I recently dropped my players into a trap that should have put them at serious risk. Instead they skated out of it with some minor damage and the loss of their ablative armor (proving that it's worth it as is). Admitedly they got creative with using a tractor beam and managed to roll a 30 on the comm. officer's jamming roll. The main reason for my question is that they used the target systems maneuver to take out both starboard warp nacelles of the custom ship that was leading the attack; which according to game mechanics meant the lead ship was facing 2 core meltdowns and was forced to dump both cores thus making it dead it space.
As a result of this debacle I'm thinking of seperating the damage into individual types of propulsion and weapon systems. I'm also curious on what other people think the combat uses of a tractor beam are like what effect being caught in one has on a ships protection.