Below is a rough (incomplete) outline for the first "episode" I am going to run on Sunday. Please feel free to make any comments that you think will make the game better or more challenging.
BACKGROUND:
Star Trek: Endeavor is set in early 2155 during Enterprise's last season. Earth is still recovering from the Xindi Attack from one year earlier. Xenophobic groups have sprung up across Earth and across the solar system. Starfleet is finally free from the watchful eye of the Vulcan High Command, and operating as an independent organization. On the diplomatic front, relations between Vulcan and Andoria have improved, but tensions between the two races still remain high. Starfleet ship construction techniques and ship yards around Earth and in the Solar System have increased, with star ships scheduled to come off the yards at a much faster rate. The NX-O3 Challenger is a byproduct of this new construction method."
Episode Title: Inception, Part I
Captain’s StarLog, January 12, 2155,
The Vulcan-Andorian diplomatic delegation failed to arrive at a peace summit at Earth yesterday. With Enterprise and Columbia away on other missions, Starfleet authorized the launch of Challenger, NX-03, to assist in the search effort. A grid search pattern has been established based on the delegations last known transmission. Working in accordance with Vulcan and Andorian authorities, we have been assigned the task of searching the Typhon sector.
Searching the Typhon Sector
Objective: Find the Vulcan-Andorian Delegation
Players involved: Science officer and Helm
Upon entering the Typhon Sector, a System Operations (Sensors) TN 5 from the Science Officer will discover the area is extraordinarily rich in heavy metals. A further Systems Ops (Sensors) TN 10 will show these minerals will interfere with long range sensors. If there is an extraordinary success on these rolls, provide the players with the following information:
800 cubic light years with 8 star systems
Regions has scattered Ion Storms
Asteroids debris
A TN 15 Systems Operations (flight Control) is required to navigate the storms and debris; A marginal or complete success will allow the vessel to proceed at warp 2; a superior success will allow the movement at warp 3; and an extraordinary success will allow warp 4.
As the ship progresses through the sector the TN for finding the Vulcan-Andorian delegation will drop in Sensor Tests:
Round 1: TN 25
Round 2: TN 20
Round 3: TN 15
Round 4: TN 10
Round 5: TN 05
Discovering the Delgation Ships
Objective: Board and discover what information you can about what happened.
Players involved: Security, medical, science, engineer.
Challenger will discover the wreckage of the Vulcan-Andorian delegation. A System Ops (Sensors) TN 10 will determine that one vessel is intact enough to house survivors. An additional Sensors test (TN 5) will determine the ship was destroyed by a beam-type weapon. A TN 25 will show the beam weapon to be of unknown origin.
The crew should mount a rescue away team to board the damaged vessel. The crew may attemp to transport over or take a shuttle craft. The away team should attempt to download information from the computers. The crew will also discover a Vulcan survivor from the attack.
Information obtained from the computer will show that escape pods were launched but headings are unknown. A Computer (retrieve) will show there are two possible systems the survivors may have gone to: The Gramelaic System and the Barnar System.
The players may go to each of these systems as a team or split up.
The Gramelaic System
Objective: Search for Escape Pods.
Still working on the specifics on this section, but the players will encounter a prison-camp here with the surviors and those responsible for the delegations destruction.
The Barnar System
Objective: Search for Escape Pods.
Still working on the details. But the crew will not find any survivors, but the Aliens responsible for the delegations destruction.
More to come later!!!