Yup, there is. That the weapon damages have been reduced while the unarmed damaged as increased hasn't helped the situation. If a punch can do 6+4=10 damage, it does more damage than a club, d'k tagh, knife, staff, or kligat (so much for "can be a lethal as a phaser at close range"). Throw in a +3 (or should I type add +3 to throw attacks) and weapons become "archatic" in more ways than one.Originally Posted by PGoodman13
What I think CODA needs is a non-lethal damage rule. Either have unarmed damage be non-lethal and heals faster (per hour instead of per day), or have unarmed attacks cause Fatigue checks (take a wound point for every WL dropped to cover bruises). That way you don't have to worry about 10 pt unarmed attacks vs 8 pt knife hits.
Or you could drop the bonus for Hth damaage to +1/+2 or remove entirely.
I used a house rule in my LOTR campaign where instead of having exceptional successes doing max damage, I just added test result (points over the TN) to the damage roll. Worked good for dropping orcs.