ok, that certainly is an interesting venture you've got going with the balancing act for all the weapons and such




    That is so cool! Would you mind sharing your thoughts on the rules, how your game has gone, what you've tweaked, etc.?
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  11. #11
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    I'd love to see stuff on the CODA pulp campaign. That's a unexpected direction.

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    Quote Originally Posted by GandalfOfBorg
    Ah ok, that certainly is an interesting venture you've got going with the balancing act for all the weapons and such.
    THe project grew out of a couple of snags I ran into setting up some advenutres for ICON Trek. One advenuture involved a landing party running into (well, no, more like away from) a T-Rex. The T-Rex proved rather resistant to phaser stun effects (in ICON it had a 40+ reistance due to it's size), so the players had to resort to higher settings. Another adventure involes time travel and will require the players to use vechiles much less sopisticated than what they have in the 24th century.

  13. #13
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    Quote Originally Posted by DocT17
    Great Idea GOB. For over a year and a half I have been using your Coda BSR for a 1930's Pulp Fiction Campaign (similiar to Indiana Jones). I had the BSR printed and bound and I use it frequently. My group is currently running a GURPS Banestorm campaign and we are considering switching it over to a CODA BSR Banestorm.
    I'm all about the pulp too, but haven't been playing any so hadn't gone to the trouble of CODA-fying it. I'd be interested as well.

    I'd love a general CODA mag. How 'bout some Flash Gordon and Victorian material?
    - Daniel "A revolution without dancing is a revolution not worth having."

  14. #14
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    Here is some more info about the webzine...
    Name the webzine: http://forums.fanhq.com/viewtopic.php?t=55244
    Webzine features and focus: http://forums.fanhq.com/viewtopic.php?t=55243

    GOB
    Former Editor, The Hall of Fire, Beyond the Final Frontier
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  15. #15
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    Quote Originally Posted by GandalfOfBorg on Decipher Forum
    Information on Webzine Content
    - Issues will cover only one theme at a time
    - Issues are for highlighting only a handful of things at a time, not to outline an entire CODA-based game for the issue's theme
    - Articles for genre-themed issues should remain generic to the theme though recommendations for specific properties covered by the genre theme are encouraged
    - Articles for property-themed issues should remain focused on the theme though recommendations for other specific properties in or out of similar genre
    As far as themes go it is both the genre and properties lists in the thread? It might be an interesting issue format for a few articles would be for the genre and an article of two for a particular properity in that genre. For example, an issue would have a genre focus of Sci-Fi and property focus of Star Wars.
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