Courage Points - personal experiences
Qustion: What are your personal experiences with courage points? I'm interested in both, the opinions of players and narrators.
My players always liked them, since it allowed them to iron out failed rolls, but, from a more theoretical point of view, don't courage points remove the uncertainty from the game, one of the things that make roleplaying so exciting?
You could argue, of course, that it is more about the story than it is about rolling dice (Why else would they call the GM narrator instead?
) and that you need courage points to prevent the "skilled starfleet officer" from screwing up, but if there is no possibility of defeat or failure, why bother?
“Worried? I’m scared to death. But I’ll be damned if I’m going to let them change the way I live my life.” - Joseph Sisko - Paradise Lost