My group is less in the appointment of duties, and more about just having fun. Of course we don't use a table any more...it gets a little too crowded with 5-7 players and the kids wanting to see what's going on.
Gaming Table Rules:
--This is a group game. The GM is a duty, not a right, and you are to create an environment in which everyone can play and have fun. If this means stifling a player whose getting unruly, then do it. It is hard to roll dice when someone is screaming.
--Railroading will be done. You are a liar if you say otherwise. It is impossible not to railroad, simply because it is your duty to nudge players in the right direction.
--Players are not to be catered to.
--GM's are not to be catered to.
--This is a cooperative game. The second someone begins to think you don't need to do anything to help the game along, they cease to respect any other participants in the game.
--The GM should respect every player and every player should respect the GM. In this way, you can trust them and you should know you are being trusted.
--The GM is a player. Citing their exclusion in the definition of 'player' doesn't make it any less true. They are allowed to enjoy the setting and they are taking up the duty of being responsible for it. Let them have their fun.
--the player has a say in the setting. Just because they are not a GM does not mean they are not allowed to choose where they would like to play. If the GM's fun is not fun for the players, they have every right to point it out.
--Simply harassing the GM about his world and adventure choice is not allowed.
--Do not rejoice about the openness of your GM's game and then backhand him about your boredom. It is up to you, in this case, to get the adventures underway.
--Communication is key. Hear me?
Phoenix...
"I'm not saying there should be capital punishment for stupidity,
but maybe we should just remove all the safety lables and let nature take it's course"
"A Place For Everything & Nothing In It's Place"